# \#translation

**URL:** https://forum.babylonjs.com/tag/translation/208.md

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## [Positioning multiple objects from 3d worlds transformation(position, rotation, scaling) in image/surface tracking](https://forum.babylonjs.com/t/positioning-multiple-objects-from-3d-worlds-transformation-position-rotation-scaling-in-image-surface-tracking/45014)

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**Author:** [@Mytify](https://forum.babylonjs.com/u/Mytify)\
**Replies:** 4\
**Last updated:** [October 19, 2023, 2:59pm UTC](https://forum.babylonjs.com/t/positioning-multiple-objects-from-3d-worlds-transformation-position-rotation-scaling-in-image-surface-tracking/45014 "2023-10-19T14:59:13Z")

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Hello, I am working on a small drag-and-drop editor that lets the user select an image and then show it as a plane in a Babylon scene. We then allow the user to place the objects( 3d model, text, image, primitive shapes,…

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## [Set pivot point/parent without changing mesh position](https://forum.babylonjs.com/t/set-pivot-point-parent-without-changing-mesh-position/44164)

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**Author:** [@DukeVen](https://forum.babylonjs.com/u/DukeVen)\
**Replies:** 1\
**Last updated:** [September 15, 2023, 12:26pm UTC](https://forum.babylonjs.com/t/set-pivot-point-parent-without-changing-mesh-position/44164 "2023-09-15T12:26:43Z")

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Hello, I’ve seen this question being asked on other posts, but unfortunately I still can’t find a definitive solution for my case. Here’s what I am trying to do: I have a rotated mesh, which I clone/duplicate. The clo…

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## [How to drag a plane in the direction of its normal using pointermove and pointerdown](https://forum.babylonjs.com/t/how-to-drag-a-plane-in-the-direction-of-its-normal-using-pointermove-and-pointerdown/38988)

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**Author:** [@Argha\_Chakraborty](https://forum.babylonjs.com/u/Argha_Chakraborty)\
**Replies:** 3\
**Last updated:** [March 15, 2023, 11:19pm UTC](https://forum.babylonjs.com/t/how-to-drag-a-plane-in-the-direction-of-its-normal-using-pointermove-and-pointerdown/38988 "2023-03-15T23:19:50Z")

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I am trying to achieve mesh translation in the direction of its normal . I have implemented using the pointerscroll but need some help with replicate the same using mouse movements. I need to pick the plane and use mou…

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## [movePOV after setDirection not working as expected?](https://forum.babylonjs.com/t/movepov-after-setdirection-not-working-as-expected/36598)

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**Author:** [@evidanary](https://forum.babylonjs.com/u/evidanary)\
**Replies:** 8\
**Last updated:** [December 19, 2022, 11:46am UTC](https://forum.babylonjs.com/t/movepov-after-setdirection-not-working-as-expected/36598 "2022-12-19T11:46:38Z")

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I’m trying to execute a simple translation and then movement of a box: Step 1: Move the box to a desired absolute position (I use set setAbsolutePosition) Step 2: Point the box so that it is pointing in the same direct…

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## [Hierarchybounding vectors min & max along an axis](https://forum.babylonjs.com/t/hierarchybounding-vectors-min-max-along-an-axis/36604)

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**Author:** [@evidanary](https://forum.babylonjs.com/u/evidanary)\
**Replies:** 1\
**Last updated:** [December 16, 2022, 12:00pm UTC](https://forum.babylonjs.com/t/hierarchybounding-vectors-min-max-along-an-axis/36604 "2022-12-16T12:00:50Z")

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I have a GLTF scene mesh which has one or more tables that are touching a wall. The wall can be arbitrarily placed anywhere in the scene. The normal of the wall is known. Now, I’d like to place items on the table from l…

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## [Code samples in the documentation not wrapped into tage \<code\>](https://forum.babylonjs.com/t/code-samples-in-the-documentation-not-wrapped-into-tage-code/33981)

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**Author:** [@Dok11](https://forum.babylonjs.com/u/Dok11)\
**Replies:** 3\
**Last updated:** [September 27, 2022, 11:08am UTC](https://forum.babylonjs.com/t/code-samples-in-the-documentation-not-wrapped-into-tage-code/33981 "2022-09-27T11:08:50Z")

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Correct layout would be like \<pre\>\<code\>...\</code\>\</pre\> Why it’s important? Not native english-speaking people use of Google Translate extension or something other? It’s don’t translate content of \<code\>\</code\>, but…
