# \#watermaterial

**URL:** https://forum.babylonjs.com/tag/watermaterial/285.md

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## [WebGPU: WaterMaterial + DefaultRenderingPipeline together spam thousands of Invalid RenderPipeline warnings every frame](https://forum.babylonjs.com/t/webgpu-watermaterial-defaultrenderingpipeline-together-spam-thousands-of-invalid-renderpipeline-warnings-every-frame/63769)

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**Author:** [@catnuko](https://forum.babylonjs.com/u/catnuko)\
**Replies:** 1\
**Last updated:** [July 17, 2026, 8:30am UTC](https://forum.babylonjs.com/t/webgpu-watermaterial-defaultrenderingpipeline-together-spam-thousands-of-invalid-renderpipeline-warnings-every-frame/63769 "2026-07-17T08:30:58Z")

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Under WebGPU backend (9.16.1) only: When WaterMaterial and new DefaultRenderingPipeline() exist together in the scene, the console continuously floods thousands of warnings every frame: Error while parsing WGSL: :369:27…

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## [WaterMaterial breaks when using on imported glb mesh](https://forum.babylonjs.com/t/watermaterial-breaks-when-using-on-imported-glb-mesh/62213)

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**Author:** [@Joe\_Kerr](https://forum.babylonjs.com/u/Joe_Kerr)\
**Replies:** 2\
**Last updated:** [January 24, 2026, 6:24pm UTC](https://forum.babylonjs.com/t/watermaterial-breaks-when-using-on-imported-glb-mesh/62213 "2026-01-24T18:24:32Z")

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Hi everyone, Please see here: https://playground.babylonjs.com/#88CB6A#192 The outline is where the plane is supposed to be. Best wishes Joe

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## [FPS dropping after adding GUI](https://forum.babylonjs.com/t/fps-dropping-after-adding-gui/58137)

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**Author:** [@justy](https://forum.babylonjs.com/u/justy)\
**Replies:** 3\
**Last updated:** [April 29, 2025, 11:53am UTC](https://forum.babylonjs.com/t/fps-dropping-after-adding-gui/58137 "2025-04-29T11:53:29Z")

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Hi everybody, I am facing performance problems in my project. It had stable 60fps the whole time. Now, after adding (and deleting) GUI for fluid renderer particle system testing, the fps drop to 25-30 when interacting w…

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## [XR - multiview ( layers ) + water material crashes in Quest browser](https://forum.babylonjs.com/t/xr-multiview-layers-water-material-crashes-in-quest-browser/57698)

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**Author:** [@Greg\_MarineVerse](https://forum.babylonjs.com/u/Greg_MarineVerse)\
**Replies:** 3\
**Last updated:** [April 8, 2025, 1:30pm UTC](https://forum.babylonjs.com/t/xr-multiview-layers-water-material-crashes-in-quest-browser/57698 "2025-04-08T13:30:15Z")

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Hello! When using Water Material and “layers” ( “useMultiview” ) together, entering VR mode on Meta Quest crashes with following errors: “232\[.WebGL-0x7a08eeff00\]GL ERROR :GL\_INVALID\_OPERATION : glDrawElements: uniform…

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## [About WaterMaterial And ReflectionTexture](https://forum.babylonjs.com/t/about-watermaterial-and-reflectiontexture/42429)

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**Author:** [@KevinWu](https://forum.babylonjs.com/u/KevinWu)\
**Replies:** 3\
**Last updated:** [July 15, 2023, 1:28am UTC](https://forum.babylonjs.com/t/about-watermaterial-and-reflectiontexture/42429 "2023-07-15T01:28:35Z")

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I have a question, why is the reflection texture of WaterialMaterial read-only？The reflection texture of PbrMaterial can be read and written. If there are multiple WaterMaterial objects in a scene and the renderList …

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## [Water Material fix](https://forum.babylonjs.com/t/water-material-fix/41609)

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**Author:** [@Deny\_Heam](https://forum.babylonjs.com/u/Deny_Heam)\
**Replies:** 6\
**Last updated:** [June 15, 2023, 4:01pm UTC](https://forum.babylonjs.com/t/water-material-fix/41609 "2023-06-15T16:01:04Z")

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Hey everyone, I hope you’re all doing well! I’m currently working on a game project using Babylon.js, and I’ve run into a bit of a snag with the WaterMaterial. I’ve attached some images to help illustrate the issue, and…

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## [WaterMaterial thrown mesh error](https://forum.babylonjs.com/t/watermaterial-thrown-mesh-error/38185)

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**Author:** [@Darius](https://forum.babylonjs.com/u/Darius)\
**Replies:** 3\
**Last updated:** [February 14, 2023, 12:08pm UTC](https://forum.babylonjs.com/t/watermaterial-thrown-mesh-error/38185 "2023-02-14T12:08:00Z")

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Hello all, hope you doing good. I’m trying to get the WaterMaterial work, but it doesn’t seem to. I’ve check all docs and bugs reports I found, but nothing. I import it from @babylonjs/materials I can create it with n…
