# \#lockstep

**URL:** https://forum.babylonjs.com/tag/lockstep/440.md

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## [How can i step physics and animations manually when lockstep is active?](https://forum.babylonjs.com/t/how-can-i-step-physics-and-animations-manually-when-lockstep-is-active/47689)

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**Author:** [@AmirHo3ein](https://forum.babylonjs.com/u/AmirHo3ein)\
**Replies:** 7\
**Last updated:** [February 19, 2024, 12:20pm UTC](https://forum.babylonjs.com/t/how-can-i-step-physics-and-animations-manually-when-lockstep-is-active/47689 "2024-02-19T12:20:12Z")

</div>

Hi, I’m developing a multiplayer game and sometimes I need to roll back in time, and process inputs for each step until I get to the current step. how can I do this? is there a method on the engine or scene object for st…
