BabylonJS boilerplate for start project with TypeScrpit

What will be the relative adresses to load meshes for the public folder?

BABYLON.SceneLoader.ImportMesh("", "????", "file.glb", scene, function (meshes) { })

I tested different variants but with no success yet :slight_smile:

Found the solution :slight_smile:
(there was my typo in the code)

I feel like newcomers to BabylonJS would welcome having GitHub - paganaye/babylonjs-vite-boilerplate put on the frontpage to help them get started faster :slight_smile:

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