# \#procedural

**URL:** https://forum.babylonjs.com/tag/procedural/567.md

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## [Emission intensity for multiple transparent textures on different meshes?](https://forum.babylonjs.com/t/emission-intensity-for-multiple-transparent-textures-on-different-meshes/63978)

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**Author:** [@c4cc](https://forum.babylonjs.com/u/c4cc)\
**Replies:** 4\
**Last updated:** [September 6, 2026, 7:52am UTC](https://forum.babylonjs.com/t/emission-intensity-for-multiple-transparent-textures-on-different-meshes/63978 "2026-09-06T07:52:42Z")

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A few questions: Q1 In this playground, how do I get these multiple textures transparent and control their emission intensity for each individual texture? While https://playground.babylonjs.com/#QXWQ99#16 answered t…

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## [Force recompile ProcedualTexture after updating #defines](https://forum.babylonjs.com/t/force-recompile-procedualtexture-after-updating-defines/62142)

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**Author:** [@HiGreg](https://forum.babylonjs.com/u/HiGreg)\
**Replies:** 4\
**Last updated:** [January 20, 2026, 8:24am UTC](https://forum.babylonjs.com/t/force-recompile-procedualtexture-after-updating-defines/62142 "2026-01-20T08:24:13Z")

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Can a ProceduralTexture be forced to recompile with updated defines? I’ve tried a lot of things in various combinations. // t is the NormalMapProceduralTexture // mat is the StandardMaterial t.defines="#define SOBEL" t…

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## [Game for my kid](https://forum.babylonjs.com/t/game-for-my-kid/61132)

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**Author:** [@Propolisa](https://forum.babylonjs.com/u/Propolisa)\
**Replies:** 1\
**Last updated:** [October 25, 2025, 11:20am UTC](https://forum.babylonjs.com/t/game-for-my-kid/61132 "2025-10-25T11:20:04Z")

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Hey peeps of my favorite community! This is a small one. My kid (almost 2) is learning how to talk and of course he loves fish and animals and fruit and naming things in general. And he has the cutest way of saying “Ye…
