# \#workflow

**URL:** https://forum.babylonjs.com/tag/workflow/304.md

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## [“Arriba: Puppy Jump 3D Platform” (Created for the 2023 Game Jam Competition)](https://forum.babylonjs.com/t/arriba-puppy-jump-3d-platform-created-for-the-2023-game-jam-competition/46638)

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**Author:** [@x1911](https://forum.babylonjs.com/u/x1911)\
**Replies:** 4\
**Last updated:** [January 3, 2024, 11:52am UTC](https://forum.babylonjs.com/t/arriba-puppy-jump-3d-platform-created-for-the-2023-game-jam-competition/46638 "2024-01-03T11:52:58Z")

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Hello everyone! I’m thrilled to introduce my latest game— “Arriba: Puppy Jump”! This is a jumping game crafted with the new havok Engine, designed for the 2023 Game Jam competition, immersing you in a world of surprises…

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## [Lightmaps Workflow](https://forum.babylonjs.com/t/lightmaps-workflow/38607)

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**Author:** [@DRLeria](https://forum.babylonjs.com/u/DRLeria)\
**Replies:** 1\
**Last updated:** [February 28, 2023, 2:47pm UTC](https://forum.babylonjs.com/t/lightmaps-workflow/38607 "2023-02-28T14:47:56Z")

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A simple workflow for working models with lightmaps In my case I work with 3DsMax, but you can apply this system to other applications such as Blender, Maya… In this case I understand that you know how to generate light…
