[FOR HIRE] Babylon.js developer & 3D generalist (REMOTE)

Hi everyone! As a long term community member I am humbly asking for your help.

I’m currently available for new opportunities as a Babylon.js / TypeScript developer. Remote work.

I have 10+ years of experience in real-time 3D, combining web development with 3D art. My work includes interactive WebGL applications, product configurators, digital twins, games, data visualization, and custom 3D tools. Besides development, I’m also a 3D generalist, so I can bridge the gap between engineering and art pipelines.

If you’re looking for someone experienced with Babylon.js for freelance, contract, or full-time work, or have any lead that could help me out. I’d be happy to chat.

Thank you and I appreciate any help from the amazing community.

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Anyone hiring @nogalo can not go wrong, hope you find a great gig soon

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I am very new to this forum, but if you like gaming and working hard on fun, creative ideas, I may have a job for you. @nogalo

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Well, gaming + fun, creative ideas is right up my alley. I got a job in the meantime, just this week. I would be willing to chat though, but I cannot commit a lot of time now, as I am hired full time.

Thank you for your message anyways, I really appreciate it.

Hello @nogalo we are looking for a game developer to create 3D games for us, if you’re interested please reach out to dab@lagged.com, thanks!

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Hello,

Exalted is a new gaming platform built around interactive journeys, player identity, challenges, and personalized gaming content. The Sandbox will be the first playable world users enter: an atmospheric environment where they explore multiple elemental regions, discover a mysterious cube, interact with the world, and eventually unlock a portal into the larger Exalted experience.

This project is a useful reference for the level of movement, atmosphere, environmental interaction, and visual polish we want to pursue:

Snowflow:
https://www.reddit.com/r/ClaudeAI/comments/1v94nal/people_liked_my_desert_so_heres_a_waterbending/

Live demo:
https://snowflow-lilac.vercel.app/

We are not looking to copy Snowflow. We’re inspired by how it combines Babylon.js/WebGPU, responsive terrain, fluid movement, elemental effects, particles, lighting, and strong visual direction inside a browser.

Our larger world is being designed in Blender and includes desert, grass and forest, water, mountains, snow, and other elemental environments. We need someone who can help establish the bridge from Blender into Babylon.js and turn the map into a polished, performant, playable web experience.

The initial work would likely include:

  • Reviewing the Blender map and asset structure
  • Establishing a reliable Blender-to-Babylon.js/GLB pipeline
  • Optimizing geometry, materials, textures, lighting, collisions, and loading
  • Implementing third-person movement, camera controls, and environmental traversal
  • Building one polished biome or elemental interaction as a proof of concept
  • Creating a structure that can expand into the complete Exalted Sandbox

This could become a longer-term collaboration if the first milestone goes well.

I would also like to hear how you would approach importing and optimizing a large Blender environment for Babylon.js, and which parts of the Snowflow reference you would be most confident recreating at a similar quality level.

We have a bunch of 3d models in blender but no avatar models

Thank you,
Rob

Hi @Diesel , I sent you a DM, I may be able to help you if @nogalo has too much on his plate :slightly_smiling_face:

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Hey guys. Yeah, as much as this seems interesting. I am not just not able to put in the work at the moment.

So yes, if @CraigFeldspar is interested, I am completely fine with that.

@Diesel Thank you for the opportunity though, I really appreciated it, and I hope we will see more of this project on the forum.

Yes sir,

I will definitely be sharing when completed.

Thank you, guys, for your time!