# \#gltfexport

**URL:** https://forum.babylonjs.com/tag/gltfexport/528.md

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## [Sandbox: The KHR\_texture\_transform property of GLTFExport cannot be exported](https://forum.babylonjs.com/t/sandbox-the-khr-texture-transform-property-of-gltfexport-cannot-be-exported/55425)

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**Author:** [@brightMoon](https://forum.babylonjs.com/u/brightMoon)\
**Replies:** 19\
**Last updated:** [February 20, 2025, 7:22am UTC](https://forum.babylonjs.com/t/sandbox-the-khr-texture-transform-property-of-gltfexport-cannot-be-exported/55425 "2025-02-20T07:22:28Z")

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In the Sandbox, adjust the wAng of the texture, and then export glb： prompt exporter: Texture BoomBox\_Mat (Base Color) with rotation not centered at the origin cannot be exported with KHR\_texture\_transform By che…

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## [The function call is missing parameter 'shouldExportAnimation'](https://forum.babylonjs.com/t/the-function-call-is-missing-parameter-shouldexportanimation/55466)

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**Author:** [@brightMoon](https://forum.babylonjs.com/u/brightMoon)\
**Replies:** 4\
**Last updated:** [January 24, 2025, 1:36am UTC](https://forum.babylonjs.com/t/the-function-call-is-missing-parameter-shouldexportanimation/55466 "2025-01-24T01:36:32Z")

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This code needs to be changed to: \_GLTFAnimation.\_CreateNodeAndMorphAnimationFromAnimationGroups( this.\_babylonScene, this.\_animations, this.\_nodeMap, this.\_dataWriter, this.\_bufferViews,…
