# \#path3d

**URL:** https://forum.babylonjs.com/tag/path3d/286.md

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## [Flexible Spline Framework - in progress](https://forum.babylonjs.com/t/flexible-spline-framework-in-progress/60060)

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**Author:** [@HiGreg](https://forum.babylonjs.com/u/HiGreg)\
**Replies:** 15\
**Last updated:** [October 6, 2025, 11:26pm UTC](https://forum.babylonjs.com/t/flexible-spline-framework-in-progress/60060 "2025-10-06T23:26:04Z")

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I finally have some consistent results from my work on splines. I’ve created what can be described as a Spline Framework. With it, I can create a wide variety of polynomial-based splines. This includes Cubic Bezier Spl…

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## [trail3D: a pathfinding algorithm for surfaces using BabylonJs, Rust and WebAssembly](https://forum.babylonjs.com/t/trail3d-a-pathfinding-algorithm-for-surfaces-using-babylonjs-rust-and-webassembly/58593)

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**Author:** [@Roberto\_G](https://forum.babylonjs.com/u/Roberto_G)\
**Replies:** 1\
**Last updated:** [May 21, 2025, 10:32pm UTC](https://forum.babylonjs.com/t/trail3d-a-pathfinding-algorithm-for-surfaces-using-babylonjs-rust-and-webassembly/58593 "2025-05-21T22:32:38Z")

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Hi, I would like to share my project: https://trail3d.com/ Trail3D is a path-finding algorithm for surfaces restricted by slopes. The website includes a full working demo build with BabylonJs, Rust and WebAssembly. Ch…

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## [Problems caused by path3D](https://forum.babylonjs.com/t/problems-caused-by-path3d/51053)

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**Author:** [@wangShine](https://forum.babylonjs.com/u/wangShine)\
**Replies:** 3\
**Last updated:** [June 5, 2024, 1:04am UTC](https://forum.babylonjs.com/t/problems-caused-by-path3d/51053 "2024-06-05T01:04:33Z")

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Hi~ I’m getting an error message in my code, what’s causing this? Is there a solution?

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## [How to control/smoothen the rotation of an object moving along a 3D Path?](https://forum.babylonjs.com/t/how-to-control-smoothen-the-rotation-of-an-object-moving-along-a-3d-path/39594)

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**Author:** [@vtange](https://forum.babylonjs.com/u/vtange)\
**Replies:** 5\
**Last updated:** [April 5, 2023, 2:49am UTC](https://forum.babylonjs.com/t/how-to-control-smoothen-the-rotation-of-an-object-moving-along-a-3d-path/39594 "2023-04-05T02:49:44Z")

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I’m using splines/curves/Path3D to make a looping swim path for fish. I went off the tutorials I’ve found for moving a camera along a 3D Path, but I can’t seem to figure out a way to make it so the rotation is smoothly r…

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## [Final path3D position and rotation](https://forum.babylonjs.com/t/final-path3d-position-and-rotation/38232)

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**Author:** [@Treedbox](https://forum.babylonjs.com/u/Treedbox)\
**Replies:** 6\
**Last updated:** [February 17, 2023, 9:56pm UTC](https://forum.babylonjs.com/t/final-path3d-position-and-rotation/38232 "2023-02-17T21:56:12Z")

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How can we make the final Path3D position and rotation the same as the initial of the mesh (box)? :warning: double click to start animation
