# \#lightmaps

**URL:** https://forum.babylonjs.com/tag/lightmaps/303.md

[Latest](https://forum.babylonjs.com/latest.md) · [Categories](https://forum.babylonjs.com/categories.md) · [Tags](https://forum.babylonjs.com/tags.md)

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## [Creating a lightmap in blender and use it in Babylon](https://forum.babylonjs.com/t/creating-a-lightmap-in-blender-and-use-it-in-babylon/43606)

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**Author:** [@lb\_artworks](https://forum.babylonjs.com/u/lb_artworks)\
**Replies:** 7\
**Last updated:** [September 17, 2026, 3:00pm UTC](https://forum.babylonjs.com/t/creating-a-lightmap-in-blender-and-use-it-in-babylon/43606 "2026-09-17T15:00:13Z")

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Hi all as promised in a previous thread I have prepared a video tutorial on how to have the whole process of going from the lightmap creation in blender to the setup in Babylon. For beginers as myself, is difficutl to f…

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## [Some tricks for rich and efficient static illumination](https://forum.babylonjs.com/t/some-tricks-for-rich-and-efficient-static-illumination/63989)

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**Author:** [@lb\_artworks](https://forum.babylonjs.com/u/lb_artworks)\
**Replies:** 0\
**Last updated:** [August 23, 2026, 2:08pm UTC](https://forum.babylonjs.com/t/some-tricks-for-rich-and-efficient-static-illumination/63989 "2026-08-23T14:08:18Z")

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Hi, I would like to share a small trick that may be useful to others. I needed light-rich rooms. The usual options were extra Babylon lights (you hit the per-material cap and per-frame shadow maps fall over past ~10) or…

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## [AO Lightmapper Unity Extension Released – Automatic AO Generation for Prefabs and Meshes](https://forum.babylonjs.com/t/ao-lightmapper-unity-extension-released-automatic-ao-generation-for-prefabs-and-meshes/63692)

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**Author:** [@DRLeria](https://forum.babylonjs.com/u/DRLeria)\
**Replies:** 1\
**Last updated:** [June 24, 2026, 12:25pm UTC](https://forum.babylonjs.com/t/ao-lightmapper-unity-extension-released-automatic-ao-generation-for-prefabs-and-meshes/63692 "2026-06-24T12:25:37Z")

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AO Lightmapper Unity Extension Released – Automatic AO Generation for Prefabs and Meshes Hi everyone, I know this is the Babylon.js forum, but AO Lightmapper itself is built on top of Babylon.js and its rendering ecosys…

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## [20 Free AO Lightmapper Licenses Giveaway 🎉](https://forum.babylonjs.com/t/20-free-ao-lightmapper-licenses-giveaway/63661)

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**Author:** [@DRLeria](https://forum.babylonjs.com/u/DRLeria)\
**Replies:** 11\
**Last updated:** [June 21, 2026, 4:11pm UTC](https://forum.babylonjs.com/t/20-free-ao-lightmapper-licenses-giveaway/63661 "2026-06-21T16:11:18Z")

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Hi everyone, To celebrate the recent AO Lightmapper updates, I’m giving away 20 free licenses to the first 20 people who request one. :date: June 19, 2026 20:00 Spain 14:00 New York 11:00 California… :link: Giveaw…

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## [Quick AO Lightmapper — GPU AO Baking in Babylon.js](https://forum.babylonjs.com/t/quick-ao-lightmapper-gpu-ao-baking-in-babylon-js/63567)

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**Author:** [@DRLeria](https://forum.babylonjs.com/u/DRLeria)\
**Replies:** 3\
**Last updated:** [June 2, 2026, 10:54am UTC](https://forum.babylonjs.com/t/quick-ao-lightmapper-gpu-ao-baking-in-babylon-js/63567 "2026-06-02T10:54:11Z")

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Hi everyone, I’d like to share a project I’ve been working on called AO Lightmapper. Still in BETA, currently tested with simple models Repository: It’s an Ultra-Fast GPU-accelerated ambient occlusion lightmap bake…

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## [EXR format for Lightmaps?](https://forum.babylonjs.com/t/exr-format-for-lightmaps/57721)

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**Author:** [@joie](https://forum.babylonjs.com/u/joie)\
**Replies:** 7\
**Last updated:** [April 9, 2025, 10:40am UTC](https://forum.babylonjs.com/t/exr-format-for-lightmaps/57721 "2025-04-09T10:40:08Z")

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Hi there, I’m using Lightmaps in RGBD format but to create such strange format is quite tedious beacuse you need to rely on coding like this playground we use for that. I’ve seen BabylonJS 8.0 now supports EXR format. …

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## [Path traced light mapper / baker](https://forum.babylonjs.com/t/path-traced-light-mapper-baker/52401)

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**Author:** [@Reuben\_Carter](https://forum.babylonjs.com/u/Reuben_Carter)\
**Replies:** 18\
**Last updated:** [April 9, 2025, 9:00am UTC](https://forum.babylonjs.com/t/path-traced-light-mapper-baker/52401 "2025-04-09T09:00:24Z")

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Hey all, I’ve been working on a Light Mapper for Web3D / BabylonJS, it’s still a work in progress but the basics are there. I’ll be adding to it over the next few months. Obligatory Cornell Box Light map generated …

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## [Proper lightmap workflow and formats](https://forum.babylonjs.com/t/proper-lightmap-workflow-and-formats/41533)

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**Author:** [@zylkowski](https://forum.babylonjs.com/u/zylkowski)\
**Replies:** 36\
**Last updated:** [March 25, 2025, 4:28pm UTC](https://forum.babylonjs.com/t/proper-lightmap-workflow-and-formats/41533 "2025-03-25T16:28:13Z")

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Hi I am trying to bake lightmaps in blender and then use them in babylon app. As it turns out it’s not that straightforward. I am using PBR materials and I specifically want to have separate albedo and lightmap image on…

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## [On using blender's lightmap pack?](https://forum.babylonjs.com/t/on-using-blenders-lightmap-pack/42264)

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**Author:** [@lb\_artworks](https://forum.babylonjs.com/u/lb_artworks)\
**Replies:** 4\
**Last updated:** [July 13, 2023, 10:05pm UTC](https://forum.babylonjs.com/t/on-using-blenders-lightmap-pack/42264 "2023-07-13T22:05:34Z")

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Hi all, as part ot the OpenVgal project (more info in the demos/project section) I have been optimizing performance vs visual aspect. Artworks are shown on a virtual gallery. The best tradeoff so far is to bake everythi…

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## [Lightmaps are being Rotated :/](https://forum.babylonjs.com/t/lightmaps-are-being-rotated/40993)

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**Author:** [@Anixan\_Skystalker](https://forum.babylonjs.com/u/Anixan_Skystalker)\
**Replies:** 4\
**Last updated:** [June 3, 2023, 9:39pm UTC](https://forum.babylonjs.com/t/lightmaps-are-being-rotated/40993 "2023-06-03T21:39:55Z")

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Hi All, Humble Potato here again looking for some support :grimacing: I am trying to upskill in the world of lightmaps and I have created a sample scene to try this out, its a large scene as I wanted to see how lightin…

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## [Can Lightmaps be created by only using BJS?](https://forum.babylonjs.com/t/can-lightmaps-be-created-by-only-using-bjs/39023)

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**Author:** [@Sarrus4x4](https://forum.babylonjs.com/u/Sarrus4x4)\
**Replies:** 19\
**Last updated:** [March 19, 2023, 4:42pm UTC](https://forum.babylonjs.com/t/can-lightmaps-be-created-by-only-using-bjs/39023 "2023-03-19T16:42:24Z")

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Hello Babylon Forum :slight\_smile: Is there a way to create a Lightmap for a Scene only using BabylonJS? I am working on a Project where I want the best lighting possible with a nice performance as priority. I was tryin…

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## [Lightmaps Workflow](https://forum.babylonjs.com/t/lightmaps-workflow/38607)

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**Author:** [@DRLeria](https://forum.babylonjs.com/u/DRLeria)\
**Replies:** 1\
**Last updated:** [February 28, 2023, 2:47pm UTC](https://forum.babylonjs.com/t/lightmaps-workflow/38607 "2023-02-28T14:47:56Z")

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A simple workflow for working models with lightmaps In my case I work with 3DsMax, but you can apply this system to other applications such as Blender, Maya… In this case I understand that you know how to generate light…
