DrawWrapper for shadow map?

It’s hard to say, as it works as expected in the PG…

Are you sure you’re updating the number of instances correctly in the compute shader for the shadow mapping case?

Using PIX would probably help in your case. See the last sentence of [this answer] (Compute Shaders Order Execution - #3 by Evgeni_Popov) for quick instructions on how to install it.

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