How to manage networked collisions (babylon and colyseus)

I never even thought about that, good idea, I’ll add a message to clarify that.

It’s funny, there is currently nothing to do in my game, but technically there is lots happening in the background and nearly a 2 month journey :slight_smile:

I think we can close this thread, any updates I’ll will post on the dedicated demo post: Multiplayer Top Down RPG - Babylon.js & Colyseus - #13 by oriongu

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