I’m NOT experimenting any issues at the moment, in the end its was just that I was assuming YUKA findPath would return false if next destination was outside of navpath (as my previous navmesh libray would)… Turns out, it always return 2 elements as you said, and once I knew that it was very easy to resolve any of my issues.
I’ve done some quite good progress as you can see over here: Multiplayer 3d Top Down RPG - Babylon.js & Colyseus - #38 by oriongu
Anyway appreciate the help @arcman7
Cheers, Orion