# \#particle-system

**URL:** https://forum.babylonjs.com/tag/particle-system/559.md

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## [Customized particles broken since 8.51.2 (all underscore \_props moved)](https://forum.babylonjs.com/t/customized-particles-broken-since-8-51-2-all-underscore-props-moved/63363)

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**Author:** [@Joe\_Kerr](https://forum.babylonjs.com/u/Joe_Kerr)\
**Replies:** 3\
**Last updated:** [May 11, 2026, 11:57pm UTC](https://forum.babylonjs.com/t/customized-particles-broken-since-8-51-2-all-underscore-props-moved/63363 "2026-05-11T23:57:13Z")

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Hi everyone, This is more like an FYI not a call for a fix. This is the commit: Moving properties to an extra object to avoid V8 de-optimization (#17… · BabylonJS/Babylon.js@b8bb49d · GitHub If I am reading this right…

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## [IParticleSystem: add doNotSerialize](https://forum.babylonjs.com/t/iparticlesystem-add-donotserialize/61085)

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**Author:** [@kzhsw](https://forum.babylonjs.com/u/kzhsw)\
**Replies:** 4\
**Last updated:** [October 24, 2025, 3:23pm UTC](https://forum.babylonjs.com/t/iparticlesystem-add-donotserialize/61085 "2025-10-24T15:23:37Z")

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Background In the babylon.js serialization system, many kind of objects have doNotSerialize, to keep object from being serialized. But currently IParticleSystem and its implements do not have a doNotSerialize, or any ot…

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## [Sprite particle transparency breaks when disposing postprocess](https://forum.babylonjs.com/t/sprite-particle-transparency-breaks-when-disposing-postprocess/60757)

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**Author:** [@Joe\_Kerr](https://forum.babylonjs.com/u/Joe_Kerr)\
**Replies:** 2\
**Last updated:** [October 3, 2025, 10:07am UTC](https://forum.babylonjs.com/t/sprite-particle-transparency-breaks-when-disposing-postprocess/60757 "2025-10-03T10:07:42Z")

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Hi everyone, Accidentally discovered this one: https://playground.babylonjs.com/#3Q2OTJ#1 By the looks of it, the alpha values seem to remain in the postprocess state. Tried this one: Alpha doesn't seem to work correc…

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## [ParticleSystem culling?](https://forum.babylonjs.com/t/particlesystem-culling/60740)

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**Author:** [@Joe\_Kerr](https://forum.babylonjs.com/u/Joe_Kerr)\
**Replies:** 2\
**Last updated:** [October 2, 2025, 12:16pm UTC](https://forum.babylonjs.com/t/particlesystem-culling/60740 "2025-10-02T12:16:50Z")

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Hi everyone, ParticleSystems keep rendering even if you look away: https://playground.babylonjs.com/#0K3AQ2#3646 Is it possible to enable culling for CPU particles? Alternatively, what would be the best way to enable…

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## [GPU particle system start delay if active particles is "full"](https://forum.babylonjs.com/t/gpu-particle-system-start-delay-if-active-particles-is-full/60561)

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**Author:** [@Panuchka](https://forum.babylonjs.com/u/Panuchka)\
**Replies:** 5\
**Last updated:** [September 18, 2025, 8:56pm UTC](https://forum.babylonjs.com/t/gpu-particle-system-start-delay-if-active-particles-is-full/60561 "2025-09-18T20:56:47Z")

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Hi everyone! I’m struggling a bit with my gun muzzle effect, trying to use particles with that. I have a pooling system for particle systems, so my muzzle gpu particle system is stopped after a really small time and the…

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## [GPUParticleSystem syncing with VAT animations on mesh instances](https://forum.babylonjs.com/t/gpuparticlesystem-syncing-with-vat-animations-on-mesh-instances/59762)

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**Author:** [@knervous](https://forum.babylonjs.com/u/knervous)\
**Replies:** 3\
**Last updated:** [July 30, 2025, 5:13pm UTC](https://forum.babylonjs.com/t/gpuparticlesystem-syncing-with-vat-animations-on-mesh-instances/59762 "2025-07-30T17:13:40Z")

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So this was a fun deep dive getting to know what drives the particle systems, particularly the GPU particle systems, in Babylon. Here’s the setup and the PG Models with animations that have pre-generated VAT to create …

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## [WebGPU + GPUParticleSystem Error: Texture Sample Type Mismatch Crash](https://forum.babylonjs.com/t/webgpu-gpuparticlesystem-error-texture-sample-type-mismatch-crash/59380)

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**Author:** [@ertugrulcetin](https://forum.babylonjs.com/u/ertugrulcetin)\
**Replies:** 2\
**Last updated:** [July 6, 2025, 10:01am UTC](https://forum.babylonjs.com/t/webgpu-gpuparticlesystem-error-texture-sample-type-mismatch-crash/59380 "2025-07-06T10:01:20Z")

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I’m using the WebGPU engine with GPUParticleSystem in my Babylon.js app. The app crashes with the following console error: WebGPU uncaptured error (1): \[object GPUValidationError\] - None of the supported sample types (U…

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## [Interactive Particle System on Mesh](https://forum.babylonjs.com/t/interactive-particle-system-on-mesh/58824)

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**Author:** [@DarkHorse](https://forum.babylonjs.com/u/DarkHorse)\
**Replies:** 2\
**Last updated:** [June 5, 2025, 9:07am UTC](https://forum.babylonjs.com/t/interactive-particle-system-on-mesh/58824 "2025-06-05T09:07:37Z")

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Hello everyone, I’ve been browsing through some demos and sites, and I’m really impressed with the effect shown below. I’m wondering if something like this is possible in Babylon.js, and if so, could anyone please point…

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## [SolidParticleSystem Stop/Start scenario](https://forum.babylonjs.com/t/solidparticlesystem-stop-start-scenario/58379)

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**Author:** [@peterimg](https://forum.babylonjs.com/u/peterimg)\
**Replies:** 3\
**Last updated:** [May 12, 2025, 5:38pm UTC](https://forum.babylonjs.com/t/solidparticlesystem-stop-start-scenario/58379 "2025-05-12T17:38:22Z")

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Hi I love the functionality in ParticleSystems that I can stop or start them whenever I want. Particles spawned are still present until end of their life. But is there something like that in SolidParticleSystems? How …

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## [Particle system type 'fire'... Particle Helper](https://forum.babylonjs.com/t/particle-system-type-fire-particle-helper/58175)

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**Author:** [@a.dzhakhangirov](https://forum.babylonjs.com/u/a.dzhakhangirov)\
**Replies:** 2\
**Last updated:** [April 30, 2025, 9:48pm UTC](https://forum.babylonjs.com/t/particle-system-type-fire-particle-helper/58175 "2025-04-30T21:48:25Z")

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It looks like the fire has gone out. Call Prometheus! Babylon.js Playground Uncaught (in promise) An error occurred with the creation of your particle system. Check if your type ‘fire’ exists.
