# \#compute

**URL:** https://forum.babylonjs.com/tag/compute/539.md

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## [\[WebGPU\] Getting final vertex positions of a mesh (bones + morph targets) as a storage buffer](https://forum.babylonjs.com/t/webgpu-getting-final-vertex-positions-of-a-mesh-bones-morph-targets-as-a-storage-buffer/56213)

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**Author:** [@Propolisa](https://forum.babylonjs.com/u/Propolisa)\
**Replies:** 0\
**Last updated:** [January 27, 2025, 12:25am UTC](https://forum.babylonjs.com/t/webgpu-getting-final-vertex-positions-of-a-mesh-bones-morph-targets-as-a-storage-buffer/56213 "2025-01-27T00:25:38Z")

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After some great help from @Evgeni\_Popov and @CodingCrusader in my hair simulation journey, I made something a bit too general for that thread but which might be useful to anyone else working with WebGPU and wants to cal…
