# \#reflections

**URL:** https://forum.babylonjs.com/tag/reflections/407.md

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## [NME: reflections on modified in vertex shader plane are strange with PerturbNormal block](https://forum.babylonjs.com/t/nme-reflections-on-modified-in-vertex-shader-plane-are-strange-with-perturbnormal-block/56791)

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**Author:** [@tokareuv](https://forum.babylonjs.com/u/tokareuv)\
**Replies:** 5\
**Last updated:** [February 27, 2025, 11:44am UTC](https://forum.babylonjs.com/t/nme-reflections-on-modified-in-vertex-shader-plane-are-strange-with-perturbnormal-block/56791 "2025-02-27T11:44:38Z")

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I am using Node Material Editor to displace y-coordinate of plane at vertex shader and want to change normal orientation with PerturbNormal block accordingly with analytically calculated normal. I’ve made simple version…

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## [Reflection quality with low res environment HDR](https://forum.babylonjs.com/t/reflection-quality-with-low-res-environment-hdr/53670)

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**Author:** [@tawibox](https://forum.babylonjs.com/u/tawibox)\
**Replies:** 21\
**Last updated:** [October 1, 2024, 12:40am UTC](https://forum.babylonjs.com/t/reflection-quality-with-low-res-environment-hdr/53670 "2024-10-01T00:40:38Z")

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Hey community, I am using a super low resolution HDR as the env texture to illuminate the scene (no other lights). I got the correct lighting however the reflection on the surface looks super pixelated due to the low re…

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## [Disable reflection on materials](https://forum.babylonjs.com/t/disable-reflection-on-materials/50792)

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**Author:** [@safen](https://forum.babylonjs.com/u/safen)\
**Replies:** 2\
**Last updated:** [May 24, 2024, 11:59am UTC](https://forum.babylonjs.com/t/disable-reflection-on-materials/50792 "2024-05-24T11:59:51Z")

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Hello, I have rendered this project in Cinema4D. As shown, the color of the object is solid without much reflection. However, when I export it to .glb and use it with Babylon.js, I encounter this problem: It has…

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## [ReflectionTexture in a viewpoint-based mesh](https://forum.babylonjs.com/t/reflectiontexture-in-a-viewpoint-based-mesh/49747)

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**Author:** [@eCodant](https://forum.babylonjs.com/u/eCodant)\
**Replies:** 8\
**Last updated:** [May 10, 2024, 1:23am UTC](https://forum.babylonjs.com/t/reflectiontexture-in-a-viewpoint-based-mesh/49747 "2024-05-10T01:23:19Z")

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Reflection Texture on a mesh Hi, first of all, thank you for taking the time to read my post. I’m new to Babylon.js and I’m currently working on a project where I’m trying to achieve something similar to this. I’m tryin…

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## [RenderTargetTexture](https://forum.babylonjs.com/t/rendertargettexture/48524)

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**Author:** [@RainerHeintzmann](https://forum.babylonjs.com/u/RainerHeintzmann)\
**Replies:** 3\
**Last updated:** [March 7, 2024, 12:33am UTC](https://forum.babylonjs.com/t/rendertargettexture/48524 "2024-03-07T00:33:11Z")

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Is there a way to prevent faces of a CubeTexture from being rendered? I was looking a bit through RenderTargetTexture but did not find a suitable point where to incept. The reason for asking is that out of 6 surfaced I…

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## [Reflection Probe Workflow when multiple materials in the scene need reflections](https://forum.babylonjs.com/t/reflection-probe-workflow-when-multiple-materials-in-the-scene-need-reflections/45527)

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**Author:** [@evidanary](https://forum.babylonjs.com/u/evidanary)\
**Replies:** 4\
**Last updated:** [November 10, 2023, 4:26pm UTC](https://forum.babylonjs.com/t/reflection-probe-workflow-when-multiple-materials-in-the-scene-need-reflections/45527 "2023-11-10T16:26:28Z")

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I have a scene with 3 meshes - walls, floor and a sphere. I create a reflection probe cubetexture from middle of the room with all 3 meshes added. Now if i want the ground and wall to have reflection texture = above pr…

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## [Multiple Reflection textures and IBL](https://forum.babylonjs.com/t/multiple-reflection-textures-and-ibl/45526)

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**Author:** [@evidanary](https://forum.babylonjs.com/u/evidanary)\
**Replies:** 5\
**Last updated:** [November 7, 2023, 9:22pm UTC](https://forum.babylonjs.com/t/multiple-reflection-textures-and-ibl/45526 "2023-11-07T21:22:08Z")

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I’m trying to understand the relationship between pbrmaterial.reflectionTexture and the scene.environment. It seems like both do the same thing of illuminating the PBR material one is on a material level and the other is…

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## [PBR materials with Reflection Probes rendering darker](https://forum.babylonjs.com/t/pbr-materials-with-reflection-probes-rendering-darker/45502)

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**Author:** [@evidanary](https://forum.babylonjs.com/u/evidanary)\
**Replies:** 4\
**Last updated:** [November 7, 2023, 2:40pm UTC](https://forum.babylonjs.com/t/pbr-materials-with-reflection-probes-rendering-darker/45502 "2023-11-07T14:40:57Z")

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I’m having trouble generating a PBR material that reflects the reflection probe cubemap while maintaining its albedo color properly. Here’s the playground https://playground.babylonjs.com/#FEEK7G#907 I’m expecting the …
