# \#load

**URL:** https://forum.babylonjs.com/tag/load/111.md

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## [Node Material texture not loaded when scene.useDelayedTextureLoading = true](https://forum.babylonjs.com/t/node-material-texture-not-loaded-when-scene-usedelayedtextureloading-true/60905)

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**Author:** [@kzhsw](https://forum.babylonjs.com/u/kzhsw)\
**Replies:** 2\
**Last updated:** [October 13, 2025, 11:33am UTC](https://forum.babylonjs.com/t/node-material-texture-not-loaded-when-scene-usedelayedtextureloading-true/60905 "2025-10-13T11:33:50Z")

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Engine: WebGL2 Version: 8.31.0 Browser: Chrome/Firefox Steps to reproduce: Open the playground https://playground.babylonjs.com/#0XSPF6#50 Watch the node material side texture load failure Expected: It should work j…

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## [OBJ Loading : set upward normal when file has no normals](https://forum.babylonjs.com/t/obj-loading-set-upward-normal-when-file-has-no-normals/60517)

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**Author:** [@alexandremottet](https://forum.babylonjs.com/u/alexandremottet)\
**Replies:** 7\
**Last updated:** [September 23, 2025, 11:32pm UTC](https://forum.babylonjs.com/t/obj-loading-set-upward-normal-when-file-has-no-normals/60517 "2025-09-23T23:32:29Z")

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Hi, I was testing some random assets with Babylon and came accross this, not sure if it is really an issue. The file loaded in the following playground is an OBJ that only have vertices and faces describes in the file,…

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## [WebGPU fallback texture load failure](https://forum.babylonjs.com/t/webgpu-fallback-texture-load-failure/52096)

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**Author:** [@noname0310](https://forum.babylonjs.com/u/noname0310)\
**Replies:** 4\
**Last updated:** [July 16, 2024, 8:35pm UTC](https://forum.babylonjs.com/t/webgpu-fallback-texture-load-failure/52096 "2024-07-16T20:35:40Z")

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The code to reproduce the bug is very simple. Here’s a reproduction: Babylon.js Playground (babylonjs.com) new BABYLON.Texture("asdf", scene, { format: BABYLON.Constants.TEXTUREFORMAT\_RGB, onError: (message, ex…

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## [Loading Assets From Memory](https://forum.babylonjs.com/t/loading-assets-from-memory/51156)

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**Author:** [@sumdy-c](https://forum.babylonjs.com/u/sumdy-c)\
**Replies:** 18\
**Last updated:** [June 10, 2024, 11:52am UTC](https://forum.babylonjs.com/t/loading-assets-from-memory/51156 "2024-06-10T11:52:09Z")

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Good afternoon, Babylon.js community! I apologize in advance, I’m using auto-translate. I wanted to ask a question about delivering resources to the end user, on the client. I’ve organized the delivery of the model fr…

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## [Reusing materials for performance](https://forum.babylonjs.com/t/reusing-materials-for-performance/47114)

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**Author:** [@Sarrus4x4](https://forum.babylonjs.com/u/Sarrus4x4)\
**Replies:** 3\
**Last updated:** [January 29, 2024, 1:35pm UTC](https://forum.babylonjs.com/t/reusing-materials-for-performance/47114 "2024-01-29T13:35:05Z")

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Hello Forum, When looking at my Scene in Inspector, I notice that many materials are instantiated multiple times. I suspect this has some effect on the load time of my application. For example, the wall material I am us…

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## [EquiRectangularCubeTexture loads the texture twice](https://forum.babylonjs.com/t/equirectangularcubetexture-loads-the-texture-twice/44319)

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**Author:** [@kzhsw](https://forum.babylonjs.com/u/kzhsw)\
**Replies:** 1\
**Last updated:** [September 21, 2023, 8:45am UTC](https://forum.babylonjs.com/t/equirectangularcubetexture-loads-the-texture-twice/44319 "2023-09-21T08:45:44Z")

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Playground: Expected: There is only one network request of the texture. Actual: There are two. Related code: https://github.com/BabylonJS/Babylon.js/blame/060d970b7c6aae1f9e442d40f102069d58e6cd9e/packages/dev/c…

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## [Loading .babylon scene as a child of a specific scene graph node](https://forum.babylonjs.com/t/loading-babylon-scene-as-a-child-of-a-specific-scene-graph-node/42328)

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**Author:** [@HowdyLuda](https://forum.babylonjs.com/u/HowdyLuda)\
**Replies:** 22\
**Last updated:** [July 31, 2023, 11:08am UTC](https://forum.babylonjs.com/t/loading-babylon-scene-as-a-child-of-a-specific-scene-graph-node/42328 "2023-07-31T11:08:22Z")

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Hi there, I would like to export .babylon files for many objects in my game, load each .babylon file as needed in-game, and then apply transforms to the root of each .babylon scene. Is there a way to load all of the sce…

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## [How to load a glb file into scene](https://forum.babylonjs.com/t/how-to-load-a-glb-file-into-scene/41480)

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**Author:** [@gfxnoob](https://forum.babylonjs.com/u/gfxnoob)\
**Replies:** 6\
**Last updated:** [June 8, 2023, 7:06pm UTC](https://forum.babylonjs.com/t/how-to-load-a-glb-file-into-scene/41480 "2023-06-08T19:06:36Z")

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How to load a glb file into scene. I want to import the alien in the scene from an external github link and bring it to the scene. I tried writing an async function but the mesh is not getting imported. https://playgro…

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## [Assets from file not loaded under certain network/browser conditions](https://forum.babylonjs.com/t/assets-from-file-not-loaded-under-certain-network-browser-conditions/36498)

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**Author:** [@lb\_artworks](https://forum.babylonjs.com/u/lb_artworks)\
**Replies:** 11\
**Last updated:** [January 28, 2023, 4:30pm UTC](https://forum.babylonjs.com/t/assets-from-file-not-loaded-under-certain-network-browser-conditions/36498 "2023-01-28T16:30:12Z")

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Hi all, I developed all locally with a node.js simple webserver where all worked fine. Then I moved it to my remote server and the following root page loads well on Firefox but not on Chrome. ERROR: logger.ts:103 BJS …

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## [How to stop runRenderLoop in useEffect which is running continuously!](https://forum.babylonjs.com/t/how-to-stop-runrenderloop-in-useeffect-which-is-running-continuously/37450)

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**Author:** [@Chaitanya\_Yanamala](https://forum.babylonjs.com/u/Chaitanya_Yanamala)\
**Replies:** 4\
**Last updated:** [January 17, 2023, 6:34pm UTC](https://forum.babylonjs.com/t/how-to-stop-runrenderloop-in-useeffect-which-is-running-continuously/37450 "2023-01-17T18:34:10Z")

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I had written runRenderLoop in useEffect which is running continuously. @brianzinn @mawa @carolhmj Thank you

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## [Unblocking RN UI for Babylon React Native](https://forum.babylonjs.com/t/unblocking-rn-ui-for-babylon-react-native/36819)

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**Author:** [@zb\_sj](https://forum.babylonjs.com/u/zb_sj)\
**Replies:** 9\
**Last updated:** [January 5, 2023, 12:49am UTC](https://forum.babylonjs.com/t/unblocking-rn-ui-for-babylon-react-native/36819 "2023-01-05T00:49:36Z")

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Hi, I’m considering Babylon React Native for next project. While building some prototypes, I couldn’t get away with frustrating UI blocking when loading 15Mb glb from local asset. (almost 2sec Hangs) I understand th…

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## [How to validate integrity while loading \*.babylon or \*.gltf files?](https://forum.babylonjs.com/t/how-to-validate-integrity-while-loading-babylon-or-gltf-files/36968)

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**Author:** [@gunpowderfans](https://forum.babylonjs.com/u/gunpowderfans)\
**Replies:** 2\
**Last updated:** [December 30, 2022, 7:10am UTC](https://forum.babylonjs.com/t/how-to-validate-integrity-while-loading-babylon-or-gltf-files/36968 "2022-12-30T07:10:16Z")

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It seldom happens running my project. For meshes and skeletons loaded with same file, may be failed to play their all animations. And I saw no error logged in console. (I don’t use cloning, each one of them are separatel…

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## [How to load a local glb in babylon-native on iOS](https://forum.babylonjs.com/t/how-to-load-a-local-glb-in-babylon-native-on-ios/35692)

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**Author:** [@brechindo](https://forum.babylonjs.com/u/brechindo)\
**Replies:** 5\
**Last updated:** [November 15, 2022, 10:47pm UTC](https://forum.babylonjs.com/t/how-to-load-a-local-glb-in-babylon-native-on-ios/35692 "2022-11-15T22:47:32Z")

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I cant seem to get my babylon-native app on iOS to load local GLBs. What’s the secret? I have my GLBs in \<$project\>/assets/resources/models/ I’ve added this dir to Copy Bundle Resources, and I see the build process ta…

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## [Unable to load from https. LoadFileError: undefined is not a function](https://forum.babylonjs.com/t/unable-to-load-from-https-loadfileerror-undefined-is-not-a-function/34425)

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**Author:** [@thangld](https://forum.babylonjs.com/u/thangld)\
**Replies:** 4\
**Last updated:** [October 14, 2022, 2:59pm UTC](https://forum.babylonjs.com/t/unable-to-load-from-https-loadfileerror-undefined-is-not-a-function/34425 "2022-10-14T14:59:57Z")

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Hello everyone! I am trying to load an online 3D model to view in my react-native app. I tried to copy code from this sample repo but the model is not showed and I get this warning: RuntimeError: Unable to load from ht…

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## [How to use "SceneLoader.load" to load many files to a scene](https://forum.babylonjs.com/t/how-to-use-sceneloader-load-to-load-many-files-to-a-scene/34249)

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**Author:** [@escape](https://forum.babylonjs.com/u/escape)\
**Replies:** 5\
**Last updated:** [September 28, 2022, 3:13am UTC](https://forum.babylonjs.com/t/how-to-use-sceneloader-load-to-load-many-files-to-a-scene/34249 "2022-09-28T03:13:28Z")

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when I use this function “SceneLoader.load()”, it seems like that it will create a new scene to render these new loaded meshes. But if I want to load many meshes into the existed scene, how could I do? Are there any solu…

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## [Loading screen bar](https://forum.babylonjs.com/t/loading-screen-bar/33237)

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**Author:** [@Coollakshay\_39](https://forum.babylonjs.com/u/Coollakshay_39)\
**Replies:** 2\
**Last updated:** [August 22, 2022, 11:35am UTC](https://forum.babylonjs.com/t/loading-screen-bar/33237 "2022-08-22T11:35:27Z")

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I have more than 2 GLTF models to load, how do I show total progress of the scene loaded? I want to create a progress bar and I wanna know how to o it when I want to load more than 2 models.

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## [Can't load file produced by SceneSerializer](https://forum.babylonjs.com/t/cant-load-file-produced-by-sceneserializer/30933)

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**Author:** [@alekop](https://forum.babylonjs.com/u/alekop)\
**Replies:** 9\
**Last updated:** [July 2, 2022, 5:05am UTC](https://forum.babylonjs.com/t/cant-load-file-produced-by-sceneserializer/30933 "2022-07-02T05:05:56Z")

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I added a skybox programmatically, then exported the scene with SceneSerializer. Here’s what got exported (I removed unrelated properties): "reflectionTexture": { "url": "assets/textures/skybox/skybox", "files": \[ …

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## [Use BABYLON.SceneLoader.Append to load .babylon file and get black screen](https://forum.babylonjs.com/t/use-babylon-sceneloader-append-to-load-babylon-file-and-get-black-screen/31588)

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**Author:** [@Achird\_He](https://forum.babylonjs.com/u/Achird_He)\
**Replies:** 4\
**Last updated:** [June 23, 2022, 4:21am UTC](https://forum.babylonjs.com/t/use-babylon-sceneloader-append-to-load-babylon-file-and-get-black-screen/31588 "2022-06-23T04:21:53Z")

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I create some simple meshes and lights in blender and then export a .babylon file. But when I want to import this babylon file in my html file, something go wrong. If I use BABYLON.SceneLoader.ImportMesh, it looks ok. …

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## [Referencing external assets in a babylon file](https://forum.babylonjs.com/t/referencing-external-assets-in-a-babylon-file/30163)

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**Author:** [@alekop](https://forum.babylonjs.com/u/alekop)\
**Replies:** 7\
**Last updated:** [June 9, 2022, 7:01pm UTC](https://forum.babylonjs.com/t/referencing-external-assets-in-a-babylon-file/30163 "2022-06-09T19:01:28Z")

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Is there a way to auto-load external assets with SceneLoader? I want to add a “player” mesh reference in the Editor, and have the player asset container imported automatically - without baking it into the babylon file. T…

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## [AssetsManages doesn't have an addVideoTextureTask](https://forum.babylonjs.com/t/assetsmanages-doesnt-have-an-addvideotexturetask/29780)

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**Author:** [@ariwoot](https://forum.babylonjs.com/u/ariwoot)\
**Replies:** 1\
**Last updated:** [April 27, 2022, 11:38pm UTC](https://forum.babylonjs.com/t/assetsmanages-doesnt-have-an-addvideotexturetask/29780 "2022-04-27T23:38:47Z")

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Hello, i was curious about why the assetsManager class doesn’t have an addVideoTextureTask method. Do videos have to be loaded in another way? Thank you :deciduous\_tree:

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## [Loaders doesn't work](https://forum.babylonjs.com/t/loaders-doesnt-work/29223)

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**Author:** [@temrysh](https://forum.babylonjs.com/u/temrysh)\
**Replies:** 2\
**Last updated:** [April 10, 2022, 8:09pm UTC](https://forum.babylonjs.com/t/loaders-doesnt-work/29223 "2022-04-10T20:09:31Z")

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Hi all! Please help! I am having an error when trying to load gltf file: RuntimeError: Unable to load from /meshes/mesh.gltf: importMesh of unknown Here is my code: import { SceneLoader } from '@babylonjs/core/Loadi…

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## [How does the gltf|glb loader work?](https://forum.babylonjs.com/t/how-does-the-gltf-glb-loader-work/28643)

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**Author:** [@Rubaka](https://forum.babylonjs.com/u/Rubaka)\
**Replies:** 6\
**Last updated:** [March 22, 2022, 5:48pm UTC](https://forum.babylonjs.com/t/how-does-the-gltf-glb-loader-work/28643 "2022-03-22T17:48:58Z")

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Hello! I try to import gltf file but get an error: Here is an example of how I do it using Append: or using ImportMesh: I also tried to import the loader in different ways: import '@babylonjs/loaders/glTF' …

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## [Load materials library dynamically](https://forum.babylonjs.com/t/load-materials-library-dynamically/28308)

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**Author:** [@ranbuch](https://forum.babylonjs.com/u/ranbuch)\
**Replies:** 4\
**Last updated:** [March 11, 2022, 9:39am UTC](https://forum.babylonjs.com/t/load-materials-library-dynamically/28308 "2022-03-11T09:39:02Z")

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Hi, I need to load babylon.js source code in a dynamic manner. I’m not sure if I’ll be loading it at all or what version will I be uploading if so. This seems to work fine for me while loading the code from my CDN with …

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## [Properly Loading a Scene](https://forum.babylonjs.com/t/properly-loading-a-scene/27447)

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**Author:** [@jgonzosan](https://forum.babylonjs.com/u/jgonzosan)\
**Replies:** 2\
**Last updated:** [February 8, 2022, 6:53pm UTC](https://forum.babylonjs.com/t/properly-loading-a-scene/27447 "2022-02-08T18:53:58Z")

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I’m trying to add a Save/Load function to my project so that players can save their levels and load them when they return. So far I’ve been able to save the scene using the method shown in this playground: https://playgr…
