# \#tool

**URL:** https://forum.babylonjs.com/tag/tool/12.md

[Latest](https://forum.babylonjs.com/latest.md) · [Categories](https://forum.babylonjs.com/categories.md) · [Tags](https://forum.babylonjs.com/tags.md)

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## [💩 🚶🏽 SplatWalk 💩 🚶🏽](https://forum.babylonjs.com/t/splatwalk/62143)

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**Author:** [@SirFizX](https://forum.babylonjs.com/u/SirFizX)\
**Replies:** 28\
**Last updated:** [July 25, 2026, 10:11am UTC](https://forum.babylonjs.com/t/splatwalk/62143 "2026-07-25T10:11:31Z")

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Early WIP contributors welcome. I suggest using the SuperSplat Editor on your splat first.

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## [AO Lightmapper Unity Extension Released – Automatic AO Generation for Prefabs and Meshes](https://forum.babylonjs.com/t/ao-lightmapper-unity-extension-released-automatic-ao-generation-for-prefabs-and-meshes/63692)

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**Author:** [@DRLeria](https://forum.babylonjs.com/u/DRLeria)\
**Replies:** 1\
**Last updated:** [June 24, 2026, 12:25pm UTC](https://forum.babylonjs.com/t/ao-lightmapper-unity-extension-released-automatic-ao-generation-for-prefabs-and-meshes/63692 "2026-06-24T12:25:37Z")

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AO Lightmapper Unity Extension Released – Automatic AO Generation for Prefabs and Meshes Hi everyone, I know this is the Babylon.js forum, but AO Lightmapper itself is built on top of Babylon.js and its rendering ecosys…

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## [Quick AO Lightmapper — GPU AO Baking in Babylon.js](https://forum.babylonjs.com/t/quick-ao-lightmapper-gpu-ao-baking-in-babylon-js/63567)

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**Author:** [@DRLeria](https://forum.babylonjs.com/u/DRLeria)\
**Replies:** 3\
**Last updated:** [June 2, 2026, 10:54am UTC](https://forum.babylonjs.com/t/quick-ao-lightmapper-gpu-ao-baking-in-babylon-js/63567 "2026-06-02T10:54:11Z")

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Hi everyone, I’d like to share a project I’ve been working on called AO Lightmapper. Still in BETA, currently tested with simple models Repository: It’s an Ultra-Fast GPU-accelerated ambient occlusion lightmap bake…

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## [RenderStats Utility like Three.js](https://forum.babylonjs.com/t/renderstats-utility-like-three-js/61275)

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**Author:** [@ntech](https://forum.babylonjs.com/u/ntech)\
**Replies:** 2\
**Last updated:** [November 10, 2025, 4:49pm UTC](https://forum.babylonjs.com/t/renderstats-utility-like-three-js/61275 "2025-11-10T16:49:44Z")

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Maybe you’ll find this useful - but it’s exactly as titled. Small util to show RenderStats like in three.js. Just geared for babylon.js. Here’s the playground with the util at the top. Enjoy :grin:

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## [StateLayer - A React-like framework & web editor for prototyping with Babylon.js](https://forum.babylonjs.com/t/statelayer-a-react-like-framework-web-editor-for-prototyping-with-babylon-js/60233)

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**Author:** [@Abraham\_Thomas](https://forum.babylonjs.com/u/Abraham_Thomas)\
**Replies:** 5\
**Last updated:** [August 26, 2025, 3:20am UTC](https://forum.babylonjs.com/t/statelayer-a-react-like-framework-web-editor-for-prototyping-with-babylon-js/60233 "2025-08-26T03:20:12Z")

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Hi everyone I am a 19 year old who admires the Babylon.js engine. I wanted to use my existing web stack skills to prototype scenes using simple React components. So I created a simple editor. Link: https://statelayer.co…

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## [BSL: write node materials like its glsl!](https://forum.babylonjs.com/t/bsl-write-node-materials-like-its-glsl/56752)

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**Author:** [@CrashMaster](https://forum.babylonjs.com/u/CrashMaster)\
**Replies:** 7\
**Last updated:** [August 9, 2025, 5:38pm UTC](https://forum.babylonjs.com/t/bsl-write-node-materials-like-its-glsl/56752 "2025-08-09T17:38:21Z")

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Hello everyone! I have been looking to write some custom materials recently and I felt we were missing something like ThreeJS TSL. So I am very excited to bring you today this new tool, I hope you will like it :eyes: C…

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## [Convert3D free tool using Babylon.js](https://forum.babylonjs.com/t/convert3d-free-tool-using-babylon-js/44289)

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**Author:** [@Ludocaro](https://forum.babylonjs.com/u/Ludocaro)\
**Replies:** 4\
**Last updated:** [September 20, 2023, 8:52pm UTC](https://forum.babylonjs.com/t/convert3d-free-tool-using-babylon-js/44289 "2023-09-20T20:52:52Z")

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Hi Everyone, First post here, been lurking for a long time here ;-). Not really a developer, but we want to make use of Babylon.js sometime hopefully. Really like the vibe here! I came across something that I wanted to…

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## [Animation Curve Editor (ACE) Announcement!](https://forum.babylonjs.com/t/animation-curve-editor-ace-announcement/26095)

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**Author:** [@carolhmj](https://forum.babylonjs.com/u/carolhmj)\
**Replies:** 5\
**Last updated:** [September 13, 2023, 10:43am UTC](https://forum.babylonjs.com/t/animation-curve-editor-ace-announcement/26095 "2023-09-13T10:43:55Z")

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Hey there! Now that the docs are there, we can finally announce a very cool new feature coming on 5.0! The first one I worked on as part of the team, so I love it even more! :smiling\_face\_with\_three\_hearts: …

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## [Introducing the Performance Profiler!](https://forum.babylonjs.com/t/introducing-the-performance-profiler/27075)

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**Author:** [@carolhmj](https://forum.babylonjs.com/u/carolhmj)\
**Replies:** 26\
**Last updated:** [October 19, 2022, 6:39pm UTC](https://forum.babylonjs.com/t/introducing-the-performance-profiler/27075 "2022-10-19T18:39:17Z")

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Hello hello! Today we are finally announcing the performance profiler alpha to our incredible community! Started by our amazing intern Sahil, the performance profiler got a makeover and it’s ready for its first public l…

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## [Migrate Babylon Project from 4.0 to 5.0](https://forum.babylonjs.com/t/migrate-babylon-project-from-4-0-to-5-0/31894)

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**Author:** [@Shubham](https://forum.babylonjs.com/u/Shubham)\
**Replies:** 3\
**Last updated:** [July 4, 2022, 10:22am UTC](https://forum.babylonjs.com/t/migrate-babylon-project-from-4-0-to-5-0/31894 "2022-07-04T10:22:03Z")

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hi there, I have a old project which is built on Babylon 4.0 unity toolkit, I would like to migrate it to the 5.0 unity toolkit. I tried to do so but getting a lot of error’s, after fixing the error’s I was able to buil…

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## [Export To Babylon.js](https://forum.babylonjs.com/t/export-to-babylon-js/25055)

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**Author:** [@LucasEvan](https://forum.babylonjs.com/u/LucasEvan)\
**Replies:** 10\
**Last updated:** [April 5, 2022, 3:33pm UTC](https://forum.babylonjs.com/t/export-to-babylon-js/25055 "2022-04-05T15:33:43Z")

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The demonstration case in this link is using the Unity3d plugin Export To Babylon.js, the plugin exports the scene in Unity3d to Babylon.js, the plugin link address is The Export To Babylon.js has now released ve…

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## [HeightMap generator](https://forum.babylonjs.com/t/heightmap-generator/2450)

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**Author:** [@aWeirdo](https://forum.babylonjs.com/u/aWeirdo)\
**Replies:** 5\
**Last updated:** [July 3, 2020, 4:23pm UTC](https://forum.babylonjs.com/t/heightmap-generator/2450 "2020-07-03T16:23:32Z")

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Hi guys, i’ve made a heightmap tool, https://aweirdo.github.io/HeightMapGenerator/ The idea is simple, create a ground mesh, edit elevation as wanted, then generate a heightmap based on that elevation. For continuous …

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## [New Sandbox-based asset viewer as a VS Code extension](https://forum.babylonjs.com/t/new-sandbox-based-asset-viewer-as-a-vs-code-extension/27865)

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**Author:** [@ComicSans](https://forum.babylonjs.com/u/ComicSans)\
**Replies:** 7\
**Last updated:** [February 22, 2022, 6:02pm UTC](https://forum.babylonjs.com/t/new-sandbox-based-asset-viewer-as-a-vs-code-extension/27865 "2022-02-22T18:02:00Z")

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Hi folks! I love new tools in BabylonJS such as the Sandbox and various editors. I’ve been thinking about how to incorporate them more efficiently into my VS Code-based workflows. :thinking: As a starter project, I crea…

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## [How to design level in BabylonJS like we do in scene editor in other game engines?](https://forum.babylonjs.com/t/how-to-design-level-in-babylonjs-like-we-do-in-scene-editor-in-other-game-engines/11481)

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**Author:** [@nipundavid](https://forum.babylonjs.com/u/nipundavid)\
**Replies:** 1\
**Last updated:** [June 6, 2020, 9:38pm UTC](https://forum.babylonjs.com/t/how-to-design-level-in-babylonjs-like-we-do-in-scene-editor-in-other-game-engines/11481 "2020-06-06T21:38:41Z")

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Hi, I want to create something like - https://showroom.littleworkshop.fr/ is this possible in BabylonJS and what are the steps. The challenge which I am facing is level design, the engine like Unity3D has a scene edito…

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## [When will we release the new version of NME?](https://forum.babylonjs.com/t/when-will-we-release-the-new-version-of-nme/8378)

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**Author:** [@J.C](https://forum.babylonjs.com/u/J.C)\
**Replies:** 4\
**Last updated:** [February 3, 2020, 5:55pm UTC](https://forum.babylonjs.com/t/when-will-we-release-the-new-version-of-nme/8378 "2020-02-03T17:55:19Z")

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better have built-in PBR support. if V2 is still far, can we have a bit enhancement for the current NME? longer max chars for the HTML Input. (currently I can only input 0.01) NODE has default value for a slot. (for e…

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## [Offline version of the Node Material Editor?](https://forum.babylonjs.com/t/offline-version-of-the-node-material-editor/8057)

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**Author:** [@wwwonka](https://forum.babylonjs.com/u/wwwonka)\
**Replies:** 5\
**Last updated:** [January 21, 2020, 5:35pm UTC](https://forum.babylonjs.com/t/offline-version-of-the-node-material-editor/8057 "2020-01-21T17:35:55Z")

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Hello folks, I am just wondering: is there an offline version of node material editor available? I think it would be cool to be able to save a session as a file in order to retreive the work done on a shader graph for …

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## [Live-reloading of shaderMaterial?](https://forum.babylonjs.com/t/live-reloading-of-shadermaterial/2660)

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**Author:** [@wwwonka](https://forum.babylonjs.com/u/wwwonka)\
**Replies:** 6\
**Last updated:** [April 18, 2019, 11:40pm UTC](https://forum.babylonjs.com/t/live-reloading-of-shadermaterial/2660 "2019-04-18T23:40:12Z")

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Hello community, I am currently setting up a dev environment for Babylon.JS using Parcel.js hot module replacement capabilities a bit in the fashion of thlorenz: Basically, everytime you change the code and hit sav…
