# \#pivot

**URL:** https://forum.babylonjs.com/tag/pivot/186.md

[Latest](https://forum.babylonjs.com/latest.md) · [Categories](https://forum.babylonjs.com/categories.md) · [Tags](https://forum.babylonjs.com/tags.md)

---

## [Pivot point rotation](https://forum.babylonjs.com/t/pivot-point-rotation/49188)

<div class="topic-metadata">

**Author:** [@Dad](https://forum.babylonjs.com/u/Dad)\
**Replies:** 1\
**Last updated:** [March 31, 2024, 9:31am UTC](https://forum.babylonjs.com/t/pivot-point-rotation/49188 "2024-03-31T09:31:32Z")

</div>

Hi. Who can explain to me why the center has shifted? how to do it right . I want to rotate the triangle by any of its vertices

---

## [Strange setPivotPoint issue](https://forum.babylonjs.com/t/strange-setpivotpoint-issue/48962)

<div class="topic-metadata">

**Author:** [@reimund](https://forum.babylonjs.com/u/reimund)\
**Replies:** 2\
**Last updated:** [March 22, 2024, 12:20pm UTC](https://forum.babylonjs.com/t/strange-setpivotpoint-issue/48962 "2024-03-22T12:20:15Z")

</div>

This seems like a bug with setPivotPoint. I suspect it might be some optimization at play. Delaying the call causes unexpected result. I would expect the red and yellow cylinders to be in the same position. See pla…

---

## [Rotate around pivot animation](https://forum.babylonjs.com/t/rotate-around-pivot-animation/47922)

<div class="topic-metadata">

**Author:** [@MeshSlayer](https://forum.babylonjs.com/u/MeshSlayer)\
**Replies:** 5\
**Last updated:** [February 8, 2024, 2:30pm UTC](https://forum.babylonjs.com/t/rotate-around-pivot-animation/47922 "2024-02-08T14:30:24Z")

</div>

Hello community, I’m trying to create an animation to rotate an object around a specific object, I was heavily inspired by the script I found in the docs as i was able to rotate around a specific point, the animation …

---

## [Unwanted initial movement with 6dof manipulation](https://forum.babylonjs.com/t/unwanted-initial-movement-with-6dof-manipulation/47205)

<div class="topic-metadata">

**Author:** [@RainerHeintzmann](https://forum.babylonjs.com/u/RainerHeintzmann)\
**Replies:** 5\
**Last updated:** [January 17, 2024, 9:32am UTC](https://forum.babylonjs.com/t/unwanted-initial-movement-with-6dof-manipulation/47205 "2024-01-17T09:32:17Z")

</div>

There seems to be an issue with manipulation using a 6dof Gizmo Manager: On the first drag (not click!) there is an unwanted animated movement, if you use a Pivot Matrix with the object.

---

## [Gizmo location with setPivotPoint](https://forum.babylonjs.com/t/gizmo-location-with-setpivotpoint/41271)

<div class="topic-metadata">

**Author:** [@Marian\_Becher](https://forum.babylonjs.com/u/Marian_Becher)\
**Replies:** 9\
**Last updated:** [September 22, 2023, 9:43am UTC](https://forum.babylonjs.com/t/gizmo-location-with-setpivotpoint/41271 "2023-09-22T09:43:57Z")

</div>

Hi, I noticed that if I modify the pivot point of a mesh with setPivotPoint the gizmos location does not update but their behavior does. Example: Babylon.js Playground In this playground I would expect that the rotati…

---

## [rotateAroundPivot() not working properly with rotated meshes](https://forum.babylonjs.com/t/rotatearoundpivot-not-working-properly-with-rotated-meshes/44210)

<div class="topic-metadata">

**Author:** [@DukeVen](https://forum.babylonjs.com/u/DukeVen)\
**Replies:** 5\
**Last updated:** [September 18, 2023, 10:03am UTC](https://forum.babylonjs.com/t/rotatearoundpivot-not-working-properly-with-rotated-meshes/44210 "2023-09-18T10:03:19Z")

</div>

Hello, I am currently using the rotateAroundPivot function from this doc https://doc.babylonjs.com/toolsAndResources/utilities/Pivot to basically rotate a mesh around a pivot just like you would do in 3ds max or in ble…

---

## [Set pivot point/parent without changing mesh position](https://forum.babylonjs.com/t/set-pivot-point-parent-without-changing-mesh-position/44164)

<div class="topic-metadata">

**Author:** [@DukeVen](https://forum.babylonjs.com/u/DukeVen)\
**Replies:** 1\
**Last updated:** [September 15, 2023, 12:26pm UTC](https://forum.babylonjs.com/t/set-pivot-point-parent-without-changing-mesh-position/44164 "2023-09-15T12:26:43Z")

</div>

Hello, I’ve seen this question being asked on other posts, but unfortunately I still can’t find a definitive solution for my case. Here’s what I am trying to do: I have a rotated mesh, which I clone/duplicate. The clo…

---

## [Mesh pivotMatrix may be error?](https://forum.babylonjs.com/t/mesh-pivotmatrix-may-be-error/43175)

<div class="topic-metadata">

**Author:** [@Aze](https://forum.babylonjs.com/u/Aze)\
**Replies:** 3\
**Last updated:** [August 10, 2023, 10:18am UTC](https://forum.babylonjs.com/t/mesh-pivotmatrix-may-be-error/43175 "2023-08-10T10:18:24Z")

</div>

SetPiovtPoint(0, -0.5, 0).Then get pivot translation from pivotMatrix,it shows (0, 0.5, 0); PG:

---

## [Rotate using pivot point](https://forum.babylonjs.com/t/rotate-using-pivot-point/38546)

<div class="topic-metadata">

**Author:** [@7om](https://forum.babylonjs.com/u/7om)\
**Replies:** 3\
**Last updated:** [February 27, 2023, 3:13pm UTC](https://forum.babylonjs.com/t/rotate-using-pivot-point/38546 "2023-02-27T15:13:09Z")

</div>

Hi All, I’m trying to implement an intuitive way of rotating and translating a set of objects using a transform node: rotation works using the left mouse button (smooth transition between x/y rotation near the center …

---

## [How to get screen position of Solid Particle System Particle that is using billboard mode and a custom pivot](https://forum.babylonjs.com/t/how-to-get-screen-position-of-solid-particle-system-particle-that-is-using-billboard-mode-and-a-custom-pivot/34041)

<div class="topic-metadata">

**Author:** [@Forsaken](https://forum.babylonjs.com/u/Forsaken)\
**Replies:** 8\
**Last updated:** [September 23, 2022, 1:52pm UTC](https://forum.babylonjs.com/t/how-to-get-screen-position-of-solid-particle-system-particle-that-is-using-billboard-mode-and-a-custom-pivot/34041 "2022-09-23T13:52:00Z")

</div>

As the title explains, how would I got around to get this coordinate in screen space? I’ve mostly issues with the fact that having the pivot offset messes up my calculations. I made a small example playground: https://p…

---

## [Is setAbsoultePosition doesnt relative to mesh pivot pointer?](https://forum.babylonjs.com/t/is-setabsoulteposition-doesnt-relative-to-mesh-pivot-pointer/32709)

<div class="topic-metadata">

**Author:** [@Dok11](https://forum.babylonjs.com/u/Dok11)\
**Replies:** 4\
**Last updated:** [August 2, 2022, 8:19pm UTC](https://forum.babylonjs.com/t/is-setabsoulteposition-doesnt-relative-to-mesh-pivot-pointer/32709 "2022-08-02T20:19:01Z")

</div>

Babylon.js Playground (zoom out to see the effect) Here I make a cone Move pivot pointer to upper corner And set position to cone from the camera I expect to place top corner as camera placed, but if you zoom out, yo…
