# \#verticesdata

**URL:** https://forum.babylonjs.com/tag/verticesdata/485.md

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## [Independent vertex colors in different GLTF container instances](https://forum.babylonjs.com/t/independent-vertex-colors-in-different-gltf-container-instances/59782)

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**Author:** [@cyborg\_ean](https://forum.babylonjs.com/u/cyborg_ean)\
**Replies:** 2\
**Last updated:** [July 28, 2025, 6:49pm UTC](https://forum.babylonjs.com/t/independent-vertex-colors-in-different-gltf-container-instances/59782 "2025-07-28T18:49:08Z")

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I’ve trying to better understand what I’m missing in order to make an imported and instanced GLTF container mesh(s) have their own vertex color data that’s independent of other duplicated meshes. I think I might be some…

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## [How to use vertex attributes type as unsigned byte (maybe bug..?)](https://forum.babylonjs.com/t/how-to-use-vertex-attributes-type-as-unsigned-byte-maybe-bug/54614)

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**Author:** [@dashandslash](https://forum.babylonjs.com/u/dashandslash)\
**Replies:** 3\
**Last updated:** [November 7, 2024, 6:29pm UTC](https://forum.babylonjs.com/t/how-to-use-vertex-attributes-type-as-unsigned-byte-maybe-bug/54614 "2024-11-07T18:29:14Z")

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I have been trying to use custom attributes data for some mesh, and I need to pass a uint8 as attribute of the vertices. In the example I am creating a vertex buffer with data type UNSIGNED\_BYTE. It all goes well unt…

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## [Mesh.convertToFlatShadedMesh also UnIndexes. Why?](https://forum.babylonjs.com/t/mesh-converttoflatshadedmesh-also-unindexes-why/51070)

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**Author:** [@HiGreg](https://forum.babylonjs.com/u/HiGreg)\
**Replies:** 5\
**Last updated:** [June 6, 2024, 9:58am UTC](https://forum.babylonjs.com/t/mesh-converttoflatshadedmesh-also-unindexes-why/51070 "2024-06-06T09:58:25Z")

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Why does Mesh.convertToFlatShadedMesh() (line 3213) call this.\_convertToUnIndexMesh(true) (line 3118) instead of this.\_getFlattenedNormals()? It looks like this.\_getFlattenedNormals() would (properly, IMHO) set the norm…
