About the Questions category
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1
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2140
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December 7, 2018
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How to provide separate sprites to SpriteManager
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2
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12
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March 21, 2023
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Screenshot of the specified model group
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1
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6
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March 21, 2023
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Huge size discordance between GLB file exported by code or through Inspector
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16
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120
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March 21, 2023
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Problem with ExtrudeShape Custom
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1
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8
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March 21, 2023
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Unable to load .OBJ files in Babylon Sandbox
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4
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8
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March 21, 2023
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Subdivide not working
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4
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34
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March 21, 2023
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Shaders import from third party shader's editor
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3
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21
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March 21, 2023
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Small Agent going through big Obstacle
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12
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97
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March 21, 2023
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Change between cameras
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2
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26
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March 21, 2023
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How to make libBabylonNative.a from Xcode?
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4
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29
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March 21, 2023
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Set Custom Gizmo's Position
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7
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34
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March 21, 2023
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Error in onSuccess callback: TypeError: Cannot read properties of undefined (reading '0')
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5
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8
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March 21, 2023
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Can't create instance of Mesh with NodeMaterial
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2
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17
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March 21, 2023
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AnimationGroup stop very slow if there are a lot of Animatables
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9
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57
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March 21, 2023
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Collision detection working only 1 way
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3
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37
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March 21, 2023
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Keeping assets "safe" (on behalf of asset providers)
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2
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16
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March 21, 2023
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Light bloom effect with sphere mesh or photodome
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3
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20
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March 21, 2023
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How do I use a local asset file?
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3
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18
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March 20, 2023
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Convert JPGEG or HDR to ENV
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16
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92
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March 20, 2023
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Loading Unity exported mesh in typescript project (vanilla ts created using vite)
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2
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19
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March 20, 2023
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Edge rendering issue
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4
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31
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March 20, 2023
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Slow GUI rendering
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20
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103
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March 20, 2023
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ShaderToy using BufferA as input to Buffer A
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24
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689
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March 20, 2023
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Triggering pointer out actions when camera change causes pointer to exit mesh
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4
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23
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March 20, 2023
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pointerDragBehavior questions
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1
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13
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March 20, 2023
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Working with external webgl2 context
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3
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34
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March 20, 2023
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Bring the Crane in from outer space?
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17
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62
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March 20, 2023
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How to get Inspector running?
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9
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41
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March 20, 2023
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Is there a way to turn off filter of fonts?
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4
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46
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March 20, 2023
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