grigtod

grigtod

I help agencies, studios, startups and cultural organisations build technically ambitious immersive experiences across Apple Vision Pro, AR, VR, mixed reality, real-time 3D and interactive installations.

I’m a freelance immersive technology developer with 10+ years of experience turning unusual technical briefs into working prototypes, production-ready applications and live interactive experiences. I’m drawn to projects where the brief doesn’t quite have a template yet.

My work spans Unity, Unreal Engine, C#, Python, spatial computing, hardware integration, AI, real-time 3D and interaction design. I’ve delivered projects across Apple Vision Pro, Meta Quest, Magic Leap, HoloLens, iOS, Android, multi-touch tables, motion capture systems, eye-tracking devices, motion platforms, depth cameras, video walls and wearable devices.

I’ve worked with studios and partners including Atlantic Productions, Digital Catapult, SailGP, Liquid City, Pixel Artworks, Target3D, Passion Pictures, Vision3, Inition, Nexus Studios, London Philharmonia Orchestra, DAZN, Ultraleap, AND Festival and The Line.

Selected client and brand work includes Meta, Westfield, Cisco, Worldpay, Tata Communications, Jaguar Land Rover, LEGO, Ford, Renault, ARM, Globus Medical, Exxon Mobil, Vertical Aerospace, Fidelity Investments, BP, Honeywell, Emaar Properties, Goodwood Festival of Speed, National Oceanography Centre, Mary Rose Museum, MAXXI Museum, Plymouth The Box Museum, EE, Ericsson, Stevanato Group and Dua Lipa.

I’m especially useful when a project needs someone who can move quickly between prototype, real-time 3D development, hardware integration, interaction design and production delivery. That usually means technically unusual briefs, experimental interfaces, tight timelines or projects that need rescuing and shipping properly.

Good reasons to get in touch:

Portfolio: grigtod.com
Email: grigtod@gmail.com