# \#inputmanager

**URL:** https://forum.babylonjs.com/tag/inputmanager/307.md

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## [Xbox Gamepad not working with the Device Source Manager on linux](https://forum.babylonjs.com/t/xbox-gamepad-not-working-with-the-device-source-manager-on-linux/63536)

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**Author:** [@IchbinRob](https://forum.babylonjs.com/u/IchbinRob)\
**Replies:** 7\
**Last updated:** [May 27, 2026, 4:57pm UTC](https://forum.babylonjs.com/t/xbox-gamepad-not-working-with-the-device-source-manager-on-linux/63536 "2026-05-27T16:57:26Z")

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Hi, I’m working since few years on a project, all the input stack is with the Device Source Manager, But since few month I decided to migrate on Linux… aannd the Device Source Manager stop to recognize my Xbox Controll…

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## [Survey of PointerEvents and gesture libraries](https://forum.babylonjs.com/t/survey-of-pointerevents-and-gesture-libraries/61444)

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**Author:** [@HiGreg](https://forum.babylonjs.com/u/HiGreg)\
**Replies:** 2\
**Last updated:** [November 17, 2025, 6:45pm UTC](https://forum.babylonjs.com/t/survey-of-pointerevents-and-gesture-libraries/61444 "2025-11-17T18:45:31Z")

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@georgie, this might be relevant as you look into genericised camera inputs. It might be interesting to allow a user to create a CameraInputs class heavily using one or more of the libraries mentioned below. At minimim, …

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## [Creating a custom orthographic camera](https://forum.babylonjs.com/t/creating-a-custom-orthographic-camera/42226)

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**Author:** [@Mayank\_Yadav](https://forum.babylonjs.com/u/Mayank_Yadav)\
**Replies:** 11\
**Last updated:** [July 14, 2023, 2:42pm UTC](https://forum.babylonjs.com/t/creating-a-custom-orthographic-camera/42226 "2023-07-14T14:42:16Z")

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I need an orthographic camera with a custom input manager. It has to function similar to the orthographic view in blender, but I only need zoom and pan. I am new to both BabylonJS and JS/TS, so I have been struggling wit…

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## [InputManager setPointerOverMesh's mesh always be null](https://forum.babylonjs.com/t/inputmanager-setpointerovermeshs-mesh-always-be-null/38674)

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**Author:** [@Aze](https://forum.babylonjs.com/u/Aze)\
**Replies:** 4\
**Last updated:** [March 3, 2023, 4:43pm UTC](https://forum.babylonjs.com/t/inputmanager-setpointerovermeshs-mesh-always-be-null/38674 "2023-03-03T16:43:41Z")

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PickResult will always be null.Should i add a doNothingAction if i want to get the pickedMesh in scene pointerMoveObserver? I think adding an action is very troublesome, why not add an accessor?
