# \#colyseus

**URL:** https://forum.babylonjs.com/tag/colyseus/142.md

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## [Adding a Physics Body to a Mesh when Using Colyseus](https://forum.babylonjs.com/t/adding-a-physics-body-to-a-mesh-when-using-colyseus/51912)

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**Author:** [@AncientA](https://forum.babylonjs.com/u/AncientA)\
**Replies:** 4\
**Last updated:** [July 8, 2024, 5:00pm UTC](https://forum.babylonjs.com/t/adding-a-physics-body-to-a-mesh-when-using-colyseus/51912 "2024-07-08T17:00:08Z")

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I’m using a colyseus server which receives and send player’s positions to each client. It works great when using a simple mesh to represent to other players (You can’t see it on the GIF, but it’s actually super responsiv…

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## [React+Colyseus+Banylon camera shake problem，How can I prevent camera shake? Or solve the problem that the camera cannot be rotated during player movement?](https://forum.babylonjs.com/t/react-colyseus-banylon-camera-shake-problem-how-can-i-prevent-camera-shake-or-solve-the-problem-that-the-camera-cannot-be-rotated-during-player-movement/31702)

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**Author:** [@yjkhaoyun](https://forum.babylonjs.com/u/yjkhaoyun)\
**Replies:** 2\
**Last updated:** [June 27, 2022, 2:38pm UTC](https://forum.babylonjs.com/t/react-colyseus-banylon-camera-shake-problem-how-can-i-prevent-camera-shake-or-solve-the-problem-that-the-camera-cannot-be-rotated-during-player-movement/31702 "2022-06-27T14:38:45Z")

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I encountered a camera shake issue when using React to develop Babylon and Colyseus multiplayer online games, the effect is as follows: It can be clearly seen that the camera is shaking, and on other player screens, m…

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## [A simple network physical synchronization demo (based on ammojs + colyseus)](https://forum.babylonjs.com/t/a-simple-network-physical-synchronization-demo-based-on-ammojs-colyseus/30455)

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**Author:** [@renjianfeng](https://forum.babylonjs.com/u/renjianfeng)\
**Replies:** 9\
**Last updated:** [June 8, 2022, 3:16pm UTC](https://forum.babylonjs.com/t/a-simple-network-physical-synchronization-demo-based-on-ammojs-colyseus/30455 "2022-06-08T15:16:11Z")

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Hi, I’ve been studying the physics engine recently, including some work on the physical effect of network synchronization. I made a very simple demonstration. Because I’m not a professional developer of multiplayer games…
