What will be the relative adresses to load meshes for the public folder?
BABYLON.SceneLoader.ImportMesh("", "????", "file.glb", scene, function (meshes) { })
I tested different variants but with no success yet 
What will be the relative adresses to load meshes for the public folder?
BABYLON.SceneLoader.ImportMesh("", "????", "file.glb", scene, function (meshes) { })
I tested different variants but with no success yet 
Found the solution 
(there was my typo in the code)
I feel like newcomers to BabylonJS would welcome having GitHub - paganaye/babylonjs-vite-boilerplate put on the frontpage to help them get started faster ![]()