GLTF(2.0) loader not loading empty meshes/"TransformNodes"?

Ah, yes. That won’t return the transform nodes. This is because of the contract of the API. I can’t assign transform nodes to the meshes. It is loaded though, and you can get it by name or id through the scene. We currently don’t have a way to get the specific transform node that was loaded. That can be added if going through scene doesn’t work for you.

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