Babylon and Barba JS - Update new mesh

You’re right. I’ve kept it as you said:

scene.dispose();
preloadEvents(data.next.container);

and it loads a different scene when I go to a another page :smiley:

Although, I’m having a small issue. I implemented the functionality from this post to move the camera (Best method for moving camera to target object - Questions - Babylon.js). It does work wonders on the first page but once I load a different page it doesn’t animate anymore. Here are the functions I took from the example. I also had to add my own ones to adjust it to my needs

var animateCameraTargetToPosition = function(cam, speed, frameCount, newPos) {
    var ease = new BABYLON.CubicEase();
    ease.setEasingMode(BABYLON.EasingFunction.EASINGMODE_EASEINOUT);
    var animCam1 = BABYLON.Animation.CreateAndStartAnimation('at1', cam, 'target', speed, frameCount, cam.target, newPos, 0, ease);
    animCam1.disposeOnEnd = true;
}
var animateCameraToPosition = function(cam, speed, frameCount, newPos) {
    var ease = new BABYLON.CubicEase();
    ease.setEasingMode(BABYLON.EasingFunction.EASINGMODE_EASEINOUT);
    var animCam2 = BABYLON.Animation.CreateAndStartAnimation('at2', cam, 'position', speed, frameCount, cam.position, newPos, 0, ease);
    animCam2.disposeOnEnd = true;
}
var speed = 60;
var frameCount = 200;
var setCamDefault = function() {
    animateCameraTargetToPosition(camera, speed, frameCount, new BABYLON.Vector3(0, -15, 0));
    animateCameraToPosition(camera, speed, frameCount, new BABYLON.Vector3(-40, 15, -45));
};
var setCamZoomedIn = function() {
    animateCameraTargetToPosition(camera, speed, frameCount, new BABYLON.Vector3(35, -30, 80));
    animateCameraToPosition(camera, speed, frameCount, new BABYLON.Vector3(-10, 10, -25));
};

function funcZoomIn() {
	setCamZoomedIn();
	jsBody.addClass("zoomedin");
}
function funcZoomOut() {
	setCamDefault();
	jsBody.removeClass("zoomedin");
}

ScrollTrigger.create({
	trigger: ".hero_section",
	start: "top center",
	end: "bottom center",
	markers: false,
	onEnter: () => { funcZoomOut(); }, 
	onLeave: () => { funcZoomIn(); },
	onEnterBack: () => { funcZoomOut(); }
});

I added values in the console to all the above functions and they all get triggered perfectly fine so I don’t know what on earth is going on :pensive: