# \#simple-terrain

**URL:** https://forum.babylonjs.com/tag/simple-terrain/69.md

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## [Unity Toolkit - Exporting Terrains](https://forum.babylonjs.com/t/unity-toolkit-exporting-terrains/49191)

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**Author:** [@Mengu\_Gulmen](https://forum.babylonjs.com/u/Mengu_Gulmen)\
**Replies:** 13\
**Last updated:** [June 26, 2024, 2:48am UTC](https://forum.babylonjs.com/t/unity-toolkit-exporting-terrains/49191 "2024-06-26T02:48:24Z")

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Hi everyone. I know that similar questions were asked but they seem a bit dated. So here’s my problem. I have a simple, large but low-res terrain in unity. no trees no grass no fancy stuff. I exported it using babylon…

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## [Trying to create a dynamic terrain from a matrix dataset](https://forum.babylonjs.com/t/trying-to-create-a-dynamic-terrain-from-a-matrix-dataset/40677)

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**Author:** [@billmanh](https://forum.babylonjs.com/u/billmanh)\
**Replies:** 11\
**Last updated:** [May 15, 2023, 4:52pm UTC](https://forum.babylonjs.com/t/trying-to-create-a-dynamic-terrain-from-a-matrix-dataset/40677 "2023-05-15T16:52:24Z")

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I’m trying to create a dynamic terrain from an array that I’ll load in. All of the examples are meshes that are created from math, not loaded. I can’t figure out a format that will work? My marix is 20 X 20 X 20, the …

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## [Collision issue with custom model](https://forum.babylonjs.com/t/collision-issue-with-custom-model/35571)

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**Author:** [@Gopakumar9633](https://forum.babylonjs.com/u/Gopakumar9633)\
**Replies:** 16\
**Last updated:** [December 2, 2022, 8:12pm UTC](https://forum.babylonjs.com/t/collision-issue-with-custom-model/35571 "2022-12-02T20:12:43Z")

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hi i am developing a simple player walking game where a glb model walks in a custom glb ground but i am not able to make the model stand on the ground and move to the ground hills i have used ammo js , cannon js when th…

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## [Terrain Generation](https://forum.babylonjs.com/t/terrain-generation/27054)

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**Author:** [@jgonzosan](https://forum.babylonjs.com/u/jgonzosan)\
**Replies:** 4\
**Last updated:** [January 25, 2022, 1:05am UTC](https://forum.babylonjs.com/t/terrain-generation/27054 "2022-01-25T01:05:27Z")

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I’m just getting started with learning about how to create terrain in BabylonJS and I’m trying to figure out the most efficient way to go about creating terrain both from a performance and workflow standpoint. I know I c…

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## [Blender 3.0 and Geometry Nodes : Terrains](https://forum.babylonjs.com/t/blender-3-0-and-geometry-nodes-terrains/25370)

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**Author:** [@gryff](https://forum.babylonjs.com/u/gryff)\
**Replies:** 10\
**Last updated:** [November 17, 2021, 6:05pm UTC](https://forum.babylonjs.com/t/blender-3-0-and-geometry-nodes-terrains/25370 "2021-11-17T18:05:28Z")

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Well, as I have mentioned several times on the forum, I have traditionally scattered rocks and trees as “instances” using the Blender Particle System on a terrain I have created by various other methods. Now with Blende…
