This is caused by the screenshotted scene being briefly rendered on the canvas to get the image data, I don’t think there’s a way around it unless we use another canvas for the screenshot scene. What do you think @sebavan ?
This is not possible you can not render in another canvas as the context belongs to the canvas except by relying on multiview which would be overkill in this case.
Two solutions:
- you display a screen similar during a loading screen during the capture which works well but might be disruptive
- you use createScreenshotUsingRenderTarget to not suffer from this side effect
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Hello,
Sorry for the delay but it’s working well with your propositions @sebavan
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