Best practice with cloning a character with different variations of clothing

  1. You are right! Something like this Baked Texture Animations with Animation Groups? - #11 by Evgeni_Popov

  2. Yeap

  3. As I mentioned in my prev post, you can use the texture(from VAT) for any meshes as long as they use the same skeleton. So it will work for Hat, Armor, Boots, Body, etc parts if they all rigged to the same skeleton.

When you “bake” texture, you run animations for your Skeleton. So you only need the Skeleton and any mesh(because without mesh it doesn’t work AFAIK)