I would use BABYLON.SceneLoader.ImportMesh
instead of BABYLON.SceneLoader.AppendAsync
The onSuccess
callback of ImportMesh
has a meshes argument that references the models you just loaded.
I would use BABYLON.SceneLoader.ImportMesh
instead of BABYLON.SceneLoader.AppendAsync
The onSuccess
callback of ImportMesh
has a meshes argument that references the models you just loaded.