# \#morph

**URL:** https://forum.babylonjs.com/tag/morph/104.md

[Latest](https://forum.babylonjs.com/latest.md) · [Categories](https://forum.babylonjs.com/categories.md) · [Tags](https://forum.babylonjs.com/tags.md)

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## [Dynamic Morph Target](https://forum.babylonjs.com/t/dynamic-morph-target/54744)

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**Author:** [@kzhsw](https://forum.babylonjs.com/u/kzhsw)\
**Replies:** 0\
**Last updated:** [November 14, 2024, 2:44am UTC](https://forum.babylonjs.com/t/dynamic-morph-target/54744 "2024-11-14T02:44:46Z")

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Version: 7.33.0 Background Currently (7.33.0) there is no way to update vertex data in a MorphTarget after being added to a MorphTargetManager and rendered. Because in synchronize(), the only method that uploads MorphT…

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## [ReadyPlayerMe Avatar -- Talking Animation (Morph Targets)](https://forum.babylonjs.com/t/readyplayerme-avatar-talking-animation-morph-targets/42387)

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**Author:** [@DRLeria](https://forum.babylonjs.com/u/DRLeria)\
**Replies:** 8\
**Last updated:** [November 28, 2023, 10:06am UTC](https://forum.babylonjs.com/t/readyplayerme-avatar-talking-animation-morph-targets/42387 "2023-11-28T10:06:48Z")

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Hi group!! This time I’m sharing a demo, a ReadyPlayerMe character, synchronizing the facial animation with previously generated audio using Morph Targets: Live Demo (Click or Tap on the BJS Logo to Start the Animat…

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## [How to obtain the correct picking result after morph application?](https://forum.babylonjs.com/t/how-to-obtain-the-correct-picking-result-after-morph-application/40901)

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**Author:** [@xiehangyun](https://forum.babylonjs.com/u/xiehangyun)\
**Replies:** 12\
**Last updated:** [May 19, 2023, 1:06pm UTC](https://forum.babylonjs.com/t/how-to-obtain-the-correct-picking-result-after-morph-application/40901 "2023-05-19T13:06:43Z")

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Test unicode | Babylon.js Playground (babylonjs.com) In this example, the result of the mesh picking after deformation is still the same as before. How do I get the correct result for picking?

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## [Multi-primitive morphological bond gltf problem](https://forum.babylonjs.com/t/multi-primitive-morphological-bond-gltf-problem/40693)

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**Author:** [@xiehangyun](https://forum.babylonjs.com/u/xiehangyun)\
**Replies:** 4\
**Last updated:** [May 12, 2023, 7:13am UTC](https://forum.babylonjs.com/t/multi-primitive-morphological-bond-gltf-problem/40693 "2023-05-12T07:13:21Z")

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形态键测试41.zip (2.5 KB) This is a test model, which is a cube with six sides of different materials. I added three form keys to it in blender. I imported it into the sandbox to check that its six faces were divided into si…

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## [Morph targets on Samsung S9 (Exynos 9810) is broken](https://forum.babylonjs.com/t/morph-targets-on-samsung-s9-exynos-9810-is-broken/32701)

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**Author:** [@Cr0c](https://forum.babylonjs.com/u/Cr0c)\
**Replies:** 51\
**Last updated:** [April 7, 2023, 4:57pm UTC](https://forum.babylonjs.com/t/morph-targets-on-samsung-s9-exynos-9810-is-broken/32701 "2023-04-07T16:57:04Z")

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On Samsung S9: instead blinking eyes - exploding head (incorrect vertexes animation by morph targets) BOTH NATIVE & WEB iPhone 6s, Samsung A12, Poco F2 Pro, Lenovo P12 Pro (Chrome), Pixel 4A, Samsung S10 (Exynos 9820)…

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## [Make Morph Targets sliders on my web page?](https://forum.babylonjs.com/t/make-morph-targets-sliders-on-my-web-page/39456)

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**Author:** [@Liam](https://forum.babylonjs.com/u/Liam)\
**Replies:** 7\
**Last updated:** [March 31, 2023, 8:32pm UTC](https://forum.babylonjs.com/t/make-morph-targets-sliders-on-my-web-page/39456 "2023-03-31T20:32:25Z")

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My script basically imports a glTF file, and allows the user to inspect it, however, I also want all the morph targets on my file to automatically have sliders be made for them on my web page, how can i do that? Here is…

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## [Using forceSharedVertices() to enable ray picking breaks my morph targets](https://forum.babylonjs.com/t/using-forcesharedvertices-to-enable-ray-picking-breaks-my-morph-targets/36839)

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**Author:** [@Danoid](https://forum.babylonjs.com/u/Danoid)\
**Replies:** 3\
**Last updated:** [December 24, 2022, 7:03pm UTC](https://forum.babylonjs.com/t/using-forcesharedvertices-to-enable-ray-picking-breaks-my-morph-targets/36839 "2022-12-24T19:03:27Z")

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Hey all, hope you’re enjoying a good holiday season. I’m currently having trouble making ray picking and a mesh morph both compatible with each other. For context, this is a rendering of a brain based on a real patient,…

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## [Can anyone help me with adding morphTargets using react-babylonjs?](https://forum.babylonjs.com/t/can-anyone-help-me-with-adding-morphtargets-using-react-babylonjs/32912)

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**Author:** [@Chaitanya\_Yanamala](https://forum.babylonjs.com/u/Chaitanya_Yanamala)\
**Replies:** 6\
**Last updated:** [August 18, 2022, 10:31pm UTC](https://forum.babylonjs.com/t/can-anyone-help-me-with-adding-morphtargets-using-react-babylonjs/32912 "2022-08-18T22:31:11Z")

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Here is my code block. \<Scene clearColor={new Color4(0.02, 0.022, 0.02, 1)} onSceneMount={(e) =\> { onSceneMount(e); }} \> const onSceneMount = (e: any) =\> { const { scene } = e; let casiBody = scene.getMeshByNam…

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## [What is exact way to use getMeshByName("") from Scene to play with morph targets in react-babylonjs npm](https://forum.babylonjs.com/t/what-is-exact-way-to-use-getmeshbyname-from-scene-to-play-with-morph-targets-in-react-babylonjs-npm/32941)

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**Author:** [@Chaitanya\_Yanamala](https://forum.babylonjs.com/u/Chaitanya_Yanamala)\
**Replies:** 2\
**Last updated:** [August 11, 2022, 10:46am UTC](https://forum.babylonjs.com/t/what-is-exact-way-to-use-getmeshbyname-from-scene-to-play-with-morph-targets-in-react-babylonjs-npm/32941 "2022-08-11T10:46:55Z")

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This is my code block. Previously with using canvas and plain Babylon let casiBody = await scene.getMeshByName(“bubble\_short\_primitive1”); This was working fine, const onSceneMount = async (e: any) =\> { const { s…

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## [getMorphTarget via key value instead of index value](https://forum.babylonjs.com/t/getmorphtarget-via-key-value-instead-of-index-value/29296)

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**Author:** [@r0bert0](https://forum.babylonjs.com/u/r0bert0)\
**Replies:** 4\
**Last updated:** [April 12, 2022, 3:45pm UTC](https://forum.babylonjs.com/t/getmorphtarget-via-key-value-instead-of-index-value/29296 "2022-04-12T15:45:03Z")

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Hey there, I have been trying to set morph target influences manually given a list of targets with their corresponding values. The issue I am having is that my list of morphTargets has a different order and also a diff…

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## [Fix morph target value when exporting glb file](https://forum.babylonjs.com/t/fix-morph-target-value-when-exporting-glb-file/28668)

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**Author:** [@bsonyu](https://forum.babylonjs.com/u/bsonyu)\
**Replies:** 5\
**Last updated:** [March 23, 2022, 1:54pm UTC](https://forum.babylonjs.com/t/fix-morph-target-value-when-exporting-glb-file/28668 "2022-03-23T13:54:13Z")

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there are about 100 morph targets in my avatar model. after pinching face, i want to export a glb model without any morph targets but the morph targets are fixed by user. how can i fix the morph targets into the model …

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## [morphTargetManagers not playing animation into Sandbox](https://forum.babylonjs.com/t/morphtargetmanagers-not-playing-animation-into-sandbox/27188)

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**Author:** [@Guillaume\_Pelletier](https://forum.babylonjs.com/u/Guillaume_Pelletier)\
**Replies:** 11\
**Last updated:** [March 1, 2022, 8:58pm UTC](https://forum.babylonjs.com/t/morphtargetmanagers-not-playing-animation-into-sandbox/27188 "2022-03-01T20:58:27Z")

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Hi all, I wonder if somebody may tell me why this model when loaded into the sandbox draco.zip (967.9 KB) do not play the morph animation, when the skin animation is correctly launched and played. I have the Exported…

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## [Impossible to export Blendshape from Maya?](https://forum.babylonjs.com/t/impossible-to-export-blendshape-from-maya/27705)

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**Author:** [@Maxime\_Parata](https://forum.babylonjs.com/u/Maxime_Parata)\
**Replies:** 2\
**Last updated:** [February 16, 2022, 9:03pm UTC](https://forum.babylonjs.com/t/impossible-to-export-blendshape-from-maya/27705 "2022-02-16T21:03:52Z")

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Hi, I’m having an issue with a skinned mesh in Maya. When I export it, the blendshapes are missing. Weird thing is, if I reorder my bendshape to be on top of the skin in the input list, it exports correctly, but the ski…
