|
Invisible meshes in Babylon.js v7+
|
|
2
|
81
|
June 19, 2026
|
|
Shadows on plane with shaderMaterial
|
|
2
|
74
|
May 12, 2026
|
|
Issue with programmatically setting shadowGenerator.autoCalcShadowZBounds
|
|
1
|
44
|
April 6, 2026
|
|
How to interact with shadows in shaders that move vertices
|
|
2
|
90
|
December 22, 2025
|
|
shadowMaxZ is ignored when changing CSM depth renderer
|
|
10
|
158
|
November 19, 2025
|
|
Cascaded shadow maps not working with reverse depth buffer
|
|
2
|
115
|
October 18, 2025
|
|
Are shadow-only lights possible?
|
|
8
|
147
|
June 25, 2025
|
|
Shadow bug when vertex data lives only on the GPU
|
|
6
|
92
|
May 31, 2025
|
|
Light interacting with Gaussians in Gaussian Splatting for generating shadows
|
|
3
|
226
|
May 26, 2025
|
|
Incorrect direction of shadow after enabled Exponential shadow map
|
|
2
|
64
|
April 21, 2025
|
|
2X FPS drop after spending 20 seconds (IOS 18)
|
|
11
|
398
|
April 16, 2025
|
|
CSM shadows disapears when camera faces down
|
|
6
|
121
|
April 15, 2025
|
|
Shadows not rendering
|
|
29
|
321
|
April 2, 2025
|
|
IBL Shadows Pipeline and instancing
|
|
5
|
162
|
April 1, 2025
|
|
I want to use functionality similar to ShadowOnlyMaterial but in BabylonJS version 4. How can I achieve that?
|
|
6
|
72
|
February 25, 2025
|
|
Shadow issues with right-handed system and back-face culling
|
|
9
|
154
|
February 18, 2025
|
|
Transparent shadows Issue - Stained Glass
|
|
4
|
135
|
February 7, 2025
|
|
Many instances and shadows
|
|
1
|
77
|
February 4, 2025
|
|
Mobile battlefield games
|
|
1
|
128
|
January 29, 2025
|
|
Is IBL shadowing (IblShadowsRenderPipeline) feature ready to use yet?
|
|
1
|
123
|
November 8, 2024
|
|
CascadedShadowGenerator set meshes to consider for bounds?
|
|
8
|
81
|
October 24, 2024
|
|
Melding Two Shadow Generators into a Single Shadow
|
|
10
|
154
|
July 23, 2024
|
|
Is there any way adding hemispherical light or Environment light without affecting the blackness of the shadow
|
|
27
|
795
|
June 24, 2024
|
|
How to best mix baked and realtime shadows?
|
|
6
|
341
|
June 5, 2024
|
|
Shadow generator produces wrong shadow
|
|
4
|
109
|
June 2, 2024
|
|
Disabling PCF shadows (with scene optimizer) makes objects go invisible
|
|
4
|
136
|
April 26, 2024
|
|
Shadows are displayed incorrectly and are lost
|
|
2
|
116
|
April 15, 2024
|
|
The shadow frustum is not automatically updated with the skeleton animation
|
|
7
|
218
|
March 7, 2024
|
|
frustumEdgeFalloff with cascaded shadow not work
|
|
4
|
149
|
March 4, 2024
|
|
Option for DirectionalLights or ShadowGenerator to follow camera
|
|
2
|
165
|
February 28, 2024
|