I will do that and see if it helps.
On the playground most of the meshes are disabled, the rest of the meshes are tools, weapons, pieces of armor, etc. If you want to have a look at what I mean, you can see the different mesh names by viewing the playerMeshes array in the dev console. To see one, just call player1.meshes[‘sword’].setEnabled(true); and replace sword with whatever mesh name you want to see.
I originally did it this way because it seemed like the most forward approach, and allows me to modify the materials much easier.
I will combine it into 1 mesh and just modify the materials another way I guess.