ArcRotateCamera / make it shift on the Y axis instead of panning

Just a quick heads up as I saw that this is still relevant :slight_smile:
Last week I updated the code for the controls to the updated control scheme of ArcRotateCameraPointersInput.
It is much easier to understand now and I think the implementation is better.

It replaces the old ArcRotateCameraPointersInput completely so the following code is needed instead of just adding the input on top:

camera.inputs.removeByType('ArcRotateCameraPointersInput');
camera.inputs.add(new ArcRotateCameraSlideInput());

Aside from that it does exactly the same :slight_smile:
The new code can be found in the gist from before: Babylon Arc Rotate Camera Slide Input · GitHub