# \#free-camera

**URL:** https://forum.babylonjs.com/tag/free-camera/374.md

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## [The free camera serialization cannot save the touch screen swipe perspective information](https://forum.babylonjs.com/t/the-free-camera-serialization-cannot-save-the-touch-screen-swipe-perspective-information/50715)

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**Author:** [@AutoBikeMan](https://forum.babylonjs.com/u/AutoBikeMan)\
**Replies:** 11\
**Last updated:** [May 27, 2024, 6:28pm UTC](https://forum.babylonjs.com/t/the-free-camera-serialization-cannot-save-the-touch-screen-swipe-perspective-information/50715 "2024-05-27T18:28:46Z")

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（Sorry, I didn’t use pg here because the serialized file is not well displayed when loaded.） 1.When I use the following code, the mobile device can support swipe to switch the free camera perspective \*\*var camera = new…

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## [How can I set the camera position in Blender, specifically to match the x, y, z coordinates provided by Babylon.js](https://forum.babylonjs.com/t/how-can-i-set-the-camera-position-in-blender-specifically-to-match-the-x-y-z-coordinates-provided-by-babylon-js/48889)

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**Author:** [@mit\_dev](https://forum.babylonjs.com/u/mit_dev)\
**Replies:** 4\
**Last updated:** [March 27, 2024, 3:48pm UTC](https://forum.babylonjs.com/t/how-can-i-set-the-camera-position-in-blender-specifically-to-match-the-x-y-z-coordinates-provided-by-babylon-js/48889 "2024-03-27T15:48:46Z")

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I’ve a specific scene being utilized in Babylon.js with a FreeCamera positioned at a particular location. I aim to extract the coordinates (x, y, z) from Babylon.js and integrate them into Blender. This way, I can replic…

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## [How to make camera Rotation vertical to horizontal view](https://forum.babylonjs.com/t/how-to-make-camera-rotation-vertical-to-horizontal-view/46606)

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**Author:** [@Suman](https://forum.babylonjs.com/u/Suman)\
**Replies:** 2\
**Last updated:** [December 20, 2023, 3:42pm UTC](https://forum.babylonjs.com/t/how-to-make-camera-rotation-vertical-to-horizontal-view/46606 "2023-12-20T15:42:20Z")

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Hey Can any one help me how to rotate camera for convert the view vertical to horizontal and keep the boundingBox center and fit that boundingBox to the viewport. Check it here. Thanks

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## [About using Camera Collisions to simulate object collisions](https://forum.babylonjs.com/t/about-using-camera-collisions-to-simulate-object-collisions/45803)

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**Author:** [@xuan\_mo](https://forum.babylonjs.com/u/xuan_mo)\
**Replies:** 4\
**Last updated:** [November 22, 2023, 12:59am UTC](https://forum.babylonjs.com/t/about-using-camera-collisions-to-simulate-object-collisions/45803 "2023-11-22T00:59:52Z")

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When I use Camera Collisions to do collision checking, everything works fine. When I wanted to simulate jumping by clicking on space, I ran into some problems. When I click the space once, it goes back to the original p…

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## [BUG Free Camera never stop](https://forum.babylonjs.com/t/bug-free-camera-never-stop/45546)

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**Author:** [@Bastienk](https://forum.babylonjs.com/u/Bastienk)\
**Replies:** 8\
**Last updated:** [November 11, 2023, 8:35am UTC](https://forum.babylonjs.com/t/bug-free-camera-never-stop/45546 "2023-11-11T08:35:10Z")

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Hi ! I’m create a first person view camera, but with the last release, the free camera go forward infinite and without vision direction. I create a playground for this.

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## [What's the most effective method to ascertain if a vertex is within the camera's field of view (Front View)?](https://forum.babylonjs.com/t/whats-the-most-effective-method-to-ascertain-if-a-vertex-is-within-the-cameras-field-of-view-front-view/44886)

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**Author:** [@SNM](https://forum.babylonjs.com/u/SNM)\
**Replies:** 2\
**Last updated:** [October 13, 2023, 4:56pm UTC](https://forum.babylonjs.com/t/whats-the-most-effective-method-to-ascertain-if-a-vertex-is-within-the-cameras-field-of-view-front-view/44886 "2023-10-13T16:56:52Z")

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I’m searching for a method to determine whether a vertex lies within the camera’s field of view. Specifically, I want to identify vertices positioned on the visible front side while excluding the backside (backside view)…

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## [FPS Camera causes meshes and ground to twitch](https://forum.babylonjs.com/t/fps-camera-causes-meshes-and-ground-to-twitch/44706)

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**Author:** [@Juancode](https://forum.babylonjs.com/u/Juancode)\
**Replies:** 8\
**Last updated:** [October 6, 2023, 5:00pm UTC](https://forum.babylonjs.com/t/fps-camera-causes-meshes-and-ground-to-twitch/44706 "2023-10-06T17:00:46Z")

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Hi guys I was trying to create an app where I could move an object across a room, and I thought of 2 ways of doing this , one with the arrow keys of the keyboard which is stable but a little boring and the other one with…

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## [Camera controls rotation angles are wrong after lerping camera position](https://forum.babylonjs.com/t/camera-controls-rotation-angles-are-wrong-after-lerping-camera-position/43019)

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**Author:** [@trusktr](https://forum.babylonjs.com/u/trusktr)\
**Replies:** 4\
**Last updated:** [August 17, 2023, 11:11pm UTC](https://forum.babylonjs.com/t/camera-controls-rotation-angles-are-wrong-after-lerping-camera-position/43019 "2023-08-17T23:11:04Z")

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After lerping the camera to some position, then the controls are broken: Lerping breaks camera rotation control | Babylon.js Playground (babylonjs.com) After the initial animation completes, drag left/right to try to r…

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## [Prevent freeCamera zooming effect on phone](https://forum.babylonjs.com/t/prevent-freecamera-zooming-effect-on-phone/43247)

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**Author:** [@tchassi\_jordan](https://forum.babylonjs.com/u/tchassi_jordan)\
**Replies:** 2\
**Last updated:** [August 16, 2023, 9:18am UTC](https://forum.babylonjs.com/t/prevent-freecamera-zooming-effect-on-phone/43247 "2023-08-16T09:18:14Z")

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Hey guys, Am currently working on a VR project, where we use 4 scenes to render elements. We create the camera only on one scene and use scene.activeCamera = createdCamera to set the attach the camera instance to the o…
