# \#uv

**URL:** https://forum.babylonjs.com/tag/uv/84.md

[Latest](https://forum.babylonjs.com/latest.md) · [Categories](https://forum.babylonjs.com/categories.md) · [Tags](https://forum.babylonjs.com/tags.md)

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## [Some tricks for rich and efficient static illumination](https://forum.babylonjs.com/t/some-tricks-for-rich-and-efficient-static-illumination/63989)

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**Author:** [@lb\_artworks](https://forum.babylonjs.com/u/lb_artworks)\
**Replies:** 0\
**Last updated:** [August 23, 2026, 2:08pm UTC](https://forum.babylonjs.com/t/some-tricks-for-rich-and-efficient-static-illumination/63989 "2026-08-23T14:08:18Z")

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Hi, I would like to share a small trick that may be useful to others. I needed light-rich rooms. The usual options were extra Babylon lights (you hit the per-material cap and per-frame shadow maps fall over past ~10) or…

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## [How to change UV for Instance?](https://forum.babylonjs.com/t/how-to-change-uv-for-instance/55907)

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**Author:** [@Lemcat](https://forum.babylonjs.com/u/Lemcat)\
**Replies:** 5\
**Last updated:** [January 14, 2025, 1:19pm UTC](https://forum.babylonjs.com/t/how-to-change-uv-for-instance/55907 "2025-01-14T13:19:09Z")

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I’ve found here something like… changing an offset in instanced mesh, as it passes Vector2 and not Vector4 type? PG: playground Is it possible to replace UV using Vector4? Not just making some offset but all UV coords:…

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## [thinInstanceSetAttributeAt(BABYLON.VertexBuffer.UVKind bug](https://forum.babylonjs.com/t/thininstancesetattributeat-babylon-vertexbuffer-uvkind-bug/55802)

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**Author:** [@274199875](https://forum.babylonjs.com/u/274199875)\
**Replies:** 4\
**Last updated:** [January 9, 2025, 1:21am UTC](https://forum.babylonjs.com/t/thininstancesetattributeat-babylon-vertexbuffer-uvkind-bug/55802 "2025-01-09T01:21:34Z")

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url run demo url run bug

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## [How to render UV on a canvas?](https://forum.babylonjs.com/t/how-to-render-uv-on-a-canvas/55595)

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**Author:** [@simon](https://forum.babylonjs.com/u/simon)\
**Replies:** 7\
**Last updated:** [December 27, 2024, 2:49pm UTC](https://forum.babylonjs.com/t/how-to-render-uv-on-a-canvas/55595 "2024-12-27T14:49:22Z")

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Hello! Just want to ask what approach to use to render UV at canvas. I tried straight way (just got all the triangles from UV Vertex Data and render them on a canvas) but I got a performance bottleneck in case of comple…

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## [How to change UV on water?](https://forum.babylonjs.com/t/how-to-change-uv-on-water/54185)

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**Author:** [@Josst](https://forum.babylonjs.com/u/Josst)\
**Replies:** 12\
**Last updated:** [October 18, 2024, 7:40am UTC](https://forum.babylonjs.com/t/how-to-change-uv-on-water/54185 "2024-10-18T07:40:50Z")

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i’m new on babylon.js and i want to change to knnow if is it possibe to change the scale pls …

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## [NGE UV-variation for instances](https://forum.babylonjs.com/t/nge-uv-variation-for-instances/51630)

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**Author:** [@Fenk](https://forum.babylonjs.com/u/Fenk)\
**Replies:** 3\
**Last updated:** [June 28, 2024, 6:21am UTC](https://forum.babylonjs.com/t/nge-uv-variation-for-instances/51630 "2024-06-28T06:21:23Z")

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Hi there! I have a little question regarding the Node Geometry Editor. I want to instantiate a mesh multiple times in a linear direction. (works) I want to give the UVs a random offset per instantiated mesh. Is this …

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## [Texture display distortion](https://forum.babylonjs.com/t/texture-display-distortion/50679)

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**Author:** [@wangShine](https://forum.babylonjs.com/u/wangShine)\
**Replies:** 1\
**Last updated:** [May 20, 2024, 9:15am UTC](https://forum.babylonjs.com/t/texture-display-distortion/50679 "2024-05-20T09:15:18Z")

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Hi~ After I textured the pipe, the texture is distorted, is there anything I can do to fix it? Is there a way to set it only once, compatible with all pipelines?

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## [ArcRotateCamera rotation causes distortion in the video texture](https://forum.babylonjs.com/t/arcrotatecamera-rotation-causes-distortion-in-the-video-texture/49144)

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**Author:** [@saki](https://forum.babylonjs.com/u/saki)\
**Replies:** 9\
**Last updated:** [April 10, 2024, 8:14am UTC](https://forum.babylonjs.com/t/arcrotatecamera-rotation-causes-distortion-in-the-video-texture/49144 "2024-04-10T08:14:04Z")

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Hello everyone, I am trying to use a video as a texture mapped onto a model to recreate the scene in the video. The model has already been UVW unwrapped, but I can only observe it from specific angles. When I rotate the…

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## [Issue with extrusion/ribbon closePath UV mapping](https://forum.babylonjs.com/t/issue-with-extrusion-ribbon-closepath-uv-mapping/49215)

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**Author:** [@inteja](https://forum.babylonjs.com/u/inteja)\
**Replies:** 6\
**Last updated:** [April 2, 2024, 10:15pm UTC](https://forum.babylonjs.com/t/issue-with-extrusion-ribbon-closepath-uv-mapping/49215 "2024-04-02T22:15:02Z")

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I’m struggling to create a closed path extrusion that is both seamless and has nice UV coordinates. In the example below I have an extrusion with a circle path and sine wave shape. When I leave a gap in the circle and u…

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## [Texturing a lathe mesh](https://forum.babylonjs.com/t/texturing-a-lathe-mesh/49041)

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**Author:** [@jimmejardine](https://forum.babylonjs.com/u/jimmejardine)\
**Replies:** 2\
**Last updated:** [March 25, 2024, 4:52pm UTC](https://forum.babylonjs.com/t/texturing-a-lathe-mesh/49041 "2024-03-25T16:52:40Z")

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Hi there - I am wondering if htere is a missing parameter that I need to pass to MeshBuilder.CreateLathe() to change the orientation of UVs. I want the texture to be “centred on” the gravity well from above… I guess …

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## [Mesh instances with different UVs not working](https://forum.babylonjs.com/t/mesh-instances-with-different-uvs-not-working/46083)

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**Author:** [@evidanary](https://forum.babylonjs.com/u/evidanary)\
**Replies:** 4\
**Last updated:** [December 1, 2023, 8:19pm UTC](https://forum.babylonjs.com/t/mesh-instances-with-different-uvs-not-working/46083 "2023-12-01T20:19:54Z")

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I’m working on a lightmap based workflow where instanced meshes of a GLB share baked lightmaps each with its own UV coordinates in the lightmap atlas. As a first step, I wanted to get it working in playground, but for so…

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## [Stretch tube UVs of cylinder mesh](https://forum.babylonjs.com/t/stretch-tube-uvs-of-cylinder-mesh/45604)

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**Author:** [@DukeVen](https://forum.babylonjs.com/u/DukeVen)\
**Replies:** 5\
**Last updated:** [November 13, 2023, 9:40am UTC](https://forum.babylonjs.com/t/stretch-tube-uvs-of-cylinder-mesh/45604 "2023-11-13T09:40:02Z")

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How would I be able to stretch the uvs of the tube of the cylinder after it’s creation, using it’s verticesData? Not sure of a way to only get the uvs of the tube of the cylinder in order to do this basically: PG: ht…

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## [How to surgically fix models that have bad UV mappings?](https://forum.babylonjs.com/t/how-to-surgically-fix-models-that-have-bad-uv-mappings/44952)

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**Author:** [@arcman7](https://forum.babylonjs.com/u/arcman7)\
**Replies:** 4\
**Last updated:** [October 16, 2023, 8:38pm UTC](https://forum.babylonjs.com/t/how-to-surgically-fix-models-that-have-bad-uv-mappings/44952 "2023-10-16T20:38:58Z")

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I have this model that has visual bugs like this throughout the foliage: You’ll notice that there’s bits of the bark texture just floating out there next to the pine leaves. I’m not really sure how to fix that - I’m f…

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## [Dynamic Material based on uv coordinates](https://forum.babylonjs.com/t/dynamic-material-based-on-uv-coordinates/44486)

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**Author:** [@Shirhix](https://forum.babylonjs.com/u/Shirhix)\
**Replies:** 11\
**Last updated:** [September 29, 2023, 7:27am UTC](https://forum.babylonjs.com/t/dynamic-material-based-on-uv-coordinates/44486 "2023-09-29T07:27:40Z")

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Hello Community, first time I post here. I feel like I already know the answer which is writing my own shader, but I wanted to confirm my suspicion. For my chosen workflow I use Blender to setup a level which I then im…

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## [How to make same repeated texture size on differently sized instances of Box](https://forum.babylonjs.com/t/how-to-make-same-repeated-texture-size-on-differently-sized-instances-of-box/43692)

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**Author:** [@Quetzakubica](https://forum.babylonjs.com/u/Quetzakubica)\
**Replies:** 14\
**Last updated:** [September 2, 2023, 2:33pm UTC](https://forum.babylonjs.com/t/how-to-make-same-repeated-texture-size-on-differently-sized-instances-of-box/43692 "2023-09-02T14:33:02Z")

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Hello, First I want to say that I read many topics about this on forum but didn’t found an answer that would help me achieve what I want. I want to have textured boxes where texture is always with the same size, so in …

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## [How can i use Dynamic Texture with Decals?](https://forum.babylonjs.com/t/how-can-i-use-dynamic-texture-with-decals/42096)

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**Author:** [@Akshat\_Agrawal](https://forum.babylonjs.com/u/Akshat_Agrawal)\
**Replies:** 4\
**Last updated:** [July 3, 2023, 9:26am UTC](https://forum.babylonjs.com/t/how-can-i-use-dynamic-texture-with-decals/42096 "2023-07-03T09:26:51Z")

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I am trying to create apply image onto a mesh and then manipulate it. I tried using dynamic texture but it works for some models and doesn’t work for others. The problem i’m running into is that i am not guaranteed a cle…

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## [How do i unwrap a 3D mesh in Babylonjs programatically?](https://forum.babylonjs.com/t/how-do-i-unwrap-a-3d-mesh-in-babylonjs-programatically/41564)

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**Author:** [@Akshat\_Agrawal](https://forum.babylonjs.com/u/Akshat_Agrawal)\
**Replies:** 4\
**Last updated:** [June 12, 2023, 4:45pm UTC](https://forum.babylonjs.com/t/how-do-i-unwrap-a-3d-mesh-in-babylonjs-programatically/41564 "2023-06-12T16:45:05Z")

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Hi, I’m trying to apply different textures on different faces of a mesh. In this playground, a cube when you click on a surface of the cube, you can see an image appears there, the problem is it appears on other faces…

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## [UV unwrap method(s)](https://forum.babylonjs.com/t/uv-unwrap-method-s/41356)

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**Author:** [@WillemCramer](https://forum.babylonjs.com/u/WillemCramer)\
**Replies:** 6\
**Last updated:** [June 5, 2023, 7:51am UTC](https://forum.babylonjs.com/t/uv-unwrap-method-s/41356 "2023-06-05T07:51:54Z")

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I am pretty hesitant to ask for this because i know most people do this in Blender, but i have this fantasy of creating generative ‘art’ in Babylon so it would be extremely helpful. Been struggling with writing a Box pr…

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## [Texture Rounded Box](https://forum.babylonjs.com/t/texture-rounded-box/41264)

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**Author:** [@WillemCramer](https://forum.babylonjs.com/u/WillemCramer)\
**Replies:** 9\
**Last updated:** [June 3, 2023, 5:02am UTC](https://forum.babylonjs.com/t/texture-rounded-box/41264 "2023-06-03T05:02:09Z")

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Does someone know how to recalculate the UV’s properly for this sphere that’s been stretched into a rounded box? Thanks in advance for having a look.

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## [How to add a shadowmap to a GLB](https://forum.babylonjs.com/t/how-to-add-a-shadowmap-to-a-glb/40690)

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**Author:** [@MariaSm](https://forum.babylonjs.com/u/MariaSm)\
**Replies:** 4\
**Last updated:** [May 12, 2023, 9:24am UTC](https://forum.babylonjs.com/t/how-to-add-a-shadowmap-to-a-glb/40690 "2023-05-12T09:24:25Z")

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I’m hoping someone here can help me, since I’m a 3D Artist with no coding knowledge whatsoever (but willing to learn). I’m trying to bake lighting for a .glb file with the help of sandbox.babylonjs. I have the following…

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## [Orientation of textures with Triplanar node material](https://forum.babylonjs.com/t/orientation-of-textures-with-triplanar-node-material/40528)

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**Author:** [@Neven](https://forum.babylonjs.com/u/Neven)\
**Replies:** 8\
**Last updated:** [May 10, 2023, 2:50pm UTC](https://forum.babylonjs.com/t/orientation-of-textures-with-triplanar-node-material/40528 "2023-05-10T14:50:22Z")

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Hello, I have a triplanar pbr material that I use to apply textures to a mesh without UVs. It works pretty well but I have an issue with the orientation of the texture, it seems to be rotated according to the plane it’s…

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## [GLTF2Export.GLBAsync missing uv-scale on ambientTexture](https://forum.babylonjs.com/t/gltf2export-glbasync-missing-uv-scale-on-ambienttexture/39900)

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**Author:** [@adrian\_s](https://forum.babylonjs.com/u/adrian_s)\
**Replies:** 4\
**Last updated:** [April 18, 2023, 7:19am UTC](https://forum.babylonjs.com/t/gltf2export-glbasync-missing-uv-scale-on-ambienttexture/39900 "2023-04-18T07:19:20Z")

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Hello guys, I noticed that the uv-scale of a pbr material’s ambientTexture does not get exported with the GLTF2Export.GLBAsync function as of v5.56 Here is a demo where the export should have a uv-scale of 10 on the am…

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## [Rotate World-Positioned texture so it is flat to each surface normal](https://forum.babylonjs.com/t/rotate-world-positioned-texture-so-it-is-flat-to-each-surface-normal/39293)

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**Author:** [@Chrisor9](https://forum.babylonjs.com/u/Chrisor9)\
**Replies:** 9\
**Last updated:** [March 31, 2023, 8:50am UTC](https://forum.babylonjs.com/t/rotate-world-positioned-texture-so-it-is-flat-to-each-surface-normal/39293 "2023-03-31T08:50:33Z")

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Hi, I am trying to create a shader that will use a world positioned texture, that ‘projects’ over the mesh, but avoid the stretching that occurs on faces that are facing different directions. heres what I have so far (th…

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## [Export UV animation from MAYA](https://forum.babylonjs.com/t/export-uv-animation-from-maya/36701)

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**Author:** [@joie](https://forum.babylonjs.com/u/joie)\
**Replies:** 7\
**Last updated:** [January 4, 2023, 10:23am UTC](https://forum.babylonjs.com/t/export-uv-animation-from-maya/36701 "2023-01-04T10:23:53Z")

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Hi there, I’ve seen MAYA doesn’t seem to export UV animations, either to glTF or Babylon formats. Even when Babylon do export UV transforms, it ignores it when they are animated. I have this MAYA scene with some boxes…

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## [Image on UVMapped Plane is stretched 🤯](https://forum.babylonjs.com/t/image-on-uvmapped-plane-is-stretched/33090)

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**Author:** [@Anixan\_Skystalker](https://forum.babylonjs.com/u/Anixan_Skystalker)\
**Replies:** 10\
**Last updated:** [August 30, 2022, 10:27pm UTC](https://forum.babylonjs.com/t/image-on-uvmapped-plane-is-stretched/33090 "2022-08-30T22:27:03Z")

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Hi All, I am new to this community and seeking some help for what I can only explain as my ‘Babylon Monkey Brain’ The Situation: I have a plane that I have created in Blender where I have applied all transforms and th…

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## [Is there any way to initialize the uv edited texture?](https://forum.babylonjs.com/t/is-there-any-way-to-initialize-the-uv-edited-texture/34856)

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**Author:** [@UNIT](https://forum.babylonjs.com/u/UNIT)\
**Replies:** 4\
**Last updated:** [October 17, 2022, 6:20am UTC](https://forum.babylonjs.com/t/is-there-any-way-to-initialize-the-uv-edited-texture/34856 "2022-10-17T06:20:53Z")

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Hi everyone :slight\_smile: I’d like to change the texture of the mesh (like a laptop/phone screen) However, the uv of the mesh is edited (Downloaded or related to draw call issue) In this case, how can I initialize uv…

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## [UVs for ExtrudedPolygons?](https://forum.babylonjs.com/t/uvs-for-extrudedpolygons/32348)

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**Author:** [@unclek](https://forum.babylonjs.com/u/unclek)\
**Replies:** 9\
**Last updated:** [July 26, 2022, 8:18am UTC](https://forum.babylonjs.com/t/uvs-for-extrudedpolygons/32348 "2022-07-26T08:18:36Z")

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I’m having trouble wrapping my head around what causes a particular UV to tiled in a given way. I’m trying to wrap this texture (https://cp-development.s3.amazonaws.com/wood-staples-3.jpg) around the frame here such tha…

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## [UV mapping seems to be blending colors from the texture](https://forum.babylonjs.com/t/uv-mapping-seems-to-be-blending-colors-from-the-texture/31632)

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**Author:** [@scoob-doo](https://forum.babylonjs.com/u/scoob-doo)\
**Replies:** 2\
**Last updated:** [June 23, 2022, 2:48pm UTC](https://forum.babylonjs.com/t/uv-mapping-seems-to-be-blending-colors-from-the-texture/31632 "2022-06-23T14:48:53Z")

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I’ve taken a look at a few similar issues on this forum, but I don’t think I’ve found one describing my exact issue. Part of the problem is I don’t know exactly what terminology to use. I am using UV mapping to assign c…

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## [Applying colour/ texture to part of model. Best approach?](https://forum.babylonjs.com/t/applying-colour-texture-to-part-of-model-best-approach/31209)

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**Author:** [@Yegor\_Zakharov](https://forum.babylonjs.com/u/Yegor_Zakharov)\
**Replies:** 7\
**Last updated:** [June 10, 2022, 3:29pm UTC](https://forum.babylonjs.com/t/applying-colour-texture-to-part-of-model-best-approach/31209 "2022-06-10T15:29:48Z")

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Hi all, So Im quite new to 3d in js, and 3d in general, so please correct me if I get my terminology wrong, etc. I am trying to figure out the best (or at least an) approach to applying colour to a model. Specifically,…

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## [Uv projection using ref mesh](https://forum.babylonjs.com/t/uv-projection-using-ref-mesh/27406)

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**Author:** [@waverider404](https://forum.babylonjs.com/u/waverider404)\
**Replies:** 10\
**Last updated:** [May 16, 2022, 4:31pm UTC](https://forum.babylonjs.com/t/uv-projection-using-ref-mesh/27406 "2022-05-16T16:31:25Z")

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This was originally @Pryme8 work just made a few modifications, now you can uv unwrap from ref mesh (cylinder, tri-planar, spherical, etc). In this demo i’m using a box instead as it’s the most common assides from plana…

[Next page](https://forum.babylonjs.com/tag/uv/84.md?match_all_tags=true&page=1&tags%5B%5D=uv)
