# \#draw-calls

**URL:** https://forum.babylonjs.com/tag/draw-calls/132.md

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## [WIP: Real Scale Planet](https://forum.babylonjs.com/t/wip-real-scale-planet/56910)

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**Author:** [@bpodwinski](https://forum.babylonjs.com/u/bpodwinski)\
**Replies:** 6\
**Last updated:** [June 30, 2026, 7:38am UTC](https://forum.babylonjs.com/t/wip-real-scale-planet/56910 "2026-06-30T07:38:53Z")

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Hello, After testing a CDLOD on flat terrain, the next logical step was to apply it to a sphere :grin: This kind of approach is usually found in C++, but I wanted to see how far I could push it with JavaScript! …

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## [WEBGL\_multi\_draw extension](https://forum.babylonjs.com/t/webgl-multi-draw-extension/47345)

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**Author:** [@kzhsw](https://forum.babylonjs.com/u/kzhsw)\
**Replies:** 8\
**Last updated:** [April 11, 2026, 12:48am UTC](https://forum.babylonjs.com/t/webgl-multi-draw-extension/47345 "2026-04-11T00:48:53Z")

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Draw Calls and WebGL Performance In WebGL-based applications, each draw call represents a request to render a mesh or a part of a mesh. Drawing multiple objects with separate draw calls can quickly become a performance b…

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## [Drawcalls not decreasing with instances](https://forum.babylonjs.com/t/drawcalls-not-decreasing-with-instances/54235)

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**Author:** [@franky3D](https://forum.babylonjs.com/u/franky3D)\
**Replies:** 25\
**Last updated:** [October 23, 2024, 12:21pm UTC](https://forum.babylonjs.com/t/drawcalls-not-decreasing-with-instances/54235 "2024-10-23T12:21:21Z")

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Hi BJS Community ! As you can see in the BJS playground below, I instanciated panels, trying to get only 2 drawcalls like in the forest example\[BJS documentation\]. I have done evething like this. But as you can see in t…

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## [Render target and draw calls](https://forum.babylonjs.com/t/render-target-and-draw-calls/29736)

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**Author:** [@simon](https://forum.babylonjs.com/u/simon)\
**Replies:** 5\
**Last updated:** [May 27, 2022, 12:00pm UTC](https://forum.babylonjs.com/t/render-target-and-draw-calls/29736 "2022-05-27T12:00:11Z")

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Hello! I have a question about render targets and draw calls. I have a clear scene that includes only loaded meshes and materials. And i pay attention that i have too much draw calls. When i use: scene.renderTargetsEna…
