# \#atmosphere

**URL:** https://forum.babylonjs.com/tag/atmosphere/629.md

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## [Atmosphere addon attaches its PBR material plugin to materials in other engines/scenes](https://forum.babylonjs.com/t/atmosphere-addon-attaches-its-pbr-material-plugin-to-materials-in-other-engines-scenes/64126)

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**Author:** [@increasinglyHuman](https://forum.babylonjs.com/u/increasinglyHuman)\
**Replies:** 3\
**Last updated:** [September 22, 2026, 2:51am UTC](https://forum.babylonjs.com/t/atmosphere-addon-attaches-its-pbr-material-plugin-to-materials-in-other-engines-scenes/64126 "2026-09-22T02:51:48Z")

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Category: Bugs · Babylon.js: 9.27.1 (also 9.17.1) · Package: @babylonjs/addons / ADDONS.Atmosphere Playground https://playground.babylonjs.com/#GAUAPX#2 ← (select the WebGPU engine, then Run) What happens new Atmosph…

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## [\[Bug\] v9.15.0: Atmosphere PBR plugin mesh fails to render in creation frame](https://forum.babylonjs.com/t/bug-v9-15-0-atmosphere-pbr-plugin-mesh-fails-to-render-in-creation-frame/63756)

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**Author:** [@catnuko](https://forum.babylonjs.com/u/catnuko)\
**Replies:** 3\
**Last updated:** [July 9, 2026, 1:23am UTC](https://forum.babylonjs.com/t/bug-v9-15-0-atmosphere-pbr-plugin-mesh-fails-to-render-in-creation-frame/63756 "2026-07-09T01:23:07Z")

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Hi everyone, I found a regression in v9.15.0 with the Atmosphere PBR material plugin. When dynamically creating a mesh with an atmosphere-enabled PBR material, the mesh will not render in the same frame it is created.…

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## [Issue with programmatically setting shadowGenerator.autoCalcShadowZBounds](https://forum.babylonjs.com/t/issue-with-programmatically-setting-shadowgenerator-autocalcshadowzbounds/63062)

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**Author:** [@inteja](https://forum.babylonjs.com/u/inteja)\
**Replies:** 1\
**Last updated:** [April 6, 2026, 2:15am UTC](https://forum.babylonjs.com/t/issue-with-programmatically-setting-shadowgenerator-autocalcshadowzbounds/63062 "2026-04-06T02:15:10Z")

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Strange issue. In the following playground, when I programmatically set shadowGenerator.autoCalcShadowZBounds = true; it is not reflected in the Inspector (although other light and shadow settings are) and shadows are al…
