Hmm, that’s odd. Maybe try dropbox or something?
Check your DM
1 Like
Looks like we have a bug in the ImportMeshAsync function. Can you try using LoadAssetContainer for now? That should include the transformNodes.
I’ve submitted a fix: Make scene loader results more consistent by bghgary · Pull Request #9289 · BabylonJS/Babylon.js · GitHub. The next version should have transformNodes in the result.
2 Likes
thanks! and using LoadAssetContainerAsync worked for me
1 Like