# \#antialiasing

**URL:** https://forum.babylonjs.com/tag/antialiasing/192.md

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## [TAA Rendering Pipeline Not Working](https://forum.babylonjs.com/t/taa-rendering-pipeline-not-working/60365)

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**Author:** [@OrigamiPete](https://forum.babylonjs.com/u/OrigamiPete)\
**Replies:** 11\
**Last updated:** [October 3, 2025, 10:18am UTC](https://forum.babylonjs.com/t/taa-rendering-pipeline-not-working/60365 "2025-10-03T10:18:55Z")

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The TAARenderingPipeline has stopped working since version 8.24.1 when using a MultiRenderTarget in the pipeline. I have tested on 8.25.0 and above but still encounter the issue. It works as expected on versions prior to…

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## [How do I make MSAA affect my post-process outline shader](https://forum.babylonjs.com/t/how-do-i-make-msaa-affect-my-post-process-outline-shader/55406)

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**Author:** [@fazil47](https://forum.babylonjs.com/u/fazil47)\
**Replies:** 2\
**Last updated:** [December 16, 2024, 5:48pm UTC](https://forum.babylonjs.com/t/how-do-i-make-msaa-affect-my-post-process-outline-shader/55406 "2024-12-16T17:48:16Z")

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Playground link: https://playground.babylonjs.com/#9465JA#7 I’m drawing an outline around scene objects by feeding the depth buffer output to a post-process shader which uses a Sobel filter to get outlines, and I’m usin…

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## [Aliasing Sprite over a SpriteMap](https://forum.babylonjs.com/t/aliasing-sprite-over-a-spritemap/53961)

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**Author:** [@Byloth](https://forum.babylonjs.com/u/Byloth)\
**Replies:** 1\
**Last updated:** [October 7, 2024, 7:12am UTC](https://forum.babylonjs.com/t/aliasing-sprite-over-a-spritemap/53961 "2024-10-07T07:12:13Z")

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Why is there such a huge difference in aliasing when a Sprite appears to be over a SpriteMap? It seems that decimal values for the alpha value of an image aren’t supported: only 0 or 1… :thinking: Just to be sure… I…

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## [AntiAlias with NodeMaterial](https://forum.babylonjs.com/t/antialias-with-nodematerial/53937)

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**Author:** [@Michal\_Mihalik](https://forum.babylonjs.com/u/Michal_Mihalik)\
**Replies:** 3\
**Last updated:** [October 6, 2024, 9:19am UTC](https://forum.babylonjs.com/t/antialias-with-nodematerial/53937 "2024-10-06T09:19:53Z")

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Is it somehow possible to improve antialiasing on NodeMaterial? Here is my example, which looks quite scratchy: Thanks, Michal.

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## [Engine's antialias option has no effect](https://forum.babylonjs.com/t/engines-antialias-option-has-no-effect/52721)

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**Author:** [@xiasun](https://forum.babylonjs.com/u/xiasun)\
**Replies:** 19\
**Last updated:** [August 14, 2024, 4:02pm UTC](https://forum.babylonjs.com/t/engines-antialias-option-has-no-effect/52721 "2024-08-14T16:02:31Z")

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Hello all, I am trying to use antialiasing, but I found setting it on creating engine has no effect to framerates. // ... // disable antialias var engine = new BABYLON.Engine(canvas, false, { antialias: false, /…

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## [Aliased rendering in sandbox](https://forum.babylonjs.com/t/aliased-rendering-in-sandbox/50035)

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**Author:** [@kzhsw](https://forum.babylonjs.com/u/kzhsw)\
**Replies:** 2\
**Last updated:** [April 29, 2024, 11:12am UTC](https://forum.babylonjs.com/t/aliased-rendering-in-sandbox/50035 "2024-04-29T11:12:48Z")

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OS: Windows 10 GPU: Nvidia GTX 1050 2GB Browser: Chromium 120.0.6099.199 x64 Description: The rendering of the model looks aliased when moving camera. The model: test.zip (33.9 KB)

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## [MSAA didn't work on the DefaultRenderingPipeline](https://forum.babylonjs.com/t/msaa-didnt-work-on-the-defaultrenderingpipeline/47133)

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**Author:** [@KevinWu](https://forum.babylonjs.com/u/KevinWu)\
**Replies:** 1\
**Last updated:** [January 11, 2024, 10:28am UTC](https://forum.babylonjs.com/t/msaa-didnt-work-on-the-defaultrenderingpipeline/47133 "2024-01-11T10:28:47Z")

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PG: https://playground.babylonjs.com/#MVALK1#22 when I set the pipeLine.samples to 4, it didn’t seem to work… msaa is enabled by default when engine.antialias is set to true.Is there any difference in implementation be…

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## [How to do anti-aliasing for RenderTargetTexture](https://forum.babylonjs.com/t/how-to-do-anti-aliasing-for-rendertargettexture/45209)

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**Author:** [@Richardo](https://forum.babylonjs.com/u/Richardo)\
**Replies:** 5\
**Last updated:** [October 30, 2023, 1:56am UTC](https://forum.babylonjs.com/t/how-to-do-anti-aliasing-for-rendertargettexture/45209 "2023-10-30T01:56:07Z")

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Hey guys! I have a PG example here: https://playground.babylonjs.com/#69DRZ1#526 As you may see, I just rendered three rectangles in my rttScene and saved them as a RenderTargetTexture object. Then, I applied this textu…

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## [iOS Anti-aliasing issue April 2023](https://forum.babylonjs.com/t/ios-anti-aliasing-issue-april-2023/39886)

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**Author:** [@Somenath\_Mondal1](https://forum.babylonjs.com/u/Somenath_Mondal1)\
**Replies:** 13\
**Last updated:** [May 19, 2023, 11:13pm UTC](https://forum.babylonjs.com/t/ios-anti-aliasing-issue-april-2023/39886 "2023-05-19T23:13:56Z")

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Hi devs/ @Deltakosh , We recently observed antialiasing issues on iOS devices since this week. Works fine on desktop and Android. Refer to screenshots below. Is there a specific flag we need to enable/disable to fix …

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## [Activating Bloom disables AA?](https://forum.babylonjs.com/t/activating-bloom-disables-aa/39440)

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**Author:** [@Sarrus4x4](https://forum.babylonjs.com/u/Sarrus4x4)\
**Replies:** 3\
**Last updated:** [March 29, 2023, 11:19am UTC](https://forum.babylonjs.com/t/activating-bloom-disables-aa/39440 "2023-03-29T11:19:40Z")

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Hello Forum :slight\_smile: In my Playground I enable the Bloom effect via the defaultRenderingPipeline by pressing a button. But when it activates, the fxaa gets deactivated. There was a similar question/problem here, …

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## [Antialiasing breaking when attaching cameras to the default rendering pipeline and ssao2 pipeline](https://forum.babylonjs.com/t/antialiasing-breaking-when-attaching-cameras-to-the-default-rendering-pipeline-and-ssao2-pipeline/34191)

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**Author:** [@Gerald](https://forum.babylonjs.com/u/Gerald)\
**Replies:** 4\
**Last updated:** [September 26, 2022, 12:46pm UTC](https://forum.babylonjs.com/t/antialiasing-breaking-when-attaching-cameras-to-the-default-rendering-pipeline-and-ssao2-pipeline/34191 "2022-09-26T12:46:43Z")

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Hello everyone, I have encountered a weird issue where I am basically creating some arc rotate cameras in the scene, attaching them to the rendering pipelines such as the DefaultRenderingPipeline and the SSAO2RenderingP…

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## [Default Antialiasing different in Firefox / Chromium because of BJS?](https://forum.babylonjs.com/t/default-antialiasing-different-in-firefox-chromium-because-of-bjs/33097)

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**Author:** [@DerKarlos](https://forum.babylonjs.com/u/DerKarlos)\
**Replies:** 9\
**Last updated:** [September 19, 2022, 11:57am UTC](https://forum.babylonjs.com/t/default-antialiasing-different-in-firefox-chromium-because-of-bjs/33097 "2022-09-19T11:57:10Z")

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Firefox is my main browser to test the OpenStreetMap 3D renderer. It was always a fight to get good FPS. If I now and then checked with Chrome/Opera, the FPS was always better :confused: Because Recently, while I use…
