# \#ar

**URL:** https://forum.babylonjs.com/tag/ar/120.md

[Latest](https://forum.babylonjs.com/latest.md) · [Categories](https://forum.babylonjs.com/categories.md) · [Tags](https://forum.babylonjs.com/tags.md)

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## [Hand tracking microgestures](https://forum.babylonjs.com/t/hand-tracking-microgestures/60860)

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**Author:** [@SimoneDev](https://forum.babylonjs.com/u/SimoneDev)\
**Replies:** 3\
**Last updated:** [May 14, 2026, 10:09am UTC](https://forum.babylonjs.com/t/hand-tracking-microgestures/60860 "2026-05-14T10:09:43Z")

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Starting from version 38.1, Quest Browser supports hand tracking microgestures, a Meta OpenXR extension - compatible with Quest 2/Pro/3/3S - that adds five boolean inputs per hand (thumb tap + D-pad–like swipes). The…

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## [USDZ Export Issue – Incorrect Metallic/Roughness Rendering, Overly Glossy Appearance, and Flipped Normals](https://forum.babylonjs.com/t/usdz-export-issue-incorrect-metallic-roughness-rendering-overly-glossy-appearance-and-flipped-normals/59029)

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**Author:** [@Arek3D](https://forum.babylonjs.com/u/Arek3D)\
**Replies:** 13\
**Last updated:** [July 25, 2025, 5:42pm UTC](https://forum.babylonjs.com/t/usdz-export-issue-incorrect-metallic-roughness-rendering-overly-glossy-appearance-and-flipped-normals/59029 "2025-07-25T17:42:04Z")

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Hi, I believe there’s an issue with the USDZ exporter, specifically related to how it handles roughness values in the metallic/roughness workflow. When I export the same model to the GLB format, everything looks correct.…

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## [Can't control model animation loop when in AR mode (Model-Viewer)](https://forum.babylonjs.com/t/cant-control-model-animation-loop-when-in-ar-mode-model-viewer/59597)

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**Author:** [@dustedPawn](https://forum.babylonjs.com/u/dustedPawn)\
**Replies:** 6\
**Last updated:** [July 24, 2025, 6:18pm UTC](https://forum.babylonjs.com/t/cant-control-model-animation-loop-when-in-ar-mode-model-viewer/59597 "2025-07-24T18:18:47Z")

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So i have exported a basic particle system (Bunch of spheres forming a sphere after some time). I combined these animation as an Animation group and exported it as a glb. When I set the model in model-viewer, the animat…

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## [Ar glithing on real enviroment](https://forum.babylonjs.com/t/ar-glithing-on-real-enviroment/55734)

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**Author:** [@Niazy\_Eladawy](https://forum.babylonjs.com/u/Niazy_Eladawy)\
**Replies:** 18\
**Last updated:** [May 15, 2025, 3:07pm UTC](https://forum.babylonjs.com/t/ar-glithing-on-real-enviroment/55734 "2025-05-15T15:07:27Z")

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why all webxr tutorials glith like this when i use it with my mobile i want to create ar for my app

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## [AR Anchor Creation Fails with 'Unbounded' Reference Space on Meta Quest 3](https://forum.babylonjs.com/t/ar-anchor-creation-fails-with-unbounded-reference-space-on-meta-quest-3/58132)

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**Author:** [@tapanij](https://forum.babylonjs.com/u/tapanij)\
**Replies:** 1\
**Last updated:** [April 29, 2025, 11:19am UTC](https://forum.babylonjs.com/t/ar-anchor-creation-fails-with-unbounded-reference-space-on-meta-quest-3/58132 "2025-04-29T11:19:26Z")

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In AR with Meta Quest 3, when referenceSpaceType is set to 'unbounded' and the anchorSystem.addAnchorAtPositionAndRotationAsync function is used, it throws an error: “Error creating anchor: OperationError Failed to exec…

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## [WebXR Plane Detection on Quest 3 Passthrough](https://forum.babylonjs.com/t/webxr-plane-detection-on-quest-3-passthrough/57422)

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**Author:** [@Simon\_Weck](https://forum.babylonjs.com/u/Simon_Weck)\
**Replies:** 7\
**Last updated:** [March 27, 2025, 3:18pm UTC](https://forum.babylonjs.com/t/webxr-plane-detection-on-quest-3-passthrough/57422 "2025-03-27T15:18:22Z")

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Hey, I was wondering if I can use the WebXR Plane Detection feature on my Quest 3 via Passthrought. I tried the Plane Detection Demo from the Babylonjs WebXR Documentation but no planes are beeing detected. Do I have to…

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## [New WebAR solution with Babylon.js](https://forum.babylonjs.com/t/new-webar-solution-with-babylon-js/54324)

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**Author:** [@alemart](https://forum.babylonjs.com/u/alemart)\
**Replies:** 21\
**Last updated:** [March 19, 2025, 8:23pm UTC](https://forum.babylonjs.com/t/new-webar-solution-with-babylon-js/54324 "2025-03-19T20:23:49Z")

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Hi! I’m alex :slightly\_smiling\_face: and I’m new here. I’ve been working on a WebAR engine called encantar.js. You can use it in combination with Babylon.js to create Augmented Reality experiences. It’s open source, eas…

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## [Support for Latest WebXR Features in Babylon.js](https://forum.babylonjs.com/t/support-for-latest-webxr-features-in-babylon-js/54642)

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**Author:** [@tapanij](https://forum.babylonjs.com/u/tapanij)\
**Replies:** 16\
**Last updated:** [March 6, 2025, 12:34pm UTC](https://forum.babylonjs.com/t/support-for-latest-webxr-features-in-babylon-js/54642 "2025-03-06T12:34:49Z")

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Dear Babylon.js Team, I’m currently using Babylon.js version 7.32.0 on a Meta Quest 2 device running build 69.0, with browser version 35.3. I wanted to inquire about the support for the latest WebXR features in Babylon.…

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## [Issue with WebXR Feature Initialization in Production Environment](https://forum.babylonjs.com/t/issue-with-webxr-feature-initialization-in-production-environment/56887)

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**Author:** [@DarkHorse](https://forum.babylonjs.com/u/DarkHorse)\
**Replies:** 3\
**Last updated:** [March 4, 2025, 9:39am UTC](https://forum.babylonjs.com/t/issue-with-webxr-feature-initialization-in-production-environment/56887 "2025-03-04T09:39:54Z")

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Hello, Hope you guys are doing well. I’m experiencing an issue with BabylonJS WebXR implementation that works correctly in my local development environment but fails when deployed to production. Both environments are b…

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## [Official AR display case failed to open](https://forum.babylonjs.com/t/official-ar-display-case-failed-to-open/56795)

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**Author:** [@zertaul](https://forum.babylonjs.com/u/zertaul)\
**Replies:** 4\
**Last updated:** [February 26, 2025, 8:03am UTC](https://forum.babylonjs.com/t/official-ar-display-case-failed-to-open/56795 "2025-02-26T08:03:29Z")

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May I ask how to open the AR case of babylonjs, or what conditions are required? When I scan the official AR case with my phone, it shows that the device does not support the Ar function. What is the reason? Does everyon…

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## [WebXR Test Automation](https://forum.babylonjs.com/t/webxr-test-automation/56736)

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**Author:** [@SimoneDev](https://forum.babylonjs.com/u/SimoneDev)\
**Replies:** 1\
**Last updated:** [February 23, 2025, 11:30am UTC](https://forum.babylonjs.com/t/webxr-test-automation/56736 "2025-02-23T11:30:17Z")

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Hi Babylon.js community, A few weeks ago, the Immersive Web Emulation Runtime package was released, which is primarily (though not exclusively) the non-browser extension of the Immersive Web Emulator. This package is fa…

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## [WebXR detect initial rendering of the scene](https://forum.babylonjs.com/t/webxr-detect-initial-rendering-of-the-scene/55534)

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**Author:** [@Caner](https://forum.babylonjs.com/u/Caner)\
**Replies:** 4\
**Last updated:** [January 6, 2025, 10:40am UTC](https://forum.babylonjs.com/t/webxr-detect-initial-rendering-of-the-scene/55534 "2025-01-06T10:40:46Z")

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Hello again! I have an issue that the contents of my scene is rendered a bit too far when XRCamera (immersive-ar unbounded) is rendering, than where they are rendered with Universal or ArcRotate cameras. Early positioni…

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## [AR Basketball Game (open-source)](https://forum.babylonjs.com/t/ar-basketball-game-open-source/55540)

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**Author:** [@alemart](https://forum.babylonjs.com/u/alemart)\
**Replies:** 2\
**Last updated:** [December 30, 2024, 9:31pm UTC](https://forum.babylonjs.com/t/ar-basketball-game-open-source/55540 "2024-12-30T21:31:04Z")

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A little while ago I posted about encantar.js, my open-source WebAR engine, and I showed it working with babylon.js. It’s AR created from scratch with computer vision, so it runs on any device (it’s not WebXR). I write …

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## [How to try AR feature on iOS browser?](https://forum.babylonjs.com/t/how-to-try-ar-feature-on-ios-browser/49822)

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**Author:** [@gunpowderfans](https://forum.babylonjs.com/u/gunpowderfans)\
**Replies:** 9\
**Last updated:** [November 12, 2024, 12:46am UTC](https://forum.babylonjs.com/t/how-to-try-ar-feature-on-ios-browser/49822 "2024-11-12T00:46:56Z")

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Is there any methods like changing some settings to make it available to iPhone devices?

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## [Handle multi touch in AR](https://forum.babylonjs.com/t/handle-multi-touch-in-ar/53794)

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**Author:** [@DarkHorse](https://forum.babylonjs.com/u/DarkHorse)\
**Replies:** 4\
**Last updated:** [October 1, 2024, 1:02pm UTC](https://forum.babylonjs.com/t/handle-multi-touch-in-ar/53794 "2024-10-01T13:02:15Z")

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Hello, newbie here! Apologies if my question is a bit basic. I’m trying to add AR support to my existing Babylon.js setup. So far, I’ve managed to successfully load a sample car model. Here’s the code I’m working with…

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## [Convert a glb file to a QR](https://forum.babylonjs.com/t/convert-a-glb-file-to-a-qr/51230)

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**Author:** [@ansh21222](https://forum.babylonjs.com/u/ansh21222)\
**Replies:** 11\
**Last updated:** [June 11, 2024, 1:08pm UTC](https://forum.babylonjs.com/t/convert-a-glb-file-to-a-qr/51230 "2024-06-11T13:08:00Z")

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I have a glb file that contains a 3d model I want to generate a qr code from the file so that a person can scan the qr and can see the 3d model in there mobile phones. So is there any way to do it?

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## [WebXR Body Tracking testbed](https://forum.babylonjs.com/t/webxr-body-tracking-testbed/50999)

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**Author:** [@drumath2237](https://forum.babylonjs.com/u/drumath2237)\
**Replies:** 2\
**Last updated:** [June 3, 2024, 11:10am UTC](https://forum.babylonjs.com/t/webxr-body-tracking-testbed/50999 "2024-06-03T11:10:09Z")

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Hi Babylonians !:wave: I tried to implement WebXR Body Tracking Feature and checked it running on Quest Browser on Meta Quest3! Experimental API specification (usage) is below. I published the project…

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## [How to Implement WebAR on Mobile Safari (Browsers)?](https://forum.babylonjs.com/t/how-to-implement-webar-on-mobile-safari-browsers/48878)

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**Author:** [@ertugrulcetin](https://forum.babylonjs.com/u/ertugrulcetin)\
**Replies:** 3\
**Last updated:** [March 19, 2024, 2:24pm UTC](https://forum.babylonjs.com/t/how-to-implement-webar-on-mobile-safari-browsers/48878 "2024-03-19T14:24:58Z")

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I’m trying to understand how to enable WebAR on mobile Safari, as I found a sample link (WildcatEgg\_lounge\_chair14260) that works seamlessly for placing a virtual chair using the camera, but it doesn’t function on the mo…

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## [Plane Detection and Model Positioning](https://forum.babylonjs.com/t/plane-detection-and-model-positioning/48689)

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**Author:** [@Juan\_Lopez\_Espinosa](https://forum.babylonjs.com/u/Juan_Lopez_Espinosa)\
**Replies:** 5\
**Last updated:** [March 13, 2024, 10:34am UTC](https://forum.babylonjs.com/t/plane-detection-and-model-positioning/48689 "2024-03-13T10:34:11Z")

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I am currently working on an augmented reality application that consists of placing an object based on two detected planes, one vertical and one horizontal. Let’s say that the object is a cube and when finding a vertica…

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## [Exploring BabylonJS's Future in VR/AR Technology Post-Apple Vision Pro Launch](https://forum.babylonjs.com/t/exploring-babylonjss-future-in-vr-ar-technology-post-apple-vision-pro-launch/47888)

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**Author:** [@ertugrulcetin](https://forum.babylonjs.com/u/ertugrulcetin)\
**Replies:** 2\
**Last updated:** [February 7, 2024, 5:44pm UTC](https://forum.babylonjs.com/t/exploring-babylonjss-future-in-vr-ar-technology-post-apple-vision-pro-launch/47888 "2024-02-07T17:44:17Z")

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Hi all, With the recent unveiling of Apple’s Vision Pro, the VR/AR industry is buzzing with potential for mainstream adoption. Given BabylonJS’s existing VR capabilities, I’m keen to understand if there are plans or ong…

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## [Wrong model position with parent node](https://forum.babylonjs.com/t/wrong-model-position-with-parent-node/45852)

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**Author:** [@GreenMachine](https://forum.babylonjs.com/u/GreenMachine)\
**Replies:** 6\
**Last updated:** [November 22, 2023, 5:34pm UTC](https://forum.babylonjs.com/t/wrong-model-position-with-parent-node/45852 "2023-11-22T17:34:59Z")

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Hi all, in one of my previous questions i managed to get the model rotating, now however it wont display it self in the right position on the first try.

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## [Can't rotate mesh in AR](https://forum.babylonjs.com/t/cant-rotate-mesh-in-ar/45504)

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**Author:** [@GreenMachine](https://forum.babylonjs.com/u/GreenMachine)\
**Replies:** 2\
**Last updated:** [November 7, 2023, 6:32pm UTC](https://forum.babylonjs.com/t/cant-rotate-mesh-in-ar/45504 "2023-11-07T18:32:11Z")

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Hello everyone! I’m trying to rotate a mesh in AR but it’s not working, I have rotation quaternion turned off for the mesh I’m trying to rotate

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## [How to anchor a model on the selected space on the floor?](https://forum.babylonjs.com/t/how-to-anchor-a-model-on-the-selected-space-on-the-floor/44883)

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**Author:** [@Corazone777](https://forum.babylonjs.com/u/Corazone777)\
**Replies:** 9\
**Last updated:** [November 2, 2023, 7:41pm UTC](https://forum.babylonjs.com/t/how-to-anchor-a-model-on-the-selected-space-on-the-floor/44883 "2023-11-02T19:41:51Z")

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Hi, I’m trying to achieve something like in this example: Babylon.js Playground But without the planes showing. and only one model/mesh needs to spawn at the selected location, I do have some experience with Babylon an…

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## [AR Image Tracking on IOS and Android not working](https://forum.babylonjs.com/t/ar-image-tracking-on-ios-and-android-not-working/44169)

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**Author:** [@Jack\_Cordonnier](https://forum.babylonjs.com/u/Jack_Cordonnier)\
**Replies:** 1\
**Last updated:** [September 18, 2023, 9:27am UTC](https://forum.babylonjs.com/t/ar-image-tracking-on-ios-and-android-not-working/44169 "2023-09-18T09:27:27Z")

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Error: Unrecognized feature requested: image-tracking Failed to execute ‘requestSession’ on ‘XRSystem’: The session request contains invalid requiredFeatures and could not be fullfilled. This occurs both in my personal…

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## [Babylonjs AR for cross platform working](https://forum.babylonjs.com/t/babylonjs-ar-for-cross-platform-working/44075)

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**Author:** [@GOKUL\_S](https://forum.babylonjs.com/u/GOKUL_S)\
**Replies:** 6\
**Last updated:** [September 15, 2023, 9:04am UTC](https://forum.babylonjs.com/t/babylonjs-ar-for-cross-platform-working/44075 "2023-09-15T09:04:43Z")

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Hello, I’m currently working on Babylonjs AR that it doesn’t support with safari on iOS. I want to know that is there any free libraries that is available to integrate with babylonjs. ( Needed for marker based tracking & …

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## [Is there any example or tutorial document of WebXRImageTracking?](https://forum.babylonjs.com/t/is-there-any-example-or-tutorial-document-of-webxrimagetracking/43458)

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**Author:** [@gunpowderfans](https://forum.babylonjs.com/u/gunpowderfans)\
**Replies:** 10\
**Last updated:** [August 30, 2023, 10:36am UTC](https://forum.babylonjs.com/t/is-there-any-example-or-tutorial-document-of-webxrimagetracking/43458 "2023-08-30T10:36:06Z")

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I can find only this: WebXRImageTracking | Babylon.js Documentation And an example mentioned in this post: Is there an AR Example But it seems doesn’t work in my phone :frowning: Can there be some more detailed int…

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## [WebXR Image Tracking - How to know whether an image has just lost?](https://forum.babylonjs.com/t/webxr-image-tracking-how-to-know-whether-an-image-has-just-lost/43499)

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**Author:** [@gunpowderfans](https://forum.babylonjs.com/u/gunpowderfans)\
**Replies:** 2\
**Last updated:** [August 28, 2023, 10:16am UTC](https://forum.babylonjs.com/t/webxr-image-tracking-how-to-know-whether-an-image-has-just-lost/43499 "2023-08-28T10:16:15Z")

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How to detect that to execute root.setEnabled(false);?

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## [How to try AR features on PC browser with camera connected?](https://forum.babylonjs.com/t/how-to-try-ar-features-on-pc-browser-with-camera-connected/43491)

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**Author:** [@gunpowderfans](https://forum.babylonjs.com/u/gunpowderfans)\
**Replies:** 6\
**Last updated:** [August 28, 2023, 10:11am UTC](https://forum.babylonjs.com/t/how-to-try-ar-features-on-pc-browser-with-camera-connected/43491 "2023-08-28T10:11:03Z")

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Instead of using smartphones.

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## [AR mode for Pico 4?](https://forum.babylonjs.com/t/ar-mode-for-pico-4/42179)

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**Author:** [@RainerHeintzmann](https://forum.babylonjs.com/u/RainerHeintzmann)\
**Replies:** 3\
**Last updated:** [July 7, 2023, 1:59pm UTC](https://forum.babylonjs.com/t/ar-mode-for-pico-4/42179 "2023-07-07T13:59:51Z")

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I am trying to use the AR mode of the WebXR toolbox. This works really nicely on my mobile phone, but when I use the pico 4 goggles, there is no icon to switch the webpage into immersed mode. The VR mode works fine. An…

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## [Web XR - Ar are specifically - plane detection - future?](https://forum.babylonjs.com/t/web-xr-ar-are-specifically-plane-detection-future/38053)

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**Author:** [@Luc\_Clayton](https://forum.babylonjs.com/u/Luc_Clayton)\
**Replies:** 4\
**Last updated:** [February 17, 2023, 9:12am UTC](https://forum.babylonjs.com/t/web-xr-ar-are-specifically-plane-detection-future/38053 "2023-02-17T09:12:11Z")

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Hi All, I’m not a developer (am a 3D artist), but have played around with the sand box etc. Really love the fact that 3D on the web is becoming more relevant. One thing I know is a bit lacking at the moment is AR on th…

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