About the Questions category
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1
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2752
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December 7, 2018
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IBL of Diffuse BRDF
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4
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64
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May 31, 2025
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Flickering Splats
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2
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12
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September 19, 2025
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Animate DOF in DefaultRenderingPipeline
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3
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27
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September 19, 2025
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Way to change mouse pointer when hovering gizmo custom mesh
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2
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18
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September 19, 2025
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How to fix "Joint indices conversion needed: some joint indices..." before scene export?
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7
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48
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September 19, 2025
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Issues with rendering order for multiple Gaussian Splatting files
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1
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13
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September 19, 2025
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OIT feature and Screenshot size
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7
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44
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September 19, 2025
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Feedback on frame graphs
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54
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394
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September 19, 2025
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WebXR anchors and hit-test
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12
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92
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September 19, 2025
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GPU particle system start delay if active particles is "full"
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5
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18
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September 18, 2025
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Havok constraints and how to query the "strain" on them
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1
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34
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September 18, 2025
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Why are the debug results different between SkeletonViewer and Inspector?
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6
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46
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September 18, 2025
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GLTF KHR_interactivty
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7
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48
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September 18, 2025
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What technology is used here
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3
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66
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September 18, 2025
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Custom font loading issues with GUI
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5
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41
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September 18, 2025
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Why Do Face Count and Draw Calls Increase After Importing a GLB Model into the Babylon.js Editor
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3
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31
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September 18, 2025
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Question about AlphaMode
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2
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32
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September 18, 2025
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Haptic XR Feedback and buttons
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14
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465
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September 17, 2025
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How to use Scene Optimizer to reduce texture memory usage
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2
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34
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September 17, 2025
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SerializeMesh -> ImportMeshAsync: TransformNodes gone
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7
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47
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September 19, 2025
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Highlight Layer issues
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9
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776
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September 17, 2025
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Issues with self-deploying babylonjs CDN
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12
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78
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September 17, 2025
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Does babylon Native support webp textures?
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6
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109
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September 17, 2025
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Changing the text on a TextBlock in an AdvancedDynamicTexture changes vertical position upwards
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5
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33
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September 16, 2025
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Glb exporter for 3dsmax gives me a glb that two times bigger file than before
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14
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98
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September 16, 2025
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How to check collision using onCollideObservable()
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8
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1504
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September 16, 2025
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Initialising WebXR in new Babylonjs Viewer
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3
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36
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September 16, 2025
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Stencil portal partially showing to coincident meshes
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2
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35
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September 15, 2025
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Scene loading involves setting the HDR texture to Sky Box and addressing the issue of model roughness during loading
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2
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21
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September 15, 2025
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