# \#headset

**URL:** https://forum.babylonjs.com/tag/headset/385.md

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## [Bug Report: Dragging Issue with Babylon v6.x.x on Quest 2 and Quest Pro](https://forum.babylonjs.com/t/bug-report-dragging-issue-with-babylon-v6-x-x-on-quest-2-and-quest-pro/46588)

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**Author:** [@andyyjchen](https://forum.babylonjs.com/u/andyyjchen)\
**Replies:** 5\
**Last updated:** [January 17, 2024, 4:58am UTC](https://forum.babylonjs.com/t/bug-report-dragging-issue-with-babylon-v6-x-x-on-quest-2-and-quest-pro/46588 "2024-01-17T04:58:54Z")

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I have encountered a bug in Babylon.js version 6.x.x that affects the drag functionality when using both the Oculus Quest 2 and Quest Pro. This issue is not present in Babylon v5.x.x. After thorough debugging and code i…

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## [Is it possible to calculate the ray from the center of an XR headset](https://forum.babylonjs.com/t/is-it-possible-to-calculate-the-ray-from-the-center-of-an-xr-headset/43574)

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**Author:** [@Symbitic](https://forum.babylonjs.com/u/Symbitic)\
**Replies:** 1\
**Last updated:** [August 25, 2023, 5:01pm UTC](https://forum.babylonjs.com/t/is-it-possible-to-calculate-the-ray-from-the-center-of-an-xr-headset/43574 "2023-08-25T17:01:37Z")

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I’m working on an XR game that’s playable without a controller. As part of it, I need to calculate a ray from the center of the headset for firing a projectile. Is there any way of doing this?
