# \#debug

**URL:** https://forum.babylonjs.com/tag/debug/474.md

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## [Way to go back and forth through the scene data history for debugging?](https://forum.babylonjs.com/t/way-to-go-back-and-forth-through-the-scene-data-history-for-debugging/54733)

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**Author:** [@Alecell](https://forum.babylonjs.com/u/Alecell)\
**Replies:** 3\
**Last updated:** [November 13, 2024, 11:15pm UTC](https://forum.babylonjs.com/t/way-to-go-back-and-forth-through-the-scene-data-history-for-debugging/54733 "2024-11-13T23:15:47Z")

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Hey all, I’m trying to debug a scene here that has a weird behavior just sometimes and wanted to track it to better understand. I have a moving player on a surface, everything was working smoothly before I add the delta…

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## [Rendering Inspector/debugLayer in the canvas using GUI](https://forum.babylonjs.com/t/rendering-inspector-debuglayer-in-the-canvas-using-gui/54609)

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**Author:** [@Tricotou](https://forum.babylonjs.com/u/Tricotou)\
**Replies:** 1\
**Last updated:** [November 7, 2024, 1:28pm UTC](https://forum.babylonjs.com/t/rendering-inspector-debuglayer-in-the-canvas-using-gui/54609 "2024-11-07T13:28:25Z")

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Hello :slight\_smile: @Deltakosh Is there a specific reason why the Inspector (scene.debugLayer.show()) is necessary added as new HTML elements in the DOM, while BabylonJS is capable of rendering nice GUI within the canv…

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## [scene.debugLayer : Copy last command to Clipboard](https://forum.babylonjs.com/t/scene-debuglayer-copy-last-command-to-clipboard/49796)

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**Author:** [@Tricotou](https://forum.babylonjs.com/u/Tricotou)\
**Replies:** 43\
**Last updated:** [May 10, 2024, 7:36am UTC](https://forum.babylonjs.com/t/scene-debuglayer-copy-last-command-to-clipboard/49796 "2024-05-10T07:36:16Z")

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Hello all, When it comes to debuging a scene, using scene.debugLayer.show(); Is very helpfull, for sure. But something which would be nice would be a button on each param, which would copy the last command to the cli…
