Menu
X
Captures
Information
Init State
Commands (8)
End State
Close
Canvas frame buffer
Canvas frame buffer
Canvas frame buffer
clearColor
: 0.2, 0.2, 0.3, 1
clearDepth
: 1
clearStencil
: 0
clear
: DEPTH_BUFFER_BIT, STENCIL_BUFFER_BIT, COLOR_BUFFER_BIT
viewport
: 0, 0, 1920, 847
bindVertexArray
: WebGLVertexArrayObject - ID: 0
drawElements
: TRIANGLES, 13908, UNSIGNED_SHORT, 0
vertex:default
fragment:default
bindVertexArray
: null
Canvas frame buffer
Global
name:
drawElements (
Open help page
)
duration:
0
status:
Unknown
command Arguments
0:
4
1:
13908
2:
5123
3:
0
stack Trace
0:
e.drawElementsType (https://babylonsnapshots.z22.web.core.windows.net/refs/pull/13699/merge/babylon.js?t=1682452314304:1:324722)
1:
t._draw (https://babylonsnapshots.z22.web.core.windows.net/refs/pull/13699/merge/babylon.js?t=1682452314304:1:865439)
2:
t._processRendering (https://babylonsnapshots.z22.web.core.windows.net/refs/pull/13699/merge/babylon.js?t=1682452314304:1:872361)
3:
t.render (https://babylonsnapshots.z22.web.core.windows.net/refs/pull/13699/merge/babylon.js?t=1682452314304:1:877066)
Blend State
BLEND:
false
BLEND_COLOR:
0, 0, 0, 0
BLEND_DST_ALPHA:
ZERO
BLEND_DST_RGB:
ZERO
BLEND_EQUATION_ALPHA:
FUNC_ADD
BLEND_EQUATION_RGB:
FUNC_ADD
BLEND_SRC_ALPHA:
ONE
BLEND_SRC_RGB:
ONE
Color State
COLOR_WRITEMASK:
true, true, true, true
Coverage State
SAMPLE_COVERAGE_VALUE:
1
SAMPLE_COVERAGE_INVERT:
false
SAMPLE_COVERAGE:
false
SAMPLE_ALPHA_TO_COVERAGE:
false
Cull State
CULL_FACE:
true
CULL_FACE_MODE:
BACK
Depth State
DEPTH_TEST:
true
DEPTH_FUNC:
LEQUAL
DEPTH_RANGE:
0, 1
DEPTH_WRITEMASK:
true
Draw State
DITHER:
true
VIEWPORT:
0, 0, 1920, 847
FRONT_FACE:
CCW
FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
Extension OES_standard_derivatives is unavailable.
RASTERIZER_DISCARD:
false
FRAGMENT_SHADER_DERIVATIVE_HINT:
4352
Polygon Offset State
POLYGON_OFFSET_FILL:
false
POLYGON_OFFSET_FACTOR:
0
POLYGON_OFFSET_UNITS:
0
Scissor State
SCISSOR_TEST:
false
SCISSOR_BOX:
0, 0, 300, 150
Stencil State
STENCIL_TEST:
false
STENCIL_BACK_FAIL:
KEEP
STENCIL_BACK_FUNC:
ALWAYS
STENCIL_BACK_PASS_DEPTH_FAIL:
KEEP
STENCIL_BACK_PASS_DEPTH_PASS:
REPLACE
STENCIL_BACK_REF:
1
STENCIL_BACK_VALUE_MASK:
255 (0b11111111)
STENCIL_BACK_WRITEMASK:
255 (0b11111111)
STENCIL_FAIL:
KEEP
STENCIL_FUNC:
ALWAYS
STENCIL_PASS_DEPTH_FAIL:
KEEP
STENCIL_PASS_DEPTH_PASS:
REPLACE
STENCIL_REF:
1
STENCIL_VALUE_MASK:
255 (0b11111111)
STENCIL_WRITEMASK:
255 (0b11111111)
STENCIL_BITS:
8
Draw Call
frameBuffer:
null
program Status
LINK_STATUS:
true
VALIDATE_STATUS:
false
program:
WebGLProgram - ID: 0
RECOMPILABLE:
true
shaders(0)
COMPILE_STATUS:
true
shaderType:
VERTEX_SHADER
name:
vertex:default
shaders(1)
COMPILE_STATUS:
true
shaderType:
FRAGMENT_SHADER
name:
fragment:default
element Array
arrayBuffer:
WebGLBuffer - ID: 11
attributes(0)
name:
position
size:
1
type:
FLOAT_VEC3
location:
0
offsetPointer:
0
bufferBinding:
WebGLBuffer - ID: 8
enabled:
true
arraySize:
3
stride:
12
arrayType:
FLOAT
normalized:
false
vertexAttrib:
0, 0, 0, 1
integer:
false
divisor:
0
bufferUsage:
STATIC_DRAW
bufferLength:
29268
attributes(1)
name:
normal
size:
1
type:
FLOAT_VEC3
location:
1
offsetPointer:
0
bufferBinding:
WebGLBuffer - ID: 9
enabled:
true
arraySize:
3
stride:
12
arrayType:
FLOAT
normalized:
false
vertexAttrib:
0, 0, 0, 1
integer:
false
divisor:
0
bufferUsage:
STATIC_DRAW
bufferLength:
29268
uniforms(0)
name:
world
size:
1
type:
FLOAT_MAT4
location:
WebGLUniformLocation - ID: 2
value:
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1
blockIndice:
-1
offset:
-1
arrayStride:
-1
matrixStride:
-1
rowMajor:
false
uniforms(1)
name:
visibility
size:
1
type:
FLOAT
location:
WebGLUniformLocation - ID: 3
value:
1
blockIndice:
-1
offset:
-1
arrayStride:
-1
matrixStride:
-1
rowMajor:
false
uniforms(2)
name:
diffuseLeftColor
size:
1
type:
FLOAT_VEC4
blockIndice:
0
blockName:
Material
offset:
0
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0, 0
uniforms(3)
name:
diffuseRightColor
size:
1
type:
FLOAT_VEC4
blockIndice:
0
blockName:
Material
offset:
16
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0, 0
uniforms(4)
name:
opacityParts
size:
1
type:
FLOAT_VEC4
blockIndice:
0
blockName:
Material
offset:
32
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0, 0
uniforms(5)
name:
reflectionLeftColor
size:
1
type:
FLOAT_VEC4
blockIndice:
0
blockName:
Material
offset:
48
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0, 0
uniforms(6)
name:
reflectionRightColor
size:
1
type:
FLOAT_VEC4
blockIndice:
0
blockName:
Material
offset:
64
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0, 0
uniforms(7)
name:
refractionLeftColor
size:
1
type:
FLOAT_VEC4
blockIndice:
0
blockName:
Material
offset:
80
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0, 0
uniforms(8)
name:
refractionRightColor
size:
1
type:
FLOAT_VEC4
blockIndice:
0
blockName:
Material
offset:
96
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0, 0
uniforms(9)
name:
emissiveLeftColor
size:
1
type:
FLOAT_VEC4
blockIndice:
0
blockName:
Material
offset:
112
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0, 0
uniforms(10)
name:
emissiveRightColor
size:
1
type:
FLOAT_VEC4
blockIndice:
0
blockName:
Material
offset:
128
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0, 0
uniforms(11)
name:
vDiffuseInfos
size:
1
type:
FLOAT_VEC2
blockIndice:
0
blockName:
Material
offset:
144
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0
uniforms(12)
name:
vAmbientInfos
size:
1
type:
FLOAT_VEC2
blockIndice:
0
blockName:
Material
offset:
152
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0
uniforms(13)
name:
vOpacityInfos
size:
1
type:
FLOAT_VEC2
blockIndice:
0
blockName:
Material
offset:
160
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0
uniforms(14)
name:
vReflectionInfos
size:
1
type:
FLOAT_VEC2
blockIndice:
0
blockName:
Material
offset:
168
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0
uniforms(15)
name:
vReflectionPosition
size:
1
type:
FLOAT_VEC3
blockIndice:
0
blockName:
Material
offset:
176
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0
uniforms(16)
name:
vReflectionSize
size:
1
type:
FLOAT_VEC3
blockIndice:
0
blockName:
Material
offset:
192
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0
uniforms(17)
name:
vEmissiveInfos
size:
1
type:
FLOAT_VEC2
blockIndice:
0
blockName:
Material
offset:
208
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0
uniforms(18)
name:
vLightmapInfos
size:
1
type:
FLOAT_VEC2
blockIndice:
0
blockName:
Material
offset:
216
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0
uniforms(19)
name:
vSpecularInfos
size:
1
type:
FLOAT_VEC2
blockIndice:
0
blockName:
Material
offset:
224
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0
uniforms(20)
name:
vBumpInfos
size:
1
type:
FLOAT_VEC3
blockIndice:
0
blockName:
Material
offset:
240
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0
uniforms(21)
name:
diffuseMatrix
size:
1
type:
FLOAT_MAT4
blockIndice:
0
blockName:
Material
offset:
256
arrayStride:
0
matrixStride:
16
rowMajor:
false
value:
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
uniforms(22)
name:
ambientMatrix
size:
1
type:
FLOAT_MAT4
blockIndice:
0
blockName:
Material
offset:
320
arrayStride:
0
matrixStride:
16
rowMajor:
false
value:
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
uniforms(23)
name:
opacityMatrix
size:
1
type:
FLOAT_MAT4
blockIndice:
0
blockName:
Material
offset:
384
arrayStride:
0
matrixStride:
16
rowMajor:
false
value:
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
uniforms(24)
name:
reflectionMatrix
size:
1
type:
FLOAT_MAT4
blockIndice:
0
blockName:
Material
offset:
448
arrayStride:
0
matrixStride:
16
rowMajor:
false
value:
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
uniforms(25)
name:
emissiveMatrix
size:
1
type:
FLOAT_MAT4
blockIndice:
0
blockName:
Material
offset:
512
arrayStride:
0
matrixStride:
16
rowMajor:
false
value:
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
uniforms(26)
name:
lightmapMatrix
size:
1
type:
FLOAT_MAT4
blockIndice:
0
blockName:
Material
offset:
576
arrayStride:
0
matrixStride:
16
rowMajor:
false
value:
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
uniforms(27)
name:
specularMatrix
size:
1
type:
FLOAT_MAT4
blockIndice:
0
blockName:
Material
offset:
640
arrayStride:
0
matrixStride:
16
rowMajor:
false
value:
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
uniforms(28)
name:
bumpMatrix
size:
1
type:
FLOAT_MAT4
blockIndice:
0
blockName:
Material
offset:
704
arrayStride:
0
matrixStride:
16
rowMajor:
false
value:
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
uniforms(29)
name:
vTangentSpaceParams
size:
1
type:
FLOAT_VEC2
blockIndice:
0
blockName:
Material
offset:
768
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0
uniforms(30)
name:
pointSize
size:
1
type:
FLOAT
blockIndice:
0
blockName:
Material
offset:
776
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0
uniforms(31)
name:
alphaCutOff
size:
1
type:
FLOAT
blockIndice:
0
blockName:
Material
offset:
780
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0
uniforms(32)
name:
refractionMatrix
size:
1
type:
FLOAT_MAT4
blockIndice:
0
blockName:
Material
offset:
784
arrayStride:
0
matrixStride:
16
rowMajor:
false
value:
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
uniforms(33)
name:
vRefractionInfos
size:
1
type:
FLOAT_VEC4
blockIndice:
0
blockName:
Material
offset:
848
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0, 0
uniforms(34)
name:
vRefractionPosition
size:
1
type:
FLOAT_VEC3
blockIndice:
0
blockName:
Material
offset:
864
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0
uniforms(35)
name:
vRefractionSize
size:
1
type:
FLOAT_VEC3
blockIndice:
0
blockName:
Material
offset:
880
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0
uniforms(36)
name:
vSpecularColor
size:
1
type:
FLOAT_VEC4
blockIndice:
0
blockName:
Material
offset:
896
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
1, 1, 1, 64
uniforms(37)
name:
vEmissiveColor
size:
1
type:
FLOAT_VEC3
blockIndice:
0
blockName:
Material
offset:
912
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0
uniforms(38)
name:
vDiffuseColor
size:
1
type:
FLOAT_VEC4
blockIndice:
0
blockName:
Material
offset:
928
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
1, 1, 1, 1
uniforms(39)
name:
vAmbientColor
size:
1
type:
FLOAT_VEC3
blockIndice:
0
blockName:
Material
offset:
944
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0
uniforms(40)
name:
vDetailInfos
size:
1
type:
FLOAT_VEC4
blockIndice:
0
blockName:
Material
offset:
960
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0, 0
uniforms(41)
name:
detailMatrix
size:
1
type:
FLOAT_MAT4
blockIndice:
0
blockName:
Material
offset:
976
arrayStride:
0
matrixStride:
16
rowMajor:
false
value:
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
uniforms(42)
name:
viewProjection
size:
1
type:
FLOAT_MAT4
blockIndice:
1
blockName:
Scene
offset:
0
arrayStride:
0
matrixStride:
16
rowMajor:
false
value:
1.0434, -0.0000, -0.0000, -0.0000, 0, 2.3652, -0.0000, -0.0000, 0.0000, 0.0000, 1.0000, 1, 0, -0.5913, 3.0305, 3.0923
uniforms(43)
name:
view
size:
1
type:
FLOAT_MAT4
blockIndice:
1
blockName:
Scene
offset:
64
arrayStride:
0
matrixStride:
16
rowMajor:
false
value:
1, -0.0000, -0.0000, 0, 0, 1, -0.0000, 0, 0.0000, 0.0000, 1, 0, 0, -0.2500, 3.0923, 1
uniforms(44)
name:
projection
size:
1
type:
FLOAT_MAT4
blockIndice:
1
blockName:
Scene
offset:
128
arrayStride:
0
matrixStride:
16
rowMajor:
false
value:
1.0434, 0, 0, 0, 0, 2.3652, 0, 0, 0, 0, 1.0000, 1, 0, 0, -0.0618, 0
uniforms(45)
name:
vEyePosition
size:
1
type:
FLOAT_VEC4
blockIndice:
1
blockName:
Scene
offset:
192
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0.0000, 0.2500, -3.0923, -1
uniforms(46)
name:
Light0.vLightData
size:
1
type:
FLOAT_VEC4
blockIndice:
2
blockName:
Light0
offset:
0
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0, 0
uniforms(47)
name:
Light0.vLightDiffuse
size:
1
type:
FLOAT_VEC4
blockIndice:
2
blockName:
Light0
offset:
16
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
1, 1, 1, null
uniforms(48)
name:
Light0.vLightSpecular
size:
1
type:
FLOAT_VEC4
blockIndice:
2
blockName:
Light0
offset:
32
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
1, 1, 1, 0.0000
uniforms(49)
name:
Light0.vLightGround
size:
1
type:
FLOAT_VEC3
blockIndice:
2
blockName:
Light0
offset:
48
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0
uniforms(50)
name:
Light0.shadowsInfo
size:
1
type:
FLOAT_VEC4
blockIndice:
2
blockName:
Light0
offset:
64
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0, 0, 0
uniforms(51)
name:
Light0.depthValues
size:
1
type:
FLOAT_VEC2
blockIndice:
2
blockName:
Light0
offset:
80
arrayStride:
0
matrixStride:
0
rowMajor:
false
value:
0, 0
uniform Blocks(0)
name:
Material
bindingPoint:
0
size:
1040
activeUniformCount:
40
vertex:
false
fragment:
true
buffer:
WebGLBuffer - ID: 13
bufferUsage:
STATIC_DRAW
bufferLength:
1040
uniform Blocks(1)
name:
Scene
bindingPoint:
1
size:
208
activeUniformCount:
4
vertex:
true
fragment:
true
buffer:
WebGLBuffer - ID: 14
bufferUsage:
STATIC_DRAW
bufferLength:
208
uniform Blocks(2)
name:
Light0
bindingPoint:
3
size:
88
activeUniformCount:
6
vertex:
false
fragment:
true
buffer:
WebGLBuffer - ID: 12
bufferUsage:
STATIC_DRAW
bufferLength:
96
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08:10:40