How to freeze the camera

This is caused by the screenshotted scene being briefly rendered on the canvas to get the image data, I don’t think there’s a way around it unless we use another canvas for the screenshot scene. :frowning: What do you think @sebavan ?

This is not possible :slight_smile: you can not render in another canvas as the context belongs to the canvas except by relying on multiview which would be overkill in this case.

Two solutions:

  1. you display a screen similar during a loading screen during the capture which works well but might be disruptive
  2. you use createScreenshotUsingRenderTarget to not suffer from this side effect :slight_smile:
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Hello,

Sorry for the delay but it’s working well with your propositions @sebavan

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