Debug occlusion channel in ORM texture (PBRMaterial)
|
|
3
|
40
|
April 2, 2024
|
PBR material loading problem
|
|
3
|
117
|
January 29, 2024
|
Metallic / roughness texture in PBR class
|
|
3
|
291
|
January 10, 2024
|
Metallic and roughness textures in PBR
|
|
2
|
269
|
December 4, 2023
|
Mesh instances with different UVs not working
|
|
4
|
211
|
December 1, 2023
|
My model didn't show as I Expected
|
|
7
|
424
|
November 16, 2023
|
Reflection Probe Workflow when multiple materials in the scene need reflections
|
|
4
|
220
|
November 10, 2023
|
PBR materials with Reflection Probes rendering darker
|
|
4
|
225
|
November 7, 2023
|
Multi-layered transparency rendering glitch
|
|
1
|
174
|
October 17, 2023
|
What does PBRMaterial.forceNormalForward do?
|
|
2
|
210
|
September 21, 2023
|
Turn on PBRMaterial debug mode in code?
|
|
2
|
170
|
September 21, 2023
|
Screenshots using custom #ifdef block within a PBRCustomMaterial
|
|
3
|
271
|
July 4, 2023
|
Sample of falling coins by physics
|
|
24
|
1292
|
June 1, 2023
|
Small FPS dip/stutter when loading many PBRCustomMaterials
|
|
10
|
399
|
May 30, 2023
|
Orientation of textures with Triplanar node material
|
|
10
|
495
|
May 10, 2023
|
GLTF2Export.GLBAsync missing uv-scale on ambientTexture
|
|
4
|
419
|
April 18, 2023
|
High quality offline rendering with BabylonJS
|
|
5
|
1287
|
February 27, 2023
|
Visible reflections despite opacity information in base texture in PBR material
|
|
2
|
256
|
February 1, 2023
|
GLTF PBR Material Anisotropic
|
|
1
|
595
|
January 29, 2023
|
Inconsistences in GLTF importer and/or Inspector's PBR Material channels labeling
|
|
1
|
211
|
January 17, 2023
|
My PBR render is far from expectation
|
|
5
|
415
|
November 3, 2022
|
Albedo/lightmap Texture on PBR material + albedo color
|
|
3
|
937
|
October 27, 2022
|
How can I make nice looking gemstone/diamond material?
|
|
1
|
930
|
October 12, 2022
|
How do I fix this Gold material to look brighter?
|
|
2
|
825
|
October 12, 2022
|
Apply texture with alpha channel to PBR material keeping materials solidness
|
|
5
|
1371
|
August 30, 2022
|
Should we change the sandbox default environment?
|
|
12
|
3778
|
August 15, 2022
|
Improving rendering performance of pbr materials
|
|
5
|
550
|
June 30, 2022
|
Help needed to understand NodeMaterial dissolve effect not working properly with cylinders
|
|
2
|
341
|
June 2, 2022
|
Sample of falling marbles by physics
|
|
1
|
516
|
May 30, 2022
|
Is there a new way to export the BumpMap Value?
|
|
5
|
575
|
May 5, 2022
|