If this forum post in 2023 is anything to go by
the best you can do is serialize
a mesh, store that into memory, and then parse it back into whatever scene you want, like so
idk if anything has changed since then : /
If this forum post in 2023 is anything to go by
the best you can do is serialize
a mesh, store that into memory, and then parse it back into whatever scene you want, like so
idk if anything has changed since then : /