# \#dynamic-texture

**URL:** https://forum.babylonjs.com/tag/dynamic-texture/358.md

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## [Changing the text on a TextBlock in an AdvancedDynamicTexture changes vertical position upwards](https://forum.babylonjs.com/t/changing-the-text-on-a-textblock-in-an-advanceddynamictexture-changes-vertical-position-upwards/60503)

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**Author:** [@TheCenturyNoob](https://forum.babylonjs.com/u/TheCenturyNoob)\
**Replies:** 6\
**Last updated:** [September 23, 2025, 5:40pm UTC](https://forum.babylonjs.com/t/changing-the-text-on-a-textblock-in-an-advanceddynamictexture-changes-vertical-position-upwards/60503 "2025-09-23T17:40:17Z")

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Hi all, I am new to BJS (and for that matter the whole topic of rendering) and while toiling the docs I noticed that re-setting the text on a TextBlock that has already been added to an AdvancedDynamicTexture changes th…

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## [Transparency and Dynamic Textures](https://forum.babylonjs.com/t/transparency-and-dynamic-textures/60406)

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**Author:** [@Jean-Marie\_Laborde](https://forum.babylonjs.com/u/Jean-Marie_Laborde)\
**Replies:** 3\
**Last updated:** [September 7, 2025, 7:47pm UTC](https://forum.babylonjs.com/t/transparency-and-dynamic-textures/60406 "2025-09-07T19:47:25Z")

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Hi, I am trying the dispaly some svg in a Dynamic Texture using a 2D context. It works fine up to the fact the actual content of the 2D context outside the sgv elements, stays opaque and black. How could I get it trans…

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## [How to tile this dynamic texture?](https://forum.babylonjs.com/t/how-to-tile-this-dynamic-texture/59485)

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**Author:** [@pShr](https://forum.babylonjs.com/u/pShr)\
**Replies:** 2\
**Last updated:** [July 14, 2025, 12:14pm UTC](https://forum.babylonjs.com/t/how-to-tile-this-dynamic-texture/59485 "2025-07-14T12:14:20Z")

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I have a dynamic texture like this /\*\* \* Creates a dynamic texture for the alignment plane with grid and border lines. \* @param width - The width of the plane. \* @param height - The height of the plane. \* …

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## [Using VideoJS as texture?](https://forum.babylonjs.com/t/using-videojs-as-texture/56291)

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**Author:** [@Escobar](https://forum.babylonjs.com/u/Escobar)\
**Replies:** 3\
**Last updated:** [January 31, 2025, 11:45pm UTC](https://forum.babylonjs.com/t/using-videojs-as-texture/56291 "2025-01-31T23:45:23Z")

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Obviously I tried to check if ChatGPT knows that but it failed too. I wanted VideoJS since it can be easily extended and load AV1 video files. My intention is to synchronize the frame decoding with an event and that’s …

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## [Dynamic Morph Target](https://forum.babylonjs.com/t/dynamic-morph-target/54744)

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**Author:** [@kzhsw](https://forum.babylonjs.com/u/kzhsw)\
**Replies:** 0\
**Last updated:** [November 14, 2024, 2:44am UTC](https://forum.babylonjs.com/t/dynamic-morph-target/54744 "2024-11-14T02:44:46Z")

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Version: 7.33.0 Background Currently (7.33.0) there is no way to update vertex data in a MorphTarget after being added to a MorphTargetManager and rendered. Because in synchronize(), the only method that uploads MorphT…

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## [Drawing on a mesh using dynamic texture](https://forum.babylonjs.com/t/drawing-on-a-mesh-using-dynamic-texture/50355)

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**Author:** [@Raviraja](https://forum.babylonjs.com/u/Raviraja)\
**Replies:** 7\
**Last updated:** [May 9, 2024, 10:20am UTC](https://forum.babylonjs.com/t/drawing-on-a-mesh-using-dynamic-texture/50355 "2024-05-09T10:20:47Z")

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In the below playground, I tried to paint on a sphere, the place where I clicked and dragged using mouse was not painted. But for plane it is painted correctly. Why?. Where am I going wrong?

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## [Control renderorder of interdependant CustomProceduralTextures](https://forum.babylonjs.com/t/control-renderorder-of-interdependant-customproceduraltextures/50375)

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**Author:** [@ilja](https://forum.babylonjs.com/u/ilja)\
**Replies:** 3\
**Last updated:** [May 8, 2024, 5:05pm UTC](https://forum.babylonjs.com/t/control-renderorder-of-interdependant-customproceduraltextures/50375 "2024-05-08T17:05:20Z")

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Hi, I’m trying to implement Tessendorfs FFT water simulation. So I need to render at least 3 procedural textures: waves spectrum waves spectrum time heightmap (+normal map, …) The second texture is dependant on the …

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## [Manually trigger render of interdependant CustomProceduralTextures](https://forum.babylonjs.com/t/manually-trigger-render-of-interdependant-customproceduraltextures/50377)

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**Author:** [@ilja](https://forum.babylonjs.com/u/ilja)\
**Replies:** 7\
**Last updated:** [May 8, 2024, 10:35am UTC](https://forum.babylonjs.com/t/manually-trigger-render-of-interdependant-customproceduraltextures/50377 "2024-05-08T10:35:33Z")

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In this playground there are 3 textures: texture1 = red color texture2 = texture1 + green color → yellow color texture3 = texture2 + blue color → white color All textures have refreshrate = 0 If I instantiate the t…

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## [Drawing complex, high-res text displays in 3D world](https://forum.babylonjs.com/t/drawing-complex-high-res-text-displays-in-3d-world/50030)

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**Author:** [@HowdyLuda](https://forum.babylonjs.com/u/HowdyLuda)\
**Replies:** 5\
**Last updated:** [April 26, 2024, 7:15pm UTC](https://forum.babylonjs.com/t/drawing-complex-high-res-text-displays-in-3d-world/50030 "2024-04-26T19:15:34Z")

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Hi all, I know that many variants of this question have been asked, but I’m still not sure what the best approach is for what I’m specifically trying to do. In my game, I would like to have a large sign that shows lots…

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## [How to create a dynamic texture with dynamic material properties?](https://forum.babylonjs.com/t/how-to-create-a-dynamic-texture-with-dynamic-material-properties/49650)

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**Author:** [@double\_o\_theven](https://forum.babylonjs.com/u/double_o_theven)\
**Replies:** 2\
**Last updated:** [April 15, 2024, 7:54pm UTC](https://forum.babylonjs.com/t/how-to-create-a-dynamic-texture-with-dynamic-material-properties/49650 "2024-04-15T19:54:07Z")

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Is it possible to create a dynamic texture that has dynamic material properties? Using this as an example, let’s say I wanted any added decals to be metallic, but the rest of the skateboard as painted wood. How should I…

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## [Crash with DynamicTexture disposal using web worker](https://forum.babylonjs.com/t/crash-with-dynamictexture-disposal-using-web-worker/48239)

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**Author:** [@Amarth2Estel](https://forum.babylonjs.com/u/Amarth2Estel)\
**Replies:** 2\
**Last updated:** [February 23, 2024, 6:31pm UTC](https://forum.babylonjs.com/t/crash-with-dynamictexture-disposal-using-web-worker/48239 "2024-02-23T18:31:39Z")

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Hi everyone ! I have a issue while trying to dispose a dynamicTexture which has beed created in a babylon thread running on a web worker. /\*\* \* Disposes the dynamic texture. \*/ public dispose(): void …

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## [Is DynamicTexture serialization more memory efficient or not?](https://forum.babylonjs.com/t/is-dynamictexture-serialization-more-memory-efficient-or-not/46476)

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**Author:** [@tawibox](https://forum.babylonjs.com/u/tawibox)\
**Replies:** 3\
**Last updated:** [December 18, 2023, 5:07pm UTC](https://forum.babylonjs.com/t/is-dynamictexture-serialization-more-memory-efficient-or-not/46476 "2023-12-18T17:07:06Z")

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Hey folks, Just wondering, I have following 2 ways to apply a dynamic texture to a PBR material: Approach #1 Create a new DynamicTexture, build it the way I want Assign it to a PBRMaterial Render it… When I am done r…

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## [Text rendering using DymanicTexture - WebGL context lost error while creating many textures](https://forum.babylonjs.com/t/text-rendering-using-dymanictexture-webgl-context-lost-error-while-creating-many-textures/46466)

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**Author:** [@anand471](https://forum.babylonjs.com/u/anand471)\
**Replies:** 4\
**Last updated:** [December 18, 2023, 4:19pm UTC](https://forum.babylonjs.com/t/text-rendering-using-dymanictexture-webgl-context-lost-error-while-creating-many-textures/46466 "2023-12-18T16:19:12Z")

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Hello, We are rendering some cad drawing documents that have a lot of text. We use DynamicTexture to render text. Currently, the quality of text rendered on screen & when the same is printed on a A0 paper is not good. W…

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## [PhoneDome using DynamicTexture does not work in Safari Mobile](https://forum.babylonjs.com/t/phonedome-using-dynamictexture-does-not-work-in-safari-mobile/44443)

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**Author:** [@xeam](https://forum.babylonjs.com/u/xeam)\
**Replies:** 6\
**Last updated:** [September 27, 2023, 1:45am UTC](https://forum.babylonjs.com/t/phonedome-using-dynamictexture-does-not-work-in-safari-mobile/44443 "2023-09-27T01:45:35Z")

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## [How would I make a plane with transparenct background and text (dynamictexture on it)?](https://forum.babylonjs.com/t/how-would-i-make-a-plane-with-transparenct-background-and-text-dynamictexture-on-it/43896)

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**Author:** [@Hatsu\_Kagetsu](https://forum.babylonjs.com/u/Hatsu_Kagetsu)\
**Replies:** 3\
**Last updated:** [September 7, 2023, 11:09am UTC](https://forum.babylonjs.com/t/how-would-i-make-a-plane-with-transparenct-background-and-text-dynamictexture-on-it/43896 "2023-09-07T11:09:08Z")

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When I put alpha = 0 on the material, the whole thing just disappears Another thing, how can I simply rotate/flip horizontally a plane relative to its current direction? thank you u wu

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## [How can i use Dynamic Texture with Decals?](https://forum.babylonjs.com/t/how-can-i-use-dynamic-texture-with-decals/42096)

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**Author:** [@Akshat\_Agrawal](https://forum.babylonjs.com/u/Akshat_Agrawal)\
**Replies:** 4\
**Last updated:** [July 3, 2023, 9:26am UTC](https://forum.babylonjs.com/t/how-can-i-use-dynamic-texture-with-decals/42096 "2023-07-03T09:26:51Z")

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I am trying to create apply image onto a mesh and then manipulate it. I tried using dynamic texture but it works for some models and doesn’t work for others. The problem i’m running into is that i am not guaranteed a cle…

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## [WebGPU and Dynamic Texture](https://forum.babylonjs.com/t/webgpu-and-dynamic-texture/42065)

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**Author:** [@Hersir](https://forum.babylonjs.com/u/Hersir)\
**Replies:** 2\
**Last updated:** [June 30, 2023, 12:36pm UTC](https://forum.babylonjs.com/t/webgpu-and-dynamic-texture/42065 "2023-06-30T12:36:35Z")

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Hi, could not find in supported list in docs, so decided to ask here. Is Dynamic Texture supported already in WebGPU ? as I got error in my projects and decided to create PG Basically its custom material with extra ad…
