Nice one @Rizn. It is looking good.
Your multi camera playground have given me interesting alternative to my problem.
In my game was trying to go with separate scenes and cams but single scene approach with using multiple asset containers and single camera as described in this thread.
After reading this thread, however, I realised switching between game view (arc rotate cam) and tech view (fixed in place ortho cam) cameras is even better for my use case.
Ok, above might seem a bit off-topic but…
I want to say that there isn’t single good / bad solution @Rizn . Just do what feels more comfortable and/or will be easier to maintain.