# \#delete

**URL:** https://forum.babylonjs.com/tag/delete/98.md

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## [How to remove unused polygons and vertices using code?](https://forum.babylonjs.com/t/how-to-remove-unused-polygons-and-vertices-using-code/49120)

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**Author:** [@IgorSushko1](https://forum.babylonjs.com/u/IgorSushko1)\
**Replies:** 8\
**Last updated:** [March 29, 2024, 6:19am UTC](https://forum.babylonjs.com/t/how-to-remove-unused-polygons-and-vertices-using-code/49120 "2024-03-29T06:19:31Z")

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Hi all! I’m working on a new functionality and for it I need to create new geometry from one model, directly in 3D, on which I will then apply a texture. I created a test scene that replicates my functionality. Let’s…

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## [Deleting a skeleton and all is meshes and animations from a .babylon file](https://forum.babylonjs.com/t/deleting-a-skeleton-and-all-is-meshes-and-animations-from-a-babylon-file/27049)

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**Author:** [@gryff](https://forum.babylonjs.com/u/gryff)\
**Replies:** 8\
**Last updated:** [January 24, 2022, 10:39pm UTC](https://forum.babylonjs.com/t/deleting-a-skeleton-and-all-is-meshes-and-animations-from-a-babylon-file/27049 "2022-01-24T22:39:14Z")

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I’m working on a little project that will involve interaction with 2 rigged characters. After the interaction with character1 it will no longer be needed, so I want to delete it to get rid of 30 bones and associated mesh…
