# \#assets

**URL:** https://forum.babylonjs.com/tag/assets/168.md

[Latest](https://forum.babylonjs.com/latest.md) · [Categories](https://forum.babylonjs.com/categories.md) · [Tags](https://forum.babylonjs.com/tags.md)

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## [KHR\_interactivity doesn't work with AssetContainers](https://forum.babylonjs.com/t/khr-interactivity-doesnt-work-with-assetcontainers/60699)

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**Author:** [@qwiglydee](https://forum.babylonjs.com/u/qwiglydee)\
**Replies:** 4\
**Last updated:** [October 2, 2025, 7:51pm UTC](https://forum.babylonjs.com/t/khr-interactivity-doesnt-work-with-assetcontainers/60699 "2025-10-02T19:51:46Z")

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Hello! I’m trying to implement a viewer able to load several GLTF models and add/remove them into scene. The KHR\_interactivity only works when assets are immediately loaded into scene, but not when they’re loaded into A…

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## [Parenting nodes from different asset containers results in sending children to limbo when parent removed](https://forum.babylonjs.com/t/parenting-nodes-from-different-asset-containers-results-in-sending-children-to-limbo-when-parent-removed/60678)

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**Author:** [@qwiglydee](https://forum.babylonjs.com/u/qwiglydee)\
**Replies:** 1\
**Last updated:** [September 29, 2025, 3:13pm UTC](https://forum.babylonjs.com/t/parenting-nodes-from-different-asset-containers-results-in-sending-children-to-limbo-when-parent-removed/60678 "2025-09-29T15:13:43Z")

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I’m working on a viewer that should allow users to select a base model (from a gltf file) + additional items (from other gltf files) anchored somewhere on the base. One use case is to change the base model, with all addi…

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## [Access to Assets used in Docs? Also, trying to load Lottie Animation](https://forum.babylonjs.com/t/access-to-assets-used-in-docs-also-trying-to-load-lottie-animation/58481)

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**Author:** [@r2d2Proton](https://forum.babylonjs.com/u/r2d2Proton)\
**Replies:** 6\
**Last updated:** [May 18, 2025, 3:44am UTC](https://forum.babylonjs.com/t/access-to-assets-used-in-docs-also-trying-to-load-lottie-animation/58481 "2025-05-18T03:44:45Z")

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One this page (https://playground.babylonjs.com/#2FDQT5#11) the environment.dds is being used. By chance, do we have access to those assets already? I thought I could download the page and get the textures. . . but that…

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## [Clone AssetContainer's assets using another scene](https://forum.babylonjs.com/t/clone-assetcontainers-assets-using-another-scene/55448)

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**Author:** [@brightMoon](https://forum.babylonjs.com/u/brightMoon)\
**Replies:** 1\
**Last updated:** [December 18, 2024, 9:49pm UTC](https://forum.babylonjs.com/t/clone-assetcontainers-assets-using-another-scene/55448 "2024-12-18T21:49:26Z")

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hi， hello everyone. I want to use AssetContainer to process the models in my scene. So I created scene2 and a new AssetContainer. The reason for creating a new scene is that I want to export the loaded model. I need to…

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## [Add "cloneModelsToScene" Method to AssetContainer Class](https://forum.babylonjs.com/t/add-clonemodelstoscene-method-to-assetcontainer-class/39374)

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**Author:** [@MILIFIRE](https://forum.babylonjs.com/u/MILIFIRE)\
**Replies:** 3\
**Last updated:** [December 18, 2024, 4:02pm UTC](https://forum.babylonjs.com/t/add-clonemodelstoscene-method-to-assetcontainer-class/39374 "2024-12-18T16:02:41Z")

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I was wondering if it would be possible to add a new method to the AssetContainer class in Babylon.js that allows models to be cloned to another scene. Currently, we can clone individual meshes using the instantiateModel…

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## [Where can I find those common models that are suitable for loading in a web engine like Babylon](https://forum.babylonjs.com/t/where-can-i-find-those-common-models-that-are-suitable-for-loading-in-a-web-engine-like-babylon/53273)

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**Author:** [@BraveMomo](https://forum.babylonjs.com/u/BraveMomo)\
**Replies:** 6\
**Last updated:** [September 12, 2024, 6:46am UTC](https://forum.babylonjs.com/t/where-can-i-find-those-common-models-that-are-suitable-for-loading-in-a-web-engine-like-babylon/53273 "2024-09-12T06:46:15Z")

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Where can I find those common models that are suitable for loading in a web engine like Babylon, such as all kinds of common high and low trees, roads, buildings, cars, mountains and seas, industrial parts, etc., I am no…

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## [Hosting assets on the Playground server](https://forum.babylonjs.com/t/hosting-assets-on-the-playground-server/53258)

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**Author:** [@Tricotou](https://forum.babylonjs.com/u/Tricotou)\
**Replies:** 5\
**Last updated:** [September 6, 2024, 1:17pm UTC](https://forum.babylonjs.com/t/hosting-assets-on-the-playground-server/53258 "2024-09-06T13:17:17Z")

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Hello :slight\_smile: As many others on the forum, I try to be active on helping people on the Questions category. Something I miss at least once a week, is the ability to quickly upload a light asset : .PNG for a materi…

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## [Suggestions needed for implementing a loading screen in VR while fetching and rendering assets](https://forum.babylonjs.com/t/suggestions-needed-for-implementing-a-loading-screen-in-vr-while-fetching-and-rendering-assets/53059)

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**Author:** [@buigabor](https://forum.babylonjs.com/u/buigabor)\
**Replies:** 2\
**Last updated:** [August 30, 2024, 3:11pm UTC](https://forum.babylonjs.com/t/suggestions-needed-for-implementing-a-loading-screen-in-vr-while-fetching-and-rendering-assets/53059 "2024-08-30T15:11:21Z")

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I’m developing a VR application with multiple rooms. The assets and textures are fetched from WordPress and rendered in VR, with only one room being displayed at a time. Users can navigate to other rooms by clicking on a…

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## [Crashes when the dedicated gpu memory is full](https://forum.babylonjs.com/t/crashes-when-the-dedicated-gpu-memory-is-full/44305)

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**Author:** [@zhangyahan](https://forum.babylonjs.com/u/zhangyahan)\
**Replies:** 5\
**Last updated:** [September 21, 2023, 9:54am UTC](https://forum.babylonjs.com/t/crashes-when-the-dedicated-gpu-memory-is-full/44305 "2023-09-21T09:54:30Z")

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I now use the WebGPUEngine of Babylon in the web page to build a 3D scene. There are a lot of resources in the scene, which almost occupies the dedicated memory of GPU. Recently I found that web pages often crash, this G…

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## [Where Do You Purchase Your Templates and 3D Assets for Babylon.js?](https://forum.babylonjs.com/t/where-do-you-purchase-your-templates-and-3d-assets-for-babylon-js/41703)

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**Author:** [@Deny\_Heam](https://forum.babylonjs.com/u/Deny_Heam)\
**Replies:** 12\
**Last updated:** [June 22, 2023, 11:34am UTC](https://forum.babylonjs.com/t/where-do-you-purchase-your-templates-and-3d-assets-for-babylon-js/41703 "2023-06-22T11:34:12Z")

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Hey fellow Babylon.js enthusiasts! I hope you’re all doing great and enjoying your journey with this fantastic framework. I have a question for you today, and I’d love to hear your thoughts and experiences. As we work …

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## [Detecting clicks on an imported asset](https://forum.babylonjs.com/t/detecting-clicks-on-an-imported-asset/39926)

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**Author:** [@Treycos](https://forum.babylonjs.com/u/Treycos)\
**Replies:** 3\
**Last updated:** [April 17, 2023, 5:35pm UTC](https://forum.babylonjs.com/t/detecting-clicks-on-an-imported-asset/39926 "2023-04-17T17:35:59Z")

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Hey there, I’m trying to detect pointer-down events on imported assets, but struggling to find the correct way to do so. Similar to an RTS game, I want the player to be able to “select” buildings and units on a plane. …

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## [Use of Assetcontainers in memory](https://forum.babylonjs.com/t/use-of-assetcontainers-in-memory/38261)

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**Author:** [@lb\_artworks](https://forum.babylonjs.com/u/lb_artworks)\
**Replies:** 12\
**Last updated:** [March 20, 2023, 3:38pm UTC](https://forum.babylonjs.com/t/use-of-assetcontainers-in-memory/38261 "2023-03-20T15:38:46Z")

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Hi The current version of VGal, the small project Im developing (see it here) uses LoadAssetContainer to get an initial glb file. The scene is updated by calling addalltoscene. As the action of the user takes you to a d…

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## [Not able to load multiple active tasks in assetmanager](https://forum.babylonjs.com/t/not-able-to-load-multiple-active-tasks-in-assetmanager/38982)

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**Author:** [@Syed\_Yousuf](https://forum.babylonjs.com/u/Syed_Yousuf)\
**Replies:** 3\
**Last updated:** [March 13, 2023, 3:32pm UTC](https://forum.babylonjs.com/t/not-able-to-load-multiple-active-tasks-in-assetmanager/38982 "2023-03-13T15:32:55Z")

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I am not able load multiple meshes with AssetsManager Requirement: When I click on button, I have to load multiple meshes from different glb to the character by looping the glb files.

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## [Assets from file not loaded under certain network/browser conditions](https://forum.babylonjs.com/t/assets-from-file-not-loaded-under-certain-network-browser-conditions/36498)

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**Author:** [@lb\_artworks](https://forum.babylonjs.com/u/lb_artworks)\
**Replies:** 11\
**Last updated:** [January 28, 2023, 4:30pm UTC](https://forum.babylonjs.com/t/assets-from-file-not-loaded-under-certain-network-browser-conditions/36498 "2023-01-28T16:30:12Z")

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Hi all, I developed all locally with a node.js simple webserver where all worked fine. Then I moved it to my remote server and the following root page loads well on Firefox but not on Chrome. ERROR: logger.ts:103 BJS …

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## [Is Loading Node Materials via Asset Manager Possible?](https://forum.babylonjs.com/t/is-loading-node-materials-via-asset-manager-possible/37476)

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**Author:** [@bootleg](https://forum.babylonjs.com/u/bootleg)\
**Replies:** 2\
**Last updated:** [January 18, 2023, 1:31am UTC](https://forum.babylonjs.com/t/is-loading-node-materials-via-asset-manager-possible/37476 "2023-01-18T01:31:16Z")

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Hello, Is there a way to load Node Materials via the Asset Manager or can it only be handled via the ParseFromFileAsync (Node Material | Babylon.js Documentation) function? I can use a TextFileAssetTask (Asset Manager …

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## [Solving issues while loading glb file while using babylon and react](https://forum.babylonjs.com/t/solving-issues-while-loading-glb-file-while-using-babylon-and-react/33338)

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**Author:** [@sharathrajmohan](https://forum.babylonjs.com/u/sharathrajmohan)\
**Replies:** 14\
**Last updated:** [September 24, 2022, 11:48am UTC](https://forum.babylonjs.com/t/solving-issues-while-loading-glb-file-while-using-babylon-and-react/33338 "2022-09-24T11:48:19Z")

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Hi I am trying to add a mini-game while using babylon through react application. So I have added a scene in a react component. I get an error while trying to load a .glb file. I get the following error. BJS - \[15:06:48…

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## [Avoid multiple runRenderLoop on reload GLBs](https://forum.babylonjs.com/t/avoid-multiple-runrenderloop-on-reload-glbs/32746)

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**Author:** [@Takemura](https://forum.babylonjs.com/u/Takemura)\
**Replies:** 7\
**Last updated:** [August 3, 2022, 9:28pm UTC](https://forum.babylonjs.com/t/avoid-multiple-runrenderloop-on-reload-glbs/32746 "2022-08-03T21:28:43Z")

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Hello again together, I’m running into an issue I have been asking myself quite a while. Is there a recommend way to switch .glb-model (dispose old and load another) on runtime using buttons. My problem is I have to wai…

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## [Way to go with the BABYLON.SceneLoader.ImportAnimationsAsync (in comparation with BABYLON.SceneLoader.ImportMeshAsync)](https://forum.babylonjs.com/t/way-to-go-with-the-babylon-sceneloader-importanimationsasync-in-comparation-with-babylon-sceneloader-importmeshasync/31432)

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**Author:** [@paleRider](https://forum.babylonjs.com/u/paleRider)\
**Replies:** 8\
**Last updated:** [July 20, 2022, 1:16pm UTC](https://forum.babylonjs.com/t/way-to-go-with-the-babylon-sceneloader-importanimationsasync-in-comparation-with-babylon-sceneloader-importmeshasync/31432 "2022-07-20T13:16:41Z")

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Hi there: In our projects, we have a workflow where the 3D Artist generates GLTF/GLB files with two different contents: mesh files; animation files of such meshes. Until now, we’re being using BABYLON.SceneLoader.Imp…

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## [Loading assets from the filesystem using Node and NullEngine](https://forum.babylonjs.com/t/loading-assets-from-the-filesystem-using-node-and-nullengine/32013)

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**Author:** [@Panuchka](https://forum.babylonjs.com/u/Panuchka)\
**Replies:** 2\
**Last updated:** [July 8, 2022, 2:32pm UTC](https://forum.babylonjs.com/t/loading-assets-from-the-filesystem-using-node-and-nullengine/32013 "2022-07-08T14:32:50Z")

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Hi everyone! I have a question regarding to asset loading with the NullEngine. Trying to put my current game project to a hosting service (that uses docker images) and realized it would be much simpler if the game serve…
